/* * Software written by Jared Bruni https://github.com/lostjared This software is dedicated to all the people that experience mental illness. Website: http://lostsidedead.com YouTube: http://youtube.com/LostSideDead Instagram: http://instagram.com/jaredbruni Twitter: http://twitter.com/jaredbruni Facebook: http://facebook.com/LostSideDead0x You can use this program free of charge and redistrubute it online as long as you do not charge anything for this program. This program is meant to be 100% free. BSD 2-Clause License Copyright (c) 2019, Jared Bruni All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include"ac.h" double blend_percentage = 0.5; void ac::RandomXorFlash(cv::Mat &frame) { static int index = 0; int col_p[3] = { rand()%255, rand()%255, rand()%255 }; int col_x[3] = { rand()%255, rand()%255, rand()%255 }; static double alpha = 1.0, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { switch(index) { case 0: pixel[j] = static_cast(pixel[j] ^ ((col_p[j] ^ col_x[j]) * static_cast(alpha))); break; case 1: pixel[j] = static_cast(pixel[j] ^ col_p[j]); break; case 2: pixel[j] = static_cast(pixel[j] ^ (col_p[j]+col_x[j])); break; } } swapColors(frame, z, i); // if isNegative true invert pixel if(isNegative) invert(frame, z, i); } } static int dir = 1; procPos(dir, alpha, alpha_max); ++index; if(index > 2) index = 0; } void ac::RandomAmountMedianBlur(cv::Mat &frame) { int random = rand()%10; for(int j = 0; j < random; ++j) MedianBlur(frame); } void ac::SoftXor(cv::Mat &frame) { static MatrixCollection<4> collection; RandomAmountMedianBlur(frame); collection.shiftFrames(frame); double alpha = 1.0, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Scalar s; for(int q = 0; q < collection.size(); ++q) { cv::Vec3b val = collection.frames[q].at(z, i); unsigned char v[3] = { static_cast(s[0]), static_cast(s[1]), static_cast(s[2])}; s[0] = (v[0] + val[0]) ^ static_cast(s[0]); s[1] = (v[1] + val[1]) ^ static_cast(s[1]); s[2] = (v[2] + val[2]) ^ static_cast(s[2]); } s[0] /= (collection.size()); s[1] /= (collection.size()); s[2] /= (collection.size()); for(int j = 0; j < 3; ++j) { unsigned char v = static_cast(s[j]); pixel[j] = static_cast((pixel[j] ^ v) * static_cast(alpha)); } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int dir = 1; procPos(dir, alpha, alpha_max, 8.0, 0.1); } void ac::SelfXorBlend(cv::Mat &frame) { static unsigned char index[3] = {static_cast(rand()%255), static_cast(rand()%255), static_cast(rand()%255)}; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = pixel[j] ^ index[j]; } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } for(int j = 0; j < 3; ++j) ++index[j]; } void ac::SelfXorDoubleFlash(cv::Mat &frame) { static double alpha = 1.0; int r[3] = {rand()%255,rand()%255,rand()%255}; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] = pixel[j] ^ (static_cast(alpha)+r[j]); swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int dir = 1; if(dir == 1) { alpha += alpha_increase; if(alpha > 255) dir = 0; } else { alpha -= alpha_increase; if(alpha <= 0) dir = 1; } } void ac::SelfOrDoubleFlash(cv::Mat &frame) { static double alpha = 1.0; int r[3] = {rand()%255,rand()%255,rand()%255}; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] = pixel[j] | (static_cast(alpha) ^ r[j]); swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int dir = 1; if(dir == 1) { alpha += alpha_increase; if(alpha > 255) dir = 0; } else { alpha -= alpha_increase; if(alpha <= 0) dir = 1; } } void ac::BlendRowCurvedSqrt(cv::Mat &frame) { static double alpha = 1.0, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { double amount = sqrt(i*z); pixel[j] = static_cast((pixel[j]^static_cast(amount))*alpha); } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::CycleShiftRGB(cv::Mat &frame) { static int offset[3] = {0, ((frame.cols/2)/2), (frame.cols/2)}; if(reset_filter == true) { offset[0] = 0; offset[1] = ((frame.cols/2)/2); offset[2] = (frame.cols/2); reset_filter = false; } cv::Mat frame_copy = frame.clone(); for(int z = 0; z < frame.rows; ++z) { for(int j = 0; j < 3; ++j) { for(int i = 0; i < offset[j]; ++i) { if(i >= 0 && i < frame.cols) { if(offset[j]-i-1 >= 0 && offset[j]-i-1 < frame.cols) { cv::Vec3b &pixel = frame.at(z, offset[j]-i-1); cv::Vec3b pix_copy = frame_copy.at(z, i); pixel[j] = pix_copy[j]; swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } } int index = 0; for(int i = offset[j]; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix_copy = frame_copy.at(z, index); pixel[j] = pix_copy[j]; ++index; swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } } for(int j = 0; j < 3; ++j) { ++offset[j] += 50; if(offset[j] > frame.cols) offset[j] = 0; } } void ac::CycleShiftRandomRGB(cv::Mat &frame) { static int offset[3] = {0, ((frame.cols/2)/2), (frame.cols/2)}; static bool lazy = false; if(reset_filter == true || lazy == false) { switch(rand()%2) { case 0: offset[0] = 0; offset[1] = ((frame.cols/2)/2); offset[2] = (frame.cols/2); break; case 1: offset[2] = 0; offset[0] = ((frame.cols/2)/2); offset[1] = (frame.cols/2); break; default: offset[1] = 0; offset[2] = ((frame.cols/2)/2); offset[0] = (frame.cols/2); break; } lazy = true; reset_filter = false; } cv::Mat frame_copy = frame.clone(); for(int z = 0; z < frame.rows; ++z) { for(int j = 0; j < 3; ++j) { for(int i = 0; i < offset[j]; ++i) { if(i >= 0 && i < frame.cols) { if(offset[j]-i-1 >= 0 && offset[j]-i-1 < frame.cols) { cv::Vec3b &pixel = frame.at(z, offset[j]-i-1); cv::Vec3b pix_copy = frame_copy.at(z, i); pixel[j] = pix_copy[j]; } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } int index = 0; for(int i = offset[j]; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix_copy = frame_copy.at(z, index); pixel[j] = pix_copy[j]; ++index; swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } } for(int j = 0; j < 3; ++j) { ++offset[j] += 50; if(offset[j] > frame.cols) offset[j] = 0; } } void ac::CycleShiftRandomRGB_XorBlend(cv::Mat &frame) { static int offset[3] = {0, ((frame.cols/2)/2), (frame.cols/2)}; static bool lazy = false; if(reset_filter == true || lazy == false) { switch(rand()%2) { case 0: offset[0] = 0; offset[1] = ((frame.cols/2)/2); offset[2] = (frame.cols/2); break; case 1: offset[2] = 0; offset[0] = ((frame.cols/2)/2); offset[1] = (frame.cols/2); break; default: offset[1] = 0; offset[2] = ((frame.cols/2)/2); offset[0] = (frame.cols/2); break; } lazy = true; reset_filter = false; } cv::Mat frame_copy = frame.clone(); for(int z = 0; z < frame.rows; ++z) { for(int j = 0; j < 3; ++j) { for(int i = 0; i < offset[j]; ++i) { if(i >= 0 && i < frame.cols) { if(offset[j]-i-1 >= 0 && offset[j]-i-1 < frame.cols) { cv::Vec3b &pixel = frame.at(z, offset[j]-i-1); cv::Vec3b pix_copy = frame_copy.at(z, i); pixel[j] ^= pix_copy[j]; swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } } int index = 0; for(int i = offset[j]; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix_copy = frame_copy.at(z, index); pixel[j] ^= pix_copy[j]; ++index; swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } } for(int j = 0; j < 3; ++j) { ++offset[j] += 50; if(offset[j] > frame.cols) offset[j] = 0; } } void ac::CycleShiftRandomAlphaBlend(cv::Mat &frame) { static double alpha[3] = {1.0,4.0,2.5}, alpha_max = 3.0; static int offset[3] = {0, ((frame.cols/2)/2), (frame.cols/2)}; static bool lazy = false; if(reset_filter == true || lazy == false) { switch(rand()%2) { case 0: offset[0] = 0; offset[1] = ((frame.cols/2)/2); offset[2] = (frame.cols/2); break; case 1: offset[2] = 0; offset[0] = ((frame.cols/2)/2); offset[1] = (frame.cols/2); break; default: offset[1] = 0; offset[2] = ((frame.cols/2)/2); offset[0] = (frame.cols/2); break; } lazy = true; reset_filter = false; alpha[0] = 1.0; alpha[1] = 4.0; alpha[2] = 2.5; } cv::Mat frame_copy = frame.clone(); for(int z = 0; z < frame.rows; ++z) { for(int j = 0; j < 3; ++j) { for(int i = 0; i < offset[j]; ++i) { if(i >= 0 && i < frame.cols) { if(offset[j]-i-1 >= 0 && offset[j]-i-1 < frame.cols) { cv::Vec3b &pixel = frame.at(z, offset[j]-i-1); cv::Vec3b pix_copy = frame_copy.at(z, i); pixel[j] = static_cast((pixel[j] * alpha[j]) + (pix_copy[j] * alpha[j])); swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } } int index = 0; for(int i = offset[j]; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix_copy = frame_copy.at(z, index); pixel[j] = static_cast((pixel[j] * alpha[j]) + (pix_copy[j] * alpha[j])); ++index; swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } } static int dir[3] = {1,0,1}; for(int j = 0; j < 3; ++j) { ++offset[j] += 50; if(offset[j] > frame.cols) offset[j] = 0; procPos(dir[j], alpha[j], alpha_max, 6, 0.03); } } void ac::VerticalColorBars(cv::Mat &frame) { static double alpha[3] = { 1.0, 3.0, 7.0}, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] = static_cast(pixel[j]^(i)*static_cast(alpha[j])); swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int dir[3] = { 1,1,0 }; for(int j = 0; j < 3; ++j) procPos(dir[j], alpha[j], alpha_max,10.0, 0.3); } void ac::GradientLeftRight(cv::Mat &frame) { static double inc[3] = {1, 25, 50}, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { double amt[3] = {5, 16, 30}; for(int i = 0; i < frame.cols/2; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] += static_cast(amt[j]); amt[j] += inc[j]; } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } for(int i = frame.cols/2; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] -= static_cast(amt[j]); //static_cast(amt); amt[j] -= inc[j]; } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int dir[3] = {1, 1, 1}; for(int j = 0; j < 3; ++j) { procPos(dir[j], inc[j], alpha_max, 10, 0.1); } } void ac::GraidentUpDown(cv::Mat &frame) { static double inc[3] = {1, 25, 50}, alpha_max = 3.0; for(int i = 0; i < frame.cols; ++i) { double amt[3] = {5, 16, 30}; for(int z = 0; z < frame.rows/2; ++z) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] += static_cast(amt[j]); amt[j] += inc[j]; } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } for(int z = frame.rows/2; z < frame.rows; ++z) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] -= static_cast(amt[j]); amt[j] -= inc[j]; } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int dir[3] = {1, 1, 1}; for(int j = 0; j < 3; ++j) { procPos(dir[j], inc[j], alpha_max, 10, 0.1); } } void ac::GradientLeftRightInOut(cv::Mat &frame) { static double inc[3] = {1, 25, 50}, alpha_max = 3.0; static int dir[3] = {1, 0, 1}; for(int z = 0; z < frame.rows; ++z) { double amt[3] = {5, 16, 30}; for(int i = 0; i < frame.cols/2; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { if(dir[j] == 0) { pixel[j] += static_cast(amt[j]); amt[j] += inc[j]; } else { pixel[j] -= static_cast(amt[j]); amt[j] -= inc[j]; } } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } for(int i = frame.cols/2; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { if(dir[j] == 1) { pixel[j] += static_cast(amt[j]); amt[j] += inc[j]; } else { pixel[j] -= static_cast(amt[j]); amt[j] -= inc[j]; } } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } for(int j = 0; j < 3; ++j) { procPos(dir[j], inc[j], alpha_max, 10, 0.1); } } void ac::GradientUpDownInOut(cv::Mat &frame) { static double inc[3] = {1, 25, 50}, alpha_max = 3.0; static int dir[3] = {1, 0, 1}; for(int i = 0; i < frame.cols; ++i) { double amt[3] = {5, 16, 30}; for(int z = 0; z < frame.rows/2; ++z) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { if(dir[j] == 0) { pixel[j] += static_cast(amt[j]); amt[j] += inc[j]; } else { pixel[j] -= static_cast(amt[j]); amt[j] -= inc[j]; } } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } for(int z = frame.rows/2; z < frame.rows; ++z) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { if(dir[j] == 1) { pixel[j] += static_cast(amt[j]); amt[j] += inc[j]; } else { pixel[j] -= static_cast(amt[j]); amt[j] -= inc[j]; } } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } for(int j = 0; j < 3; ++j) { procPos(dir[j], inc[j], alpha_max, 10, 0.1); } } void ac::Lines(cv::Mat &frame) { static double alpha = 1.0, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { int r_start = (rand()%(frame.cols/2)); int r_stop = (frame.cols/2)+(rand()%(frame.cols/2)); int r_height = 1+rand()%3; bool sw = true; for(int q = z; q < frame.rows && q < z+r_height; ++q) { for(int i = r_start; i < frame.cols && i < r_stop; ++i) { if(q >= 0 && q < frame.rows && i >= 0 && i < frame.cols) { cv::Vec3b &pixel = frame.at(q, i); for(int j = 0; j < 3; ++j) { pixel[j] = (sw == true) ? 255 : 0; } swapColors(frame, q, i);// swap colors if(isNegative) invert(frame, q, i);// if isNegative invert pixel */ } } sw = (sw == true) ? false : true; } z += r_height-1; } static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::ColorLines(cv::Mat &frame) { int diff = (frame.cols/255); static double alpha = 1.0, alpha_max = 2.0; for(int z = 0; z < frame.rows; ++z) { int total[3] = {rand()%16, rand()%32, rand()%64}; for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = (pixel[j]^total[j])*alpha; if((i%(diff+1))==0) { ++total[j]; } } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int dir = 1; procPos(dir, alpha, alpha_max, 8.0, 0.01); } void ac::WhiteLines(cv::Mat &frame) { for(int z = 0; z < frame.rows; z += rand()%20) { int num = rand()%25, skip = rand()%10; int count = 0, skip_count = 0; for(int i = 0; i < frame.cols; ++i) { if(count < num) { if(z >= 0 && z < frame.rows && i >= 0 && i < frame.cols) { cv::Vec3b &pixel = frame.at(z, i); pixel[0] = pixel[1] = pixel[2] = 255; } ++count; } else { if(skip_count >= skip) { skip_count = 0; count = 0; num = rand()%25; skip = rand()%10; } else { ++skip_count; } } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } } void ac::ThickWhiteLines(cv::Mat &frame) { for(int j = 0; j < 5; ++j) { int start_y = 0; if(j > 0) start_y = rand()%frame.rows; for(int z = start_y; z < frame.rows; z += rand()%30) { int num = rand()%50, skip = rand()%25; int count = 0, skip_count = 0; for(int i = 0; i < frame.cols; ++i) { if(count < num) { if(i >= 0 && i < frame.cols && z >= 0 && z < frame.rows) { cv::Vec3b &pixel = frame.at(z, i); pixel[0] = pixel[1] = pixel[2] = 255; } ++count; } else { if(skip_count >= skip) { skip_count = 0; count = 0; num = rand()%50; skip = rand()%20; } else { ++skip_count; } } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } } } void ac::UseLineObject(cv::Mat &frame) { static HLine obj_lines; if(obj_lines.empty()) { obj_lines.createLines(100, frame.cols, frame.rows); } obj_lines.drawLines(frame); } void ac::TanAlphaGrid(cv::Mat &frame) { static double alpha[3] = {1.0, 32.0, 64.0}, alpha_max = 7.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); pixel[0] = static_cast((tan(i)*alpha[0])+pixel[0]); pixel[1] = static_cast((tan(z)*alpha[1])+pixel[1]); pixel[2] = static_cast((tan(z-i)*alpha[2])+pixel[2]); swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int dir[3] = {1,1,1}; for(int j = 0; j < 3; ++j) procPos(dir[j], alpha[j], alpha_max); } void ac::MedianBlendAnimation(cv::Mat &frame) { static MatrixCollection<8> collection; int r = 3+rand()%7; for(int i = 0; i < r; ++i) MedianBlur(frame); collection.shiftFrames(frame); static double alpha = 1.0, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Scalar value; for(int j = 0; j < collection.size(); ++j) { cv::Vec3b pixel = collection.frames[j].at(z, i); for(int q = 0; q < 3; ++q) { value[q] += pixel[q]; } } cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { int val = 1+static_cast(value[j]); pixel[j] = static_cast(static_cast(pixel[j]*(alpha+1)) ^ static_cast(val * alpha)); } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int direction = 1; procPos(direction, alpha, alpha_max, 10, 0.08); } void ac::FibFlash(cv::Mat &frame) { static int values[13] = {1,2,3,5,8,13,21,34,55,89,144,233}; static int index = 0; static double alpha = 1.0, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { int value = values[index]; cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = pixel[j] ^ (static_cast(alpha)*value); } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int idir = 1; if(idir == 1) { ++index; if(index > 12) idir = 0; } else { --index; if(index <= 1) idir = 1; } static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::ScaleFlash(cv::Mat &frame) { static double pos = 1.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] = static_cast(pixel[j]*pos); swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } static int idir = 1; if(idir == 1) { pos += 0.5; if(pos > 12) idir = 0; } else if(idir == 0) { pos -= 0.5; if(pos <= 1) idir = 1; } } void ac::LeftLines(cv::Mat &frame) { static std::unique_ptr line_width; static int width = 0; if(!line_width || frame.rows != width) { line_width.reset(new unsigned int[frame.rows+1]); width = frame.rows; for(int i = 0; i < width; ++i) { line_width[i] = rand()%50; } } static double alpha = 1.0, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < line_width[z]; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(pixel[j]*(alpha+1)); swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } line_width[z] += 50; if(line_width[z] > frame.cols) line_width[z] = 1; } int direction = 1; procPos(direction, alpha, alpha_max, 4.0, 0.05); } void ac::Curtain(cv::Mat &frame) { static int start = 0; static int direction = 1; static double alpha = 1.0, alpha_max = 7.0; for(int z = 0; z < frame.rows; ++z) { if(direction == 1) { for(int i = 0; i < start; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(pixel[j]*(alpha+1)); } swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } else { for(int i = frame.cols-1; i > start; --i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(pixel[j]*(alpha+1)); swapColors(frame, z, i);// swap colors if(isNegative) invert(frame, z, i);// if isNegative invert pixel */ } } } if(direction == 1) { start += 40; if(start > frame.cols-1) { direction = 0; } } else { start -= 40; if(start <= 1) { direction = 1; } } static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::RandomCurtain(cv::Mat &frame) { if(testSize(frame) == false) return; static int start = 0; static int direction = 1; static double alpha = 1.0, alpha_max = 7.0; int i = 0; static DrawFunction rf = getRandomFilter(i); cv::Mat frame_copy = frame.clone(); rf(frame_copy); for(int z = 0; z < frame.rows; ++z) { if(direction == 1) { for(int i = 0; i < start; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b copy_pix = frame_copy.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(copy_pix[j]+pixel[j]); } } } else { for(int i = frame.cols-1; i > start; --i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b copy_pix = frame_copy.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(copy_pix[j]+pixel[j]); } } } if(direction == 1) { start += 40; if(start > frame.cols-1) { direction = 0; int i = 0; rf = getRandomFilter(i); } } else { start -= 40; if(start <= 1) { direction = 1; int i = 0; rf = getRandomFilter(i); } } static int dir = 1; procPos(dir, alpha, alpha_max); AddInvert(frame); } void ac::CurtainVertical(cv::Mat &frame) { static int start = 0; static int direction = 1; static double alpha = 1.0, alpha_max = 7.0; for(int z = 0; z < frame.cols; ++z) { if(direction == 1) { for(int i = 0; i < start; ++i) { cv::Vec3b &pixel = frame.at(i, z); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(pixel[j]*(alpha+1)); } } } else { for(int i = frame.rows-1; i > start; --i) { cv::Vec3b &pixel = frame.at(i, z); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(pixel[j]*(alpha+1)); } } } if(direction == 1) { start += 50; if(start > frame.rows-1) { direction = 0; } } else { start -= 50; if(start <= 1) { direction = 1; } } static int dir = 1; procPos(dir, alpha, alpha_max); AddInvert(frame); } void ac::RandomCurtainVertical(cv::Mat &frame) { if(frame.rows < 320 || frame.cols < 240) return; static int start = 0; static int direction = 1; static double alpha = 1.0, alpha_max = 7.0; int i = 0; static DrawFunction rf = getRandomFilter(i); cv::Mat frame_copy = frame.clone(); rf(frame_copy); for(int z = 0; z < frame.cols; ++z) { if(direction == 1) { for(int i = 0; i < start; ++i) { cv::Vec3b &pixel = frame.at(i, z); cv::Vec3b copy_pix = frame_copy.at(i, z); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(copy_pix[j]+pixel[j]); } } } else { for(int i = frame.rows-1; i > start; --i) { cv::Vec3b &pixel = frame.at(i, z); cv::Vec3b copy_pix = frame_copy.at(i, z); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(copy_pix[j]+pixel[j]); } } } if(direction == 1) { start += 50; if(start > frame.rows-1) { direction = 0; rf = getRandomFilter(i); } } else { start -= 50; if(start <= 1) { direction = 1; rf = getRandomFilter(i); } } static int dir = 1; procPos(dir, alpha, alpha_max); AddInvert(frame); } void ac::inOrderBySecond(cv::Mat &frame) { static int index = 0; if(index < ac::draw_max-8) { static int frame_count = 0; if(index >= 0 && index < ac::draw_max-8 && ac::draw_strings[index] != "inOrderBySecond" && ac::draw_strings[index] != "inOrder" && ac::draw_strings[index] != "inOrderAlpha" && ac::draw_strings[index] != "inOrderAlphaXor") CallFilter(index, frame); ++frame_count; if(frame_count >= ac::fps) { frame_count = 0; ++index; if(index >= ac::draw_max-10) { index = 0; } } } else index = 0; AddInvert(frame); } void ac::inOrder(cv::Mat &frame) { static int index = 0; if(index < ac::draw_max-8) { if(index >= 0 && index < ac::draw_max-8 && ac::draw_strings[index] != "inOrderBySecond" && ac::draw_strings[index] != "inOrder" && ac::draw_strings[index] != "inOrderAlpha" && ac::draw_strings[index] != "inOrderAlphaXor") CallFilter(index, frame); ++index; } else index = 0; AddInvert(frame); } void ac::DarkenFilter(cv::Mat &frame) { for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] = pixel[j] / 2; } } } void ac::RandomFilterBySecond(cv::Mat &frame) { if(testSize(frame) == false) return; static int frame_count = 0; static int f = 0; static DrawFunction func = getRandomFilter(f); if(ac::draw_strings[f] == "RandomFilterBySecond") { func = getRandomFilter(f); return; } func(frame); if(++frame_count >= ac::fps) { frame_count = 0; func = getRandomFilter(f); } AddInvert(frame); } void ac::ThreeRandom(cv::Mat &frame) { if(testSize(frame) == false) return; for(int j = 0; j < 3; ++j) { int f = 0; ac::DrawFunction func = getRandomFilter(f); if(ac::draw_strings[f] != "ThreeRandom") func(frame); } AddInvert(frame); } void ac::inOrderAlpha(cv::Mat &frame) { static double alpha = 1.0, alpha_max = 7.0; cv::Mat copy[2]; copy[0] = frame.clone(); copy[1] = frame.clone(); inOrder(copy[0]); inOrder(copy[1]); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b colors[3]; cv::Vec3b &pixel = frame.at(z, i); colors[0] = copy[0].at(z, i); colors[1] = copy[1].at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= (colors[0][j] * static_cast(alpha)) + (colors[1][j] * static_cast(alpha)); } } } static int dir = 1; procPos(dir, alpha, alpha_max); AddInvert(frame); } void ac::inOrderAlphaXor(cv::Mat &frame) { static double alpha = 1.0, alpha_max = 4.0; cv::Mat copy[2]; copy[0] = frame.clone(); copy[1] = frame.clone(); inOrder(copy[0]); AlphaXorBlend(copy[0], copy[1], frame, alpha); static int dir = 1; procPos(dir, alpha, alpha_max, 10, 0.01); AddInvert(frame); } void ac::SlideFilter(cv::Mat &frame) { static const int speed = 40; static int start_1 = 0, start_2 = frame.cols-1; static int direction_1 = 1, direction_2 = 0; static double alpha = 1.0, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < start_1; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = pixel[j]*(1+static_cast(alpha)); } } for(int i =(frame.cols-1); i > start_2; --i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] = pixel[j]*(1+static_cast(alpha)); } } if(direction_1 == 1) { start_1 += speed; if(start_1 > (frame.cols-1)) { direction_1 = 0; start_1 = (frame.cols-1); } } else { start_1 -= speed; if(start_1 <= 0) { direction_1 = 1; start_1 = 0; } } if(direction_2 == 1) { start_2 += speed; if(start_2 >= (frame.cols-1)) { direction_2 = 0; start_2 = (frame.cols-1); } } else { start_2 -= speed; if(start_2 <= 0) { direction_2 = 1; start_2 = 0; } } static int dir = 1; procPos(dir, alpha, alpha_max, 9.0, 0.005); AddInvert(frame); } void ac::SlideFilterXor(cv::Mat &frame) { static const int speed = 40; static int start_1 = 0, start_2 = frame.cols-1; static int direction_1 = 1, direction_2 = 0; static double alpha = 1.0, alpha_max = 3.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < start_1; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= pixel[j]*static_cast(1+alpha); } } for(int i =(frame.cols-1); i > start_2; --i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= pixel[j]*static_cast(1+alpha); } } if(direction_1 == 1) { start_1 += speed; if(start_1 > (frame.cols-1)) { direction_1 = 0; start_1 = (frame.cols-1); } } else { start_1 -= speed; if(start_1 <= 0) { direction_1 = 1; start_1 = 0; } } if(direction_2 == 1) { start_2 += speed; if(start_2 >= (frame.cols-1)) { direction_2 = 0; start_2 = (frame.cols-1); } } else { start_2 -= speed; if(start_2 <= 0) { direction_2 = 1; start_2 = 0; } } static int dir = 1; procPos(dir, alpha, alpha_max, 9.0, 0.005); AddInvert(frame); } void ac::RandomSlideFilter(cv::Mat &frame) { if(testSize(frame) == false) return; static const int speed = 40; static int start_1 = 0, start_2 = frame.cols-1; static int direction_1 = 1, direction_2 = 0; static double alpha = 1.0, alpha_max = 7.0; static int index[2]; DrawFunction f1, f2; f1 = getRandomFilter(index[0]); f2 = getRandomFilter(index[1]); if(ac::draw_strings[index[0]] == "RandomSlideFilter") return; if(ac::draw_strings[index[1]] == "RandomSlideFilter") return; cv::Mat frames[2]; frames[0] = frame.clone(); frames[1] = frame.clone(); f1(frames[0]); f2(frames[1]); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < start_1; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix = frames[0].at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(pix[j]*alpha); } } for(int i =(frame.cols-1); i > start_2; --i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix = frames[1].at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(pix[j]*alpha); } } if(direction_1 == 1) { start_1 += speed; if(start_1 > (frame.cols-1)) { direction_1 = 0; start_1 = (frame.cols-1); } } else { start_1 -= speed; if(start_1 <= 0) { direction_1 = 1; start_1 = 0; } } if(direction_2 == 1) { start_2 += speed; if(start_2 >= (frame.cols-1)) { direction_2 = 0; start_2 = (frame.cols-1); } } else { start_2 -= speed; if(start_2 <= 0) { direction_2 = 1; start_2 = 0; } } static int dir = 1; procPos(dir, alpha, alpha_max); AddInvert(frame); } // No Filter void ac::NoFilter(cv::Mat &) {} // Alpha Blend with Original Frame void ac::BlendWithSource(cv::Mat &frame) { cv::Mat copyf = frame.clone(); ac::pass2_alpha = blend_percentage; // set to 50% Pass2Blend(copyf);// call Pass2 function frame = copyf.clone(); } void ac::setBlendPercentage(const double &value) { blend_percentage = value; }