Files
2019-03-08 14:12:12 -08:00

310 lines
9.3 KiB
C++
Executable File

/*
* Software written by Jared Bruni https://github.com/lostjared
This software is dedicated to all the people that experience mental illness.
Website: http://lostsidedead.com
YouTube: http://youtube.com/LostSideDead
Instagram: http://instagram.com/jaredbruni
Twitter: http://twitter.com/jaredbruni
Facebook: http://facebook.com/LostSideDead0x
You can use this program free of charge and redistrubute it online as long
as you do not charge anything for this program. This program is meant to be
100% free.
BSD 2-Clause License
Copyright (c) 2019, Jared Bruni
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ac.h"
void ac::Square::setSize(const int &xx, const int &yy, const int &w, const int &h) {
x = xx;
y = yy;
if(width != w || height != h) {
width = w;
height = h;
image.create(cvSize(w, h), CV_8UC3);
}
}
void ac::Square::setPos(const int &p) {
pos = p;
}
void ac::Square::copyImage(const cv::Mat &f) {
for(int i = 0, src_x = x; i < width; ++i, ++src_x) {
for(int z = 0, src_y = y; z < height; ++z, ++src_y) {
cv::Vec3b &pixel = image.at<cv::Vec3b>(z, i);
cv::Vec3b src = f.at<cv::Vec3b>(src_y, src_x);
pixel = src;
}
}
}
void ac::Square::copyImageToTarget(int xx, int yy, cv::Mat &f) {
for(int i = 0, dst_x = xx; i < width; ++i, ++dst_x) {
for(int z = 0, dst_y = yy; z < height; ++z, ++dst_y) {
cv::Vec3b &pixel = f.at<cv::Vec3b>(dst_y, dst_x);
cv::Vec3b src = image.at<cv::Vec3b>(z, i);
pixel = src;
}
}
}
void Square_Swap(ac::Square *squares, int num_w, int num_h, cv::Mat &frame, bool random = false) {
const int w = frame.cols;// frame width
const int h = frame.rows;// frame height
int square_w=(w/num_w), square_h=(h/num_h);
int pos = 0;
ac::Point *points = new ac::Point[num_w*num_h];
std::vector<ac::Square *> square_vec;
for(int rx = 0; rx < num_w; ++rx) {
for(int ry = 0; ry < num_h; ++ry) {
int cx = rx*square_w;
int cy = ry*square_h;
points[pos].x = cx;
points[pos].y = cy;
squares[pos].setPos(pos);
squares[pos].setSize(cx, cy, square_w, square_h);
squares[pos].copyImage(frame);
square_vec.push_back(&squares[pos]);
++pos;
}
}
static auto rng = std::default_random_engine {};
// shuffle instead of randomize
if(random == false) std::shuffle(square_vec.begin(), square_vec.end(),rng);
for(int i = 0; i < pos; ++i) {
if(random == false)
// use shuffled
square_vec[i]->copyImageToTarget(points[i].x, points[i].y,frame);
else
// use random
square_vec[rand()%pos]->copyImageToTarget(points[i].x, points[i].y,frame);
}
delete [] points;
}
// SquareSwap
void ac::SquareSwap(cv::Mat &frame) {
static int cnt = 0;
switch(cnt) {
case 0:
SquareSwap4x2(frame);
break;
case 1:
SquareSwap8x4(frame);
break;
case 2:
SquareSwap16x8(frame);
break;
case 3:
SquareSwap64x32(frame);
break;
}
++cnt;
if(cnt > 3) cnt = 0;
}
void ac::SquareSwap4x2(cv::Mat &frame) {
const int num_w = 4, num_h = 2;
static Square squares[num_w*num_h];
Square_Swap(squares, num_w, num_h, frame);
}
void ac::SquareSwap8x4(cv::Mat &frame) {
const int num_w = 8, num_h = 4;
static Square squares[num_w*num_h];
Square_Swap(squares, num_w, num_h, frame);
}
void ac::SquareSwap16x8(cv::Mat &frame) {
const int num_w = 16, num_h = 8;
static Square squares[num_w*num_h];
Square_Swap(squares, num_w, num_h, frame);
}
void ac::SquareSwap64x32(cv::Mat &) {
//const int num_w = 64, num_h = 32;
//static Square squares[num_w*num_h];
//Square_Swap(squares, num_w, num_h, frame);
}
void ac::SquareBars(cv::Mat &frame) {
static const int num_w = 16, num_h = 1;
static Square squares[num_w*num_h];
Square_Swap(squares, num_w, num_h, frame);
}
void ac::SquareBars8(cv::Mat &frame) {
static const int num_w = 8, num_h = 1;
static Square squares[num_w*num_h];
Square_Swap(squares, num_w, num_h, frame);
}
void ac::SquareSwapRand16x8(cv::Mat &frame) {
static const int num_w = 16, num_h = 8;
static Square squares[num_w*num_h];
Square_Swap(squares, num_w, num_h, frame, true);
}
void ac::SquareVertical8(cv::Mat &frame) {
static const int num_w = 1, num_h = 8;
static Square squares[num_w*num_h];
Square_Swap(squares, num_w, num_h, frame);
}
void ac::SquareVertical16(cv::Mat &frame) {
static const int num_w = 1, num_h = 16;
static Square squares[num_w*num_h];
Square_Swap(squares, num_w, num_h, frame);
}
void ShiftSquares(std::vector<ac::Square *> &s, int pos, bool direction=true) {
if(direction == true) {
for(int i = 0; i < s.size(); ++i) {
int p = s[i]->getPos();
if(p+1 > (int)s.size()-1) {
s[i]->setPos(0);
} else {
++p;
s[i]->setPos(p);
}
}
} else {
for(int i = 0; i < pos; ++i) {
int p = s[i]->getPos();
--p;
s[i]->setPos(p);
if(p < 0) {
s[i]->setPos(pos-1);
}
}
}
}
void SquareVertical(const int num_w, const int num_h, ac::Square *squares, cv::Mat &frame, bool direction=true) {
int w = frame.cols;// frame width
int h = frame.rows;// frame height
if(w <= 25 || h <= 25)
return;
int square_w=(w/num_w), square_h=(h/num_h);
int pos = 0;
ac::Point *points = new ac::Point[num_w*num_h];
std::vector<ac::Square *> square_vec;
for(int rx = 0; rx < (int)num_w; ++rx) {
for(int ry = 0; ry < (int)num_h; ++ry) {
int cx = rx*square_w;
int cy = ry*square_h;
points[pos].x = cx;
points[pos].y = cy;
squares[pos].setSize(cx, cy, square_w, square_h);
squares[pos].copyImage(frame);
square_vec.push_back(&squares[pos]);
++pos;
}
}
ShiftSquares(square_vec,pos,direction);
for(int i = 0; i < pos; ++i) {
const int p = square_vec[i]->getPos();
square_vec[i]->copyImageToTarget(points[p].x, points[p].y, frame);
}
delete [] points;
}
void ac::SquareVertical_Roll(cv::Mat &frame) {
const int num_w = 1, num_h = 20;
static Square squares[num_w*num_h];
static int lazy = 0;
if(lazy == 0) {
int cpos = 0;
for(int cx = 0; cx < num_w; ++cx)
for(int cy = 0; cy < num_h; ++cy) {
squares[cpos].setPos(cpos);
++cpos;
}
lazy = 1;
}
SquareVertical(num_w, num_h, squares, frame);
}
void ac::SquareSwapSort_Roll(cv::Mat &frame) {
const int num_w = 16, num_h = 8;
static Square squares[num_w*num_h];
static int lazy = 0;
if(lazy == 0) {
int cpos = 0;
for(int cx = 0; cx < num_w; ++cx)
for(int cy = 0; cy < num_h; ++cy) {
squares[cpos].setPos(cpos);
++cpos;
}
lazy = 1;
}
SquareVertical(num_w, num_h, squares, frame);
}
void ac::SquareVertical_RollReverse(cv::Mat &frame) {
const int num_w = 1, num_h = 20;
static Square squares[num_w*num_h];
static int lazy = 0;
if(lazy == 0) {
int cpos = 0;
for(int cx = 0; cx < num_w; ++cx)
for(int cy = 0; cy < num_h; ++cy) {
squares[cpos].setPos(cpos);
cpos++;
}
lazy = 1;
}
SquareVertical(num_w, num_h, squares, frame, false);
}
void ac::SquareSwapSort_RollReverse(cv::Mat &frame) {
const int num_w = 16, num_h = 8;
static Square squares[num_w*num_h];
static int lazy = 0;
if(lazy == 0) {
int cpos = 0;
for(int cx = 0; cx < num_w; ++cx)
for(int cy = 0; cy < num_h; ++cy) {
++cpos;
squares[cpos].setPos(cpos);
}
lazy = 1;
}
SquareVertical(num_w, num_h, squares, frame,false);
}