/* * Software written by Jared Bruni https://github.com/lostjared This software is dedicated to all the people that experience mental illness. Website: http://lostsidedead.com YouTube: http://youtube.com/LostSideDead Instagram: http://instagram.com/jaredbruni Twitter: http://twitter.com/jaredbruni Facebook: http://facebook.com/LostSideDead0x You can use this program free of charge and redistrubute it online as long as you do not charge anything for this program. This program is meant to be 100% free. BSD 2-Clause License Copyright (c) 2019, Jared Bruni All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "ac.h" void ac::SlideUpDown(cv::Mat &frame) { static const int speed = 40; static int start_1 = 0, start_2 = frame.rows-1; static int direction_1 = 1, direction_2 = 0; static double alpha = 1.0, alpha_max = 3.0; for(int i = 0; i < frame.cols; ++i) { for(int z = 0; z < start_1; ++z) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast(pixel[j]*(alpha+1)); } } for(int z =(frame.rows-1); z > start_2; --z) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] = static_cast(pixel[j]*(alpha+1)); } } if(direction_1 == 1) { start_1 += speed; if(start_1 > (frame.rows-1)) { direction_1 = 0; start_1 = (frame.rows-1); } } else { start_1 -= speed; if(start_1 <= 0) { direction_1 = 1; start_1 = 0; } } if(direction_2 == 1) { start_2 += speed; if(start_2 >= (frame.rows-1)) { direction_2 = 0; start_2 = (frame.rows-1); } } else { start_2 -= speed; if(start_2 <= 0) { direction_2 = 1; start_2 = 0; } } static int dir = 1; procPos(dir, alpha, alpha_max, 9.0, 0.005); AddInvert(frame); } void ac::SlideUpDownXor(cv::Mat &frame) { static const int speed = 40; static int start_1 = 0, start_2 = frame.rows-1; static int direction_1 = 1, direction_2 = 0; static double alpha = 1.0, alpha_max = 3.0; for(int i = 0; i < frame.cols; ++i) { for(int z = 0; z < start_1; ++z) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(pixel[j]*(alpha+1)); } } for(int z =(frame.rows-1); z > start_2; --z) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(pixel[j]*(alpha+1)); } } if(direction_1 == 1) { start_1 += speed; if(start_1 > (frame.rows-1)) { direction_1 = 0; start_1 = (frame.rows-1); } } else { start_1 -= speed; if(start_1 <= 0) { direction_1 = 1; start_1 = 0; } } if(direction_2 == 1) { start_2 += speed; if(start_2 >= (frame.rows-1)) { direction_2 = 0; start_2 = (frame.rows-1); } } else { start_2 -= speed; if(start_2 <= 0) { direction_2 = 1; start_2 = 0; } } static int dir = 1; procPos(dir, alpha, alpha_max, 9.0, 0.005); AddInvert(frame); } void ac::SlideUpDownRandom(cv::Mat &frame) { if(testSize(frame) == false) return; DrawFunction f1, f2; static int index[2]; f1 = getRandomFilter(index[0]); f2 = getRandomFilter(index[1]); if(ac::draw_strings[index[0]] == "SlideUpDownRandom") return; if(ac::draw_strings[index[1]] == "SlideUpDownRandom") return; cv::Mat frames[2]; frames[0] = frame.clone(); frames[1] = frame.clone(); f1(frames[0]); f2(frames[1]); static const int speed = 40; static int start_1 = 0, start_2 = frame.rows-1; static int direction_1 = 1, direction_2 = 0; static double alpha = 1.0, alpha_max = 3.0; for(int i = 0; i < frame.cols; ++i) { for(int z = 0; z < start_1; ++z) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix = frames[0].at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(pix[j]*alpha); } } for(int z =(frame.rows-1); z > start_2; --z) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix = frames[1].at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(pix[j]*alpha); } } if(direction_1 == 1) { start_1 += speed; if(start_1 > (frame.rows-1)) { direction_1 = 0; start_1 = (frame.rows-1); } } else { start_1 -= speed; if(start_1 <= 0) { direction_1 = 1; start_1 = 0; } } if(direction_2 == 1) { start_2 += speed; if(start_2 >= (frame.rows-1)) { direction_2 = 0; start_2 = (frame.rows-1); } } else { start_2 -= speed; if(start_2 <= 0) { direction_2 = 1; start_2 = 0; } } static int dir = 1; procPos(dir, alpha, alpha_max, 9.0, 0.005); AddInvert(frame); } void ac::SlideSubFilter(cv::Mat &frame) { static const int speed = 40; static int start_1 = 0, start_2 = frame.cols-1; static int direction_1 = 1, direction_2 = 0; static double alpha = 1.0, alpha_max = 7.0; if(subfilter == -1 || ac::draw_strings[subfilter] == "SlideSubFilter") return; cv::Mat frame_x; frame_x = frame.clone(); if(ac::subfilter != -1) { CallFilter(subfilter, frame_x); } else return; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < start_1; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix = frame_x.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(pix[j]*alpha); } } for(int i =(frame.cols-1); i > start_2; --i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix = frame_x.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(pix[j]*alpha); } } if(direction_1 == 1) { start_1 += speed; if(start_1 > (frame.cols-1)) { direction_1 = 0; start_1 = (frame.cols-1); } } else { start_1 -= speed; if(start_1 <= 0) { direction_1 = 1; start_1 = 0; } } if(direction_2 == 1) { start_2 += speed; if(start_2 >= (frame.cols-1)) { direction_2 = 0; start_2 = (frame.cols-1); } } else { start_2 -= speed; if(start_2 <= 0) { direction_2 = 1; start_2 = 0; } } static int dir = 1; procPos(dir, alpha, alpha_max); AddInvert(frame); } void ac::SlideSubUpDownFilter(cv::Mat &frame) { static const int speed = 40; static int start_1 = 0, start_2 = frame.rows-1; static int direction_1 = 1, direction_2 = 0; static double alpha = 1.0, alpha_max = 3.0; if(subfilter == -1 || ac::draw_strings[subfilter] == "SlideSubUpDownFilter") return; cv::Mat frame_x; frame_x = frame.clone(); if(ac::subfilter != -1) { CallFilter(subfilter, frame_x); } else return; for(int i = 0; i < frame.cols; ++i) { for(int z = 0; z < start_1; ++z) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix = frame_x.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(pix[j]*alpha); } } for(int z =(frame.rows-1); z > start_2; --z) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix = frame_x.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(pix[j]*alpha); } } if(direction_1 == 1) { start_1 += speed; if(start_1 > (frame.rows-1)) { direction_1 = 0; start_1 = (frame.rows-1); } } else { start_1 -= speed; if(start_1 <= 0) { direction_1 = 1; start_1 = 0; } } if(direction_2 == 1) { start_2 += speed; if(start_2 >= (frame.rows-1)) { direction_2 = 0; start_2 = (frame.rows-1); } } else { start_2 -= speed; if(start_2 <= 0) { direction_2 = 1; start_2 = 0; } } static int dir = 1; procPos(dir, alpha, alpha_max, 9.0, 0.005); AddInvert(frame); } void ac::BlendInAndOut(cv::Mat &frame) { static cv::Scalar color(rand()%255, rand()%255, rand()%255); static int step[3] = {1,1,1}; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(color[j]); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } static int dir[3] = {1,1,1}; for(int j = 0; j < 3; ++j) { if(dir[j] == 1) { color[j] += step[j]; if(color[j] >= 255) { dir[j] = 0; } } else if(dir[j] == 0) { color[j] -= step[j]; if(color[j] <= 0) { step[j] = 1+(rand()%10); dir[j] = 1; color[j] = rand()%255; } } } } void ac::BlendScaleInAndOut(cv::Mat &frame) { static cv::Scalar color(rand()%255, rand()%255, rand()%255); static double alpha = 1.0, alpha_max = 6.0; static int step[3] = {1,1,1}; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast(color[j]*alpha); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } static int dir[3] = {1,1,1}; for(int j = 0; j < 3; ++j) { if(dir[j] == 1) { color[j] += step[j]; if(color[j] >= 255) { dir[j] = 0; } } else if(dir[j] == 0) { color[j] -= step[j]; if(color[j] <= 0) { step[j] = 1+(rand()%10); dir[j] = 1; color[j] = rand()%255; } } } static int alpha_direction = 1; procPos(alpha_direction, alpha, alpha_max, 10, 0.09); } void ac::AcidGlitch(cv::Mat &frame) { static double alpha = 1.0, alpha_max = 6.0; static int step[3] = {1,1,1}; static cv::Scalar color(rand()%255, rand()%255, rand()%255); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix_copy = pixel; for(int j = 0; j < 3; ++j) { pixel[j] += (((pix_copy[3-j-1] ^ static_cast(color[j]))) * alpha); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } static int dir[3] = {1,1,1}; for(int j = 0; j < 3; ++j) { if(dir[j] == 1) { color[j] += step[j]; if(color[j] >= 255) { dir[j] = 0; } } else if(dir[j] == 0) { color[j] -= step[j]; if(color[j] <= 0) { step[j] = 1+(rand()%10); dir[j] = 1; color[j] = rand()%255; } } } static int alpha_direction = 1; procPos(alpha_direction, alpha, alpha_max, 10, 0.09); } void ac::XorBackwards(cv::Mat &frame) { static double alpha = 1.0, alpha_max = 6.0; static cv::Mat frame_copy = frame.clone(); cv::Mat orig = frame.clone(); if(frame_copy.size()!=frame.size()) { frame_copy = frame.clone(); } for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix = frame_copy.at(z, i); for(int j = 0; j < 3; ++j) { double val = 0; val = (pixel[j]^pix[3-j-1])*alpha; pixel[j] += static_cast(val); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } static int dir = 1; procPos(dir, alpha, alpha_max); frame_copy = orig; } void ac::LiquidFilter(cv::Mat &frame) { static double alpha = 1.0, alpha_max = 7.0; static MatrixCollection<3> collection; collection.shiftFrames(frame); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b frame_pix[3]; for(int j = 0; j < 3; ++j) { frame_pix[j] = collection.frames[j].at(z, i); } for(int j = 0; j < 3; ++j) { double value = 0; for(int q = 0; q < 3; ++q) { value += frame_pix[j][q] * alpha; } pixel[j] = pixel[j]^static_cast(value); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::MatrixXorAnd(cv::Mat &frame) { static MatrixCollection<3> collection; static double alpha = 1.0, alpha_max = 7.0; collection.shiftFrames(frame); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b frame_pix[3]; for(int j = 0; j < 3; ++j) frame_pix[j] = collection.frames[j].at(z, i); for(int j = 0; j < 3; ++j) { static bool dir = true; double value = 0; for(int q = 0; q < 3; ++q) { if(dir == true) value += frame_pix[j][q] * alpha; else value += frame_pix[3-j-1][q] * alpha; dir = (dir == true) ? false : true; } pixel[j] = (cv::saturate_cast(pixel[j]&(static_cast(value))))^static_cast(alpha); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } static int dir = 1; procPos(dir, alpha, alpha_max, 8.0, 0.1); } void ac::XorAlpha(cv::Mat &frame) { static cv::Scalar color_value(rand()%255, rand()%255, rand()%255); static int index = 0; static double alpha = 1.0, alpha_max = 7.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= static_cast(color_value[j]*alpha); swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } if(color_value[index] >= 255) { color_value[index] = rand()%255; ++index; if(index > 2) index = 0; } else { color_value[index] += 5; } static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::AlphaAcidTrails(cv::Mat &frame) { XorAlpha(frame); MedianBlend(frame); } void ac::SelfXorAverage(cv::Mat &frame) { static MatrixCollection<4> collection; collection.shiftFrames(frame); static double alpha = 1.0, alpha_max = 7.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix[3]; for(int j = 0; j < 3; ++j) { pix[j] = collection.frames[j].at(z, i); } for(int j = 0; j < 3; ++j) { double value = ((pix[0][j] ^ pix[1][j] ^ pix[2][j])/3) * alpha; pixel[j] ^= static_cast(value) ^ static_cast(alpha); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::RandomXorBlend(cv::Mat &frame) { cv::Vec3b pix(rand()%255, rand()%255, rand()%255); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = cv::saturate_cast(pixel[j]^pix[j]); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } } void ac::RGBVerticalXor(cv::Mat &frame) { static int pos[3] = {0, 0, 0}; static cv::Size old_size; if(frame.size() != old_size) { pos[0] = pos[1] = pos[2] = 0; old_size = frame.size(); } static int index = 0; static double alpha = 1.0, alpha_max = 6.0; for(int i = 0; i < frame.cols; ++i) { for(int z = 0; z < pos[index]; ++z) { cv::Vec3b &pixel = frame.at(z, i); pixel[3-index-1] ^= static_cast(pixel[index]*alpha); swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } for(int z = pos[index]; z < frame.rows; ++z) { cv::Vec3b &pixel = frame.at(z, i); pixel[index] ^= static_cast(pixel[index]*alpha); swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } pos[index] += 100; if(pos[index] > frame.rows) { pos[index] = 0; ++index; if(index > 2) index = 0; } static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::RGBVerticalXorScale(cv::Mat &frame) { RGBVerticalXor(frame); BlendScaleInAndOut(frame); } void ac::RGBHorizontalXor(cv::Mat &frame) { static int pos[3] = {0, 0, 0}; static cv::Size old_size; if(frame.size() != old_size) { pos[0] = pos[1] = pos[2] = 0; old_size = frame.size(); } static int index = 0; static double alpha = 1.0, alpha_max = 6.0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < pos[index]; ++i) { cv::Vec3b &pixel = frame.at(z, i); pixel[3-index-1] ^= static_cast(pixel[index]*alpha); swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } for(int i = pos[index]; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); pixel[index] ^= static_cast(pixel[index]*alpha); swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } pos[index] += 100; if(pos[index] > frame.cols) { pos[index] = 0; ++index; if(index > 2) index = 0; } static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::RGBHorizontalXorScale(cv::Mat &frame) { RGBHorizontalXor(frame); BlendScaleInAndOut(frame); } void ac::FadeStrobe(cv::Mat &frame) { static cv::Scalar colorval(rand()%255, rand()%255, rand()%255); if(frames_released == true || reset_alpha == true) { colorval = cv::Scalar(rand()%255, rand()%255, rand()%255); } for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = (pixel[j]^static_cast(1+colorval[j])); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } for(int j = 0; j < 3; ++j) { colorval[j] += 20; if(colorval[j] >= 255) { colorval[j] = 0; } } } void ac::RGBMirror(cv::Mat &frame) { cv::Mat f_copy = frame.clone(); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b f_pixel[4]; f_pixel[0] = f_copy.at(frame.rows-z-1, frame.cols-i-1); f_pixel[1] = f_copy.at(frame.rows-z-1, i); f_pixel[2] = f_copy.at(z, frame.cols-i-1); for(int j = 0; j < 3; ++j) { pixel[j] = (pixel[j]^f_pixel[j][j]); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } } void ac::MirrorStrobe(cv::Mat &frame) { cv::Mat copy_f = frame.clone(); static cv::Scalar value(rand()%255, rand()%255, rand()%255); static int index = 0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); cv::Vec3b pix = copy_f.at(copy_f.rows-z-1, copy_f.cols-i-1); pixel[index] = cv::saturate_cast((pixel[index]^pix[index])+value[index]); swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } value[index] += 50; if(value[index] > 255) value[index] = 0; ++index; if(index > 2) index = 0; } void ac::AndStrobe(cv::Mat &frame) { cv::Vec3b colorval(rand()%255, rand()%255, rand()%255); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = pixel[j]&colorval[j]; } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } } void ac::AndStrobeScale(cv::Mat &frame) { static double alpha = 1.0, pos_max = 7.0; cv::Vec3b colorval(rand()%255, rand()%255, rand()%255); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = static_cast((pixel[j]&colorval[j])*alpha); } } } static int dir = 1; procPos(dir, alpha, pos_max); } void ac::AndPixelStrobe(cv::Mat &frame) { static cv::Scalar colorval(rand()%255, rand()%255, rand()%255); static int index = 0; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = pixel[j] & static_cast(colorval[j]); pixel[j] = pixel[j] ^ static_cast(colorval[j]); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } colorval[index] += 50; if(colorval[index] > 255) { colorval[index] = rand()%255; ++index; if(index > 2) index = 0; } } void ac::AndOrXorStrobe(cv::Mat &frame) { static int index = 0; cv::Scalar colorval(rand()%255, rand()%255, rand()%255); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { switch(index) { case 0: pixel[j] = pixel[j] & static_cast(colorval[j]); break; case 1: pixel[j] = pixel[j] | static_cast(colorval[j]); break; case 2: pixel[j] = pixel[j] ^ static_cast(colorval[j]); break; } } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } ++index; if(index > 2) index = 0; } void ac::AndOrXorStrobeScale(cv::Mat &frame) { static int index = 0; static double alpha = 1.0, alpha_max = 7.0; cv::Scalar colorval(rand()%255, rand()%255, rand()%255); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { switch(index) { case 0: pixel[j] = (pixel[j] & static_cast(colorval[j]))*static_cast(1+alpha); break; case 1: pixel[j] = (pixel[j] | static_cast(colorval[j]))*static_cast(1+alpha); break; case 2: pixel[j] = (pixel[j] ^ static_cast(colorval[j]))*static_cast(1+alpha); break; } } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } ++index; if(index > 2) index = 0; static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::FadeInAndOut(cv::Mat &frame) { static int speed[3] = {5+rand()%10, 5+rand()%10, 5+rand()%10}; static cv::Scalar colorval(rand()%255, rand()%255, rand()%255); static int dir[3] = {rand()%2, rand()%2, rand()%2}; if(frames_released == true || reset_alpha == true) { colorval = cv::Scalar(rand()%255, rand()%255, rand()%255); for(int j = 0; j < 3; ++j) { dir[j] = rand()%2; speed[j] = 5+rand()%10; } } for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) pixel[j] ^= cv::saturate_cast(colorval[j]); swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } for(int j = 0; j < 3; ++j) { if(dir[j] == 1) { colorval[j] += speed[j]; if(colorval[j] > 255) { colorval[j] = 255; dir[j] = 0; speed[j] = 5+rand()%10; } } else if(dir[j] == 0) { colorval[j] -= speed[j]; if(colorval[j] <= 0) { colorval[j] = 0; dir[j] = 1; speed[j] = 5+rand()%10; } } } } void ac::BrightStrobe(cv::Mat &frame) { static int speed[3] = {1,6,13}; static int dir[3] = {1,1,1}; cv::Scalar colorval(rand()%255, rand()%255, rand()%255); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] ^= static_cast((colorval[j]*speed[j])); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } for(int j = 0; j < 3; ++j) { if(dir[j] == 1) { colorval[j] += speed[j]; if(colorval[j] > 255) { dir[j] = 0; } ++speed[j]; if(speed[j] > 25) { speed[j] = 25; } } else { colorval[j] -= speed[j]; if(colorval[j] <= 0) { colorval[j] = speed[j]--; dir[j] = 1; } --speed[j]; if(speed[j] <= 0) { speed[j] = 1; } } } } void ac::DarkStrobe(cv::Mat &frame) { static double alpha = 1.0, alpha_max = 7.0; cv::Scalar colorval(rand()%255, rand()%255, rand()%255); for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i ){ cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] &= static_cast((pixel[j]%(1+static_cast(colorval[j])))*alpha); } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } static int dir = 1; procPos(dir, alpha, alpha_max); } void ac::RandomXorOpposite(cv::Mat &frame) { cv::Vec3b colorval(rand()%255, rand()%255, rand()%255); cv::Vec3b colorval2(rand()%255, rand()%255, rand()%255); for(int z = 0; z < frame.rows; ++z){ for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] = ~pixel[j] ^ colorval[j] ^ ~colorval2[j]; } swapColors(frame, z, i); if(isNegative) invert(frame, z, i); } } } void ac::StrobeTransform(cv::Mat &frame) { cv::Vec3b colorval(rand()%255, rand()%255, rand()%255); static double value = 25.0, alpha = 1.0, alpha_max = 7.0; static int dir = 1, speed_dir = 1; static int speed = 2, speed_increase = 5; for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] += ((pixel[j] + (static_cast(value))) ^ static_cast(alpha)) ^ colorval[j]; } } } if(dir == 1) value += speed; else value -= speed; if(dir == 1) { if(value > (255)) { dir = 0; if(speed_dir == 1) { speed += speed_increase; if(speed > 25) speed_dir = 0; } else if(speed_dir == 0) { speed -= speed_increase; if(speed <= 1) speed_dir = 1; } } } else if(dir == 0) { if(value <= 25) { dir = 1; } } static int cdir = 1; procPos(cdir, alpha, alpha_max); } void ac::InitBlend(cv::Mat &frame) { static cv::Vec3b colorval(rand()%255, rand()%255, rand()%255); static double value = 25.0, alpha = 1.0, alpha_max = 7.0; static int dir = 1, speed_dir = 1; static int speed = 2, speed_increase = 5; if(reset_alpha == true || frames_released == true) { colorval = cv::Vec3b(rand()%255, rand()%255, rand()%255); value = 25.0; alpha = 1.0; alpha_max = 7.0; dir = 1; speed_dir = 1; speed = 2; speed_increase = 5; } for(int z = 0; z < frame.rows; ++z) { for(int i = 0; i < frame.cols; ++i) { cv::Vec3b &pixel = frame.at(z, i); for(int j = 0; j < 3; ++j) { pixel[j] += ((pixel[j] + (static_cast(value))) ^ static_cast(alpha)) ^ colorval[j]; } } } if(dir == 1) value += speed; else value -= speed; if(dir == 1) { if(value > (255)) { dir = 0; if(speed_dir == 1) { speed += speed_increase; if(speed > 25) speed_dir = 0; } else if(speed_dir == 0) { speed -= speed_increase; if(speed <= 1) speed_dir = 1; } } } else if(dir == 0) { if(value <= 25) { dir = 1; } } static int cdir = 1; procPos(cdir, alpha, alpha_max); }