Files
2019-03-08 14:12:12 -08:00

337 lines
10 KiB
C++
Executable File

/*
* Software written by Jared Bruni https://github.com/lostjared
This software is dedicated to all the people that experience mental illness.
Website: http://lostsidedead.com
YouTube: http://youtube.com/LostSideDead
Instagram: http://instagram.com/jaredbruni
Twitter: http://twitter.com/jaredbruni
Facebook: http://facebook.com/LostSideDead0x
You can use this program free of charge and redistrubute it online as long
as you do not charge anything for this program. This program is meant to be
100% free.
BSD 2-Clause License
Copyright (c) 2019, Jared Bruni
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include"ac.h"
// initalize to null
ac::ParticleEmiter::ParticleEmiter() : part(0), w(0), h(0), speed(1){}
// clean up after done
ac::ParticleEmiter::~ParticleEmiter() {
if(part != 0) {
for(int i = 0; i < w; ++i)
delete [] part[i];
delete [] part;
part = 0;
}
}
void ac::ParticleEmiter::reset() {
w = 0;
h = 0;
}
// set frame pixel values
void ac::ParticleEmiter::set(cv::Mat &frame) {
if(static_cast<int>(frame.cols) != w || static_cast<int>(frame.rows) != h) {
if(part != 0) {
for(int i = 0; i < w; ++i)
delete [] part[i];
delete [] part;
}
w = frame.cols;
h = frame.rows;
part = new Particle*[w];
for(int i = 0; i < w; ++i) {
part[i] = new Particle[h];
for(int z = 0; z < h; ++z) {
part[i][z].x = i;
part[i][z].y = z;
part[i][z].dir = rand()%8;
}
}
}
for(int z = 0; z < h; ++z) {
for(int i = 0; i < w; ++i) {
cv::Vec3b pixel = frame.at<cv::Vec3b>(z, i);
part[i][z].pixel = pixel;
}
}
}
// draw pixel values to frame
void ac::ParticleEmiter::draw(cv::Mat &frame) {
speed = 1;
movePixels();//move values before drawing
for(int z = 0; z < h; ++z) {
for(int i = 0; i < w; ++i) {
int x_pos = part[i][z].x;
int y_pos = part[i][z].y;
if(x_pos > 0 && x_pos < frame.cols && y_pos > 0 && y_pos < frame.rows) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(y_pos, x_pos);
pixel = part[i][z].pixel;
}
}
}
}
void ac::ParticleEmiter::draw_blend(cv::Mat &frame) {
speed = 5;
DarkenFilter(frame);
movePixels();//move values before drawing
static double alpha = 1.0, alpha_max = 5.0;
for(int z = 0; z < h; ++z) {
for(int i = 0; i < w; ++i) {
int x_pos = part[i][z].x;
int y_pos = part[i][z].y;
if(x_pos > 0 && x_pos < frame.cols && y_pos > 0 && y_pos < frame.rows) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(y_pos, x_pos);
for(int j = 0; j < 3; ++j)
pixel[j] = pixel[j]+(part[i][z].pixel[j]^static_cast<unsigned char>(alpha));
}
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max, 10, 0.1);
}
void ac::ParticleEmiter::draw_flash(cv::Mat &frame) {
speed = 10;
static int flash_index = 0;
static cv::Vec3b black(0,0,0);
cv::Vec3b color(rand()%255, rand()%255, rand()%255);
movePixels();//move values before drawing
for(int z = 0; z < h; ++z) {
for(int i = 0; i < w; ++i) {
int x_pos = part[i][z].x;
int y_pos = part[i][z].y;
if(x_pos > 0 && x_pos < frame.cols && y_pos > 0 && y_pos < frame.rows) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(y_pos, x_pos);
switch(flash_index) {
case 0:
pixel = part[i][z].pixel;
break;
case 1:
pixel = black;
break;
case 2:
pixel = color;
break;
}
++flash_index;
if(flash_index > 2)
flash_index = 0;
}
}
}
}
void ac::ParticleEmiter::draw_alpha(cv::Mat &frame) {
speed = 20;
movePixels();//move values before drawing
static double alpha = 1.0, alpha_max = 10;
for(int z = 0; z < h; ++z) {
for(int i = 0; i < w; ++i) {
int x_pos = part[i][z].x;
int y_pos = part[i][z].y;
if(x_pos > 0 && x_pos < frame.cols && y_pos > 0 && y_pos < frame.rows) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(y_pos, x_pos);
for(int j = 0; j < 3; ++j)
pixel[j] += part[i][z].pixel[j]*static_cast<unsigned char>(alpha);
}
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max, 15, 0.01);
}
// draw movement fast
void ac::ParticleEmiter::draw_move(cv::Mat &frame) {
speed = 50;
movePixels();//move values before drawing
static double alpha = 1.0, alpha_max = 6.0;
for(int z = 0; z < h; ++z) {
for(int i = 0; i < w; ++i) {
int x_pos = part[i][z].x;
int y_pos = part[i][z].y;
if(x_pos > 0 && x_pos < frame.cols && y_pos > 0 && y_pos < frame.rows) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(y_pos, x_pos);
pixel = part[i][z].pixel;
}
}
}
static int dir = 1;
procPos(dir, alpha, alpha_max);
}
void ac::ParticleEmiter::draw_op(cv::Mat &frame) {
speed = 1;
movePixels();
for(int z = 0; z < h; ++z) {
for(int i = 0; i < w; ++i) {
int x_pos = part[i][z].x;
int y_pos = part[i][z].y;
if(x_pos > 0 && x_pos < frame.cols && y_pos > 0 && y_pos < frame.rows) {
cv::Vec3b &pixel = frame.at<cv::Vec3b>(y_pos, x_pos);
for(int j = 0; j < 3; ++j)
pixel[j] = part[i][z].pixel[j]^pixel[j];
}
}
}
}
// move pixel coordinates around
void ac::ParticleEmiter::movePixels() {
for(int i = 0; i < w; ++i) {
for(int z = 0; z < h; ++z) {
Particle &p = part[i][z];
p.m_count ++;
if(p.m_count > 250) {
p.m_count = 0;
p.dir = rand()%4;
continue;
}
switch(p.dir) {
case DIR_UP:
if(p.y > 0) {
p.y -= speed;
} else {
p.dir = rand()%8;
}
break;
case DIR_UP_LEFT:
if(p.y > 0 && p.x > 0) {
p.y -= speed;
p.x -= speed;
} else {
p.dir = rand()%8;
}
break;
case DIR_UP_RIGHT:
if(p.y > 0 && p.x < w-1) {
p.y -= speed;
p.x += speed;
} else {
p.dir = rand()%8;
}
break;
case DIR_DOWN_LEFT:
if(p.y < h-1 && p.x > 0) {
p.y += speed;
p.x -= speed;
} else {
p.dir = rand()%8;
}
break;
case DIR_DOWN_RIGHT:
if(p.y < h-1 && p.x < w-1) {
p.y += speed;
p.x += speed;
} else {
p.dir = rand()*8;
}
break;
case DIR_DOWN:
if(p.y < h-1) {
p.y += speed;
} else {
p.dir = rand()%8;
}
break;
case DIR_LEFT:
if(p.x > 0) {
p.x -= speed;
} else {
p.dir = rand()%8;
}
break;
case DIR_RIGHT:
if(p.x < w-1) {
p.x += speed;
} else {
p.dir = rand()%8;
}
break;
default:
p.dir = rand()%8;
}
}
}
}
ac::ParticleEmiter emiter; // initialize
// Particle Filter
void ac::ParticleRelease(cv::Mat &frame) {
emiter.set(frame);// set values each frame
emiter.draw(frame); // draw values each frame
}
void ac::ParticleBlend(cv::Mat &frame) {
emiter.set(frame);
emiter.draw_blend(frame);
}
void ac::ParticleFlash(cv::Mat &frame) {
emiter.set(frame);
emiter.draw_flash(frame);
}
void ac::ParticleAlpha(cv::Mat &frame) {
emiter.set(frame);
emiter.draw_alpha(frame);
}
void ac::ParticleFast(cv::Mat &frame) {
static ParticleEmiter emiter;
if(frames_released == true || reset_alpha == true) {
emiter.reset();
}
emiter.set(frame);
emiter.draw_move(frame);
}
void ac::ParticleSnow(cv::Mat &frame) {
emiter.set(frame);
emiter.draw_op(frame);
}