Files
2019-03-08 14:12:12 -08:00

286 lines
8.7 KiB
C++
Executable File

/*
* Software written by Jared Bruni https://github.com/lostjared
This software is dedicated to all the people that experience mental illness.
Website: http://lostsidedead.com
YouTube: http://youtube.com/LostSideDead
Instagram: http://instagram.com/jaredbruni
Twitter: http://twitter.com/jaredbruni
Facebook: http://facebook.com/LostSideDead0x
You can use this program free of charge and redistrubute it online as long
as you do not charge anything for this program. This program is meant to be
100% free.
BSD 2-Clause License
Copyright (c) 2019, Jared Bruni
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ac.h"
ac::GridBox::GridBox() : color(rand()%255, rand()%255, rand()%255), on(true) {}
ac::GridBox::GridBox(const Rect &r, const cv::Vec3b &col) : location(r), color(col) {}
ac::GridBox::GridBox(const cv::Vec3b &col) : color(col), on(true) {}
ac::GridBox::GridBox(const ac::GridBox &gb) : location(gb.location),color(gb.color),on(gb.on) {}
ac::GridBox &ac::GridBox::operator=(const ac::GridBox &gb) {
color = gb.color;
location = gb.location;
on = gb.on;
return *this;
}
ac::Grid::Grid() :boxes(0), g_random(false) {}
ac::Grid::~Grid() {
if(boxes != 0) {
cleanBoxes();
}
}
bool operator<(const ac::Point &p1, const ac::Point &p2) {
if(p1.x < p2.x && p1.y < p2.y)
return true;
return false;
}
void ac::Grid::cleanBoxes() {
if(boxes != 0) {
for(int j = 0; j < g_w; ++j)
delete [] boxes[j];
delete [] boxes;
boxes = 0;
}
}
void ac::Grid::createGrid(cv::Mat &frame, int w, int h, int size) {
cleanBoxes();
g_w = w;
g_h = h;
g_s = size;
boxes = new GridBox*[g_w];
for(int i = 0; i < g_w; ++i) {
boxes[i] = new GridBox[h];
}
if(!points.empty()) {
points.erase(points.begin(), points.end());
}
for(int i = 0; i < g_w; ++i) {
for(int z = 0; z < g_h; ++z) {
cv::Vec3b pixel = frame.at<cv::Vec3b>(z*size, i*size);
Point p(i, z);
points.push_back(p);
boxes[i][z] = GridBox(pixel);
if(g_random)
boxes[i][z].on = ((rand()%4) == 0) ? false : true;
}
}
std::shuffle(points.begin(), points.end(), rng);
current_offset = 0;
}
void ac::Grid::fillGrid(cv::Mat &frame) {
if(current_offset < points.size())
return;
for(int i = 0; i < g_w; ++i) {
for(int z = 0; z < g_h; ++z) {
cv::Vec3b pixel = frame.at<cv::Vec3b>(z*g_s, i*g_s);
boxes[i][z] = GridBox(pixel);
if(g_random)
boxes[i][z].on = ((rand()%4) == 0) ? false : true;
}
}
current_offset = 0;
std::shuffle(points.begin(), points.end(), rng);
}
void ac::Grid::updateGrid(int max) {
int iter_max = current_offset+max;
while(current_offset < points.size() && current_offset < iter_max) {
const Point &p = points[current_offset];
boxes[p.x][p.y].on = false;
current_offset++;
}
}
void ac::GridFilter8x(cv::Mat &frame) {
static cv::Size s(0, 0);
static const int box_size = 8;
static Grid grid;
if(frame.size() != s) {
grid.createGrid(frame, frame.cols/box_size, frame.rows/box_size, box_size);
s = frame.size();
}
int num = 0;
if(frame.rows >= 1080)
num = 100;
else if(frame.rows >= 720)
num = 75;
else if(frame.rows >= 400)
num = 50;
else
num = 25;
grid.updateGrid(150+rand()%num);
grid.fillGrid(frame);
for(int z = 0; z < grid.g_h; ++z) {
for(int i = 0; i < grid.g_w; ++i) {
if(grid.boxes[i][z].on)
fillRect(frame, ac::Rect(i*box_size, z*box_size, grid.g_s, grid.g_s), grid.boxes[i][z].color);
}
}
}
void ac::GridFilter16x(cv::Mat &frame) {
static cv::Size s(0, 0);
static const int box_size = 16;
static Grid grid;
if(frame.size() != s) {
grid.createGrid(frame, frame.cols/box_size, frame.rows/box_size, box_size);
s = frame.size();
}
int num = 0;
if(frame.rows >= 1080)
num = 50;
else if(frame.rows >= 720)
num = 40;
else if(frame.rows >= 400)
num = 30;
else
num = 20;
grid.updateGrid(75+rand()%num);
grid.fillGrid(frame);
for(int z = 0; z < grid.g_h; ++z) {
for(int i = 0; i < grid.g_w; ++i) {
if(grid.boxes[i][z].on)
fillRect(frame, ac::Rect(i*box_size, z*box_size, grid.g_s, grid.g_s), grid.boxes[i][z].color);
}
}
}
void ac::GridFilter8xBlend(cv::Mat &frame) {
static cv::Size s(0, 0);
static const int box_size = 8;
static double alpha = 1.0, alpha_max = 8.0;
static Grid grid;
if(frame.size() != s) {
grid.createGrid(frame, frame.cols/box_size, frame.rows/box_size, box_size);
s = frame.size();
}
int num = 0;
if(frame.rows >= 1080)
num = 100;
else if(frame.rows >= 720)
num = 75;
else if(frame.rows >= 400)
num = 50;
else
num = 25;
grid.updateGrid(150+rand()%num);
grid.fillGrid(frame);
for(int z = 0; z < grid.g_h; ++z) {
for(int i = 0; i < grid.g_w; ++i) {
if(grid.boxes[i][z].on) {
cv::Vec3b pixel = frame.at<cv::Vec3b>(z*grid.g_s, i*grid.g_s);
for(int j = 0; j < 3; ++j) {
pixel[j] = static_cast<unsigned char>((pixel[j]+grid.boxes[i][z].color[j])/2);
pixel[j] *= static_cast<unsigned char>(alpha);
}
fillRect(frame, ac::Rect(i*box_size, z*box_size, grid.g_s, grid.g_s), pixel);
}
}
}
static int direction = 1;
procPos(direction, alpha, alpha_max);
}
void ac::GridRandom(cv::Mat &frame) {
static cv::Size s(0, 0);
static const int box_size = 16;
static Grid grid;
if(frame.size() != s) {
grid.g_random = true;
grid.createGrid(frame, frame.cols/box_size, frame.rows/box_size, box_size);
s = frame.size();
}
int num = 0;
if(frame.rows >= 2000)
num = 250;
if(frame.rows >= 1080)
num = 100;
else if(frame.rows >= 720)
num = 40;
else if(frame.rows >= 400)
num = 30;
else
num = 20;
grid.updateGrid(75+rand()%num);
grid.fillGrid(frame);
for(int z = 0; z < grid.g_h; ++z) {
for(int i = 0; i < grid.g_w; ++i) {
if(grid.boxes[i][z].on)
fillRect(frame, ac::Rect(i*box_size, z*box_size, grid.g_s, grid.g_s), grid.boxes[i][z].color);
}
}
}
void ac::GridRandomPixel(cv::Mat &frame) {
static cv::Size s(0, 0);
static const int box_size = 8;
static Grid grid;
if(frame.size() != s) {
grid.createGrid(frame, frame.cols/box_size, frame.rows/box_size, box_size);
s = frame.size();
}
int num = 0;
if(frame.rows >= 2000)
num = 400;
if(frame.rows >= 1080)
num = 200;
else if(frame.rows >= 720)
num = 100;
else if(frame.rows >= 400)
num = 50;
else
num = 20;
grid.updateGrid(75+rand()%num);
grid.fillGrid(frame);
for(int z = 0; z < grid.g_h; ++z) {
for(int i = 0; i < grid.g_w; ++i) {
if(grid.boxes[i][z].on) {
cv::Vec3b rpix(rand()%255,rand()%255,rand()%255);
for(int j = 0; j < 3; ++j)
rpix[j] += grid.boxes[i][z].color[j];
fillRect(frame, ac::Rect(i*box_size, z*box_size, grid.g_s, grid.g_s),rpix);
}
}
}
}