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75
Python Version/ffglitch/jscripts/Buffer.js
Normal file
75
Python Version/ffglitch/jscripts/Buffer.js
Normal file
@@ -0,0 +1,75 @@
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// dd_ring_buffer.js
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// works kinda like an audio delay
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// stacks the previous n frames into a buffer
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// global variable holding forward motion vectors from previous frames
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var prev_fwd_mvs = [ ];
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// change these values to use a smaller or greater number of frames to
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// perform the average of motion vectors
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// try making the delay long enough to overlap an edit in the content ...
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var delay = 10;
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// divisor controls "feedback" ... or "feedforward" which ever is a better description ...
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var feedback = 0.5; // a number between 0.000001 and .... yeah - controls how much of the buffered mv gets into the next pass
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var divisor = 1.0/feedback;
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function glitch_frame(frame)
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{
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// bail out if we have no motion vectors
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let mvs = frame["mv"];
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if ( !mvs )
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return;
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// bail out if we have no forward motion vectors
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let fwd_mvs = mvs["forward"];
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if ( !fwd_mvs )
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return;
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// update variable holding forward motion vectors from previous
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// frames. note that we perform a deep copy of the clean motion
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// vector values before modifying them.
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let json_str = JSON.stringify(fwd_mvs);
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let deep_copy = JSON.parse(json_str);
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// push to the end of array
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prev_fwd_mvs.push(deep_copy);
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// drop values from earliest frames to always keep the same tail
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// length
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if ( prev_fwd_mvs.length > delay )
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prev_fwd_mvs = prev_fwd_mvs.slice(1);
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// bail out if we still don't have enough frames
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if ( prev_fwd_mvs.length != delay )
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return;
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// replace all motion vectors of current frame with an average
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// of the motion vectors from the previous 10 frames
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for ( let i = 0; i < fwd_mvs.length; i++ )
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{
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// loop through all rows
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let row = fwd_mvs[i];
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let delay_row = prev_fwd_mvs[0][i];
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let insert_row = prev_fwd_mvs[delay-1][i];
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for ( let j = 0; j < row.length; j++ )
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{
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// loop through all macroblocks
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let mv = row[j];
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let dmv = delay_row[j];
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let imv = insert_row[j];
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// THIS IS WHERE THE MAGIC HAPPENS
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// temp copy of the incoming vectors
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let x = mv[0];
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let y = mv[1];
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// pull their replacements out of the buffer
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mv[0] = dmv[0];
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mv[1] = dmv[1];
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// feedback the 'old' with the 'new' for next time
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imv[0] = (dmv[0] / divisor) + x;
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imv[1] = (dmv[1] / divisor) + y;
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// rinse and repeat
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}
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}
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}
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71
Python Version/ffglitch/jscripts/Delay.js
Normal file
71
Python Version/ffglitch/jscripts/Delay.js
Normal file
@@ -0,0 +1,71 @@
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// dd_delay.js
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// works kinda like an audio delay
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// stacks the previous n frames into a buffer
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// global variable holding forward motion vectors from previous frames
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var prev_fwd_mvs = [ ];
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||||
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// change these values to use a smaller or greater number of frames to
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// perform the average of motion vectors
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// try making the delay long enough to overlap an edit in the content ...
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var delay = 20;
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function glitch_frame(frame)
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{
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// bail out if we have no motion vectors
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let mvs = frame["mv"];
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if ( !mvs )
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return;
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// bail out if we have no forward motion vectors
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let fwd_mvs = mvs["forward"];
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if ( !fwd_mvs )
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return;
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// update variable holding forward motion vectors from previous
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// frames. note that we perform a deep copy of the clean motion
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// vector values before modifying them.
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let json_str = JSON.stringify(fwd_mvs);
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let deep_copy = JSON.parse(json_str);
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// push to the end of array
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prev_fwd_mvs.push(deep_copy);
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// drop values from earliest frames to always keep the same tail
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// length
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if ( prev_fwd_mvs.length > delay )
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prev_fwd_mvs = prev_fwd_mvs.slice(1);
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// bail out if we still don't have enough frames
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if ( prev_fwd_mvs.length != delay )
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return;
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// replace all motion vectors of current frame with an average
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// of the motion vectors from the previous 10 frames
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for ( let i = 0; i < fwd_mvs.length; i++ )
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{
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// loop through all rows
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let row = fwd_mvs[i];
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let delay_row = prev_fwd_mvs[0][i];
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let insert_row = prev_fwd_mvs[delay-1][i];
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for ( let j = 0; j < row.length; j++ )
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{
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// loop through all macroblocks
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let mv = row[j];
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let dmv = delay_row[j];
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let imv = insert_row[j];
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// THIS IS WHERE THE MAGIC HAPPENS
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// temp copy of the incoming vectors
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let x = mv[0];
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let y = mv[1];
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// pull their replacements out of the buffer
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mv[0] = dmv[0];
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mv[1] = dmv[1];
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// feedback the 'old' with the 'new' for next time
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imv[0] = x;
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imv[1] = y;
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// rinse and repeat
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}
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}
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}
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58
Python Version/ffglitch/jscripts/Invert-Reverse.js
Normal file
58
Python Version/ffglitch/jscripts/Invert-Reverse.js
Normal file
@@ -0,0 +1,58 @@
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// dd_RandomDamage(invertRandomN).js
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// invert x and y component of mv for random number of frames if threshold met for frame
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let threshold = 95;
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var TRIGGERED = 0;
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var nFrames = 10;
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var frameCount = 0;
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var MAGNITUDE = 20;
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function glitch_frame(frame)
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{
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var do_or_not = Math.random() * 100;
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if(do_or_not > threshold){
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if(TRIGGERED > 0){
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}else{
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TRIGGERED = 1;
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frameCount = 0;
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nFrames = Math.random() * MAGNITUDE;
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}
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}
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// only do the glitch if our random number crosses the threshold
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if(TRIGGERED > 0 & frameCount <= nFrames){
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frameCount++;
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// bail out if we have no motion vectors
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let mvs = frame["mv"];
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if ( !mvs )
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return;
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// bail out if we have no forward motion vectors
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let fwd_mvs = mvs["forward"];
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if ( !fwd_mvs )
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return;
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var M_H = fwd_mvs.length/2;
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// clear horizontal element of all motion vectors
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for ( let i = 0; i < fwd_mvs.length; i++ )
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{
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// loop through all rows
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let row = fwd_mvs[i];
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var M_W = row.length/2;
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for ( let j = 0; j < row.length; j++ )
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{
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// loop through all macroblocks
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let mv = row[j];
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// THIS IS WHERE THE MAGIC HAPPENS
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// STOP XY
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mv[0] = 0 - mv[0];
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mv[1] = 0 - mv[1];
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}
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}
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}else{
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TRIGGERED = 0;
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}
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}
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52
Python Version/ffglitch/jscripts/Mirror.js
Normal file
52
Python Version/ffglitch/jscripts/Mirror.js
Normal file
@@ -0,0 +1,52 @@
|
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// dd_mirror_X.js
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// clean buffer :
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var buffer = [ ];
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var ZOOM = -20;
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function glitch_frame(frame)
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{
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// bail out if we have no motion vectors
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let mvs = frame["mv"];
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if ( !mvs )
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return;
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||||
// bail out if we have no forward motion vectors
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let fwd_mvs = mvs["forward"];
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if ( !fwd_mvs )
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return;
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// note that we perform a deep copy of the clean motion
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// vector values before modifying them.
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let json_str = JSON.stringify(fwd_mvs);
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let deep_copy = JSON.parse(json_str);
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// stick em in the buffer
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buffer = deep_copy;
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var M_H = fwd_mvs.length/2;
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// VERTICALLY
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for ( let i = 0; i < fwd_mvs.length; i++ )
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{
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// loop through all rows
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let row = fwd_mvs[i];
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var row2 = buffer[i];
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//var row2 = fwd_mvs[(fwd_mvs.length-1)-i];
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var M_W = row.length/2;
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// HORIZONTALLY
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for ( let j = 0; j < row.length; j++ )
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{
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// loop through all macroblocks
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let mv = row[j];
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var mv2 = row2[(row.length - 1) - j];
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// THIS IS WHERE THE MAGIC HAPPENS
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//if(i>M_W){
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mv[0] = 0-mv2[0];
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mv[1] = mv2[1];
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//}
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}
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}
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}
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67
Python Version/ffglitch/jscripts/Noise.js
Normal file
67
Python Version/ffglitch/jscripts/Noise.js
Normal file
@@ -0,0 +1,67 @@
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// dd_MultiplySlowest_50.js
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// Multiply slowest moving mv's
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var LARGEST = 0;
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var SOME_PERCENTAGE = 0.5;
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var MULTIPLE = 10;
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// global variable holding forward motion vectors from previous frames
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var prev_fwd_mvs = [ ];
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// change this value to use a smaller or greater number of frmes to average
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var tail_length = 20;
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function glitch_frame(frame)
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{
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LARGEST = 0;
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// bail out if we have no motion vectors
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let mvs = frame["mv"];
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if ( !mvs )
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return;
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||||
// bail out if we have no forward motion vectors
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let fwd_mvs = mvs["forward"];
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if ( !fwd_mvs )
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return;
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// 1st loop - find the fastest mv
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// this ends-up in LARGEST as the square of the hypotenuse (mv[0]*mv[0]) + (mv[1]*mv[1])
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let W = fwd_mvs.length;
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for ( let i = 0; i < fwd_mvs.length; i++ )
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{
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let row = fwd_mvs[i];
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// rows
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let H = row.length;
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for ( let j = 0; j < row.length; j++ )
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{
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// loop through all macroblocks
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let mv = row[j];
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// THIS IS WHERE THE MEASUREMENT HAPPENS
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var this_mv = (mv[0] * mv[0])+(mv[1] * mv[1]);
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if ( this_mv > LARGEST){
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LARGEST = this_mv;
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}
|
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}
|
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}
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// then find those mv's which are bigger than SOME_PERCENTAGE of LARGEST
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// and then replace them with the average mv from the last n frames
|
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for ( let i = 0; i < fwd_mvs.length; i++ )
|
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{
|
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let row = fwd_mvs[i];
|
||||
// rows
|
||||
let H = row.length;
|
||||
for ( let j = 0; j < row.length; j++ )
|
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{
|
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// loop through all macroblocks
|
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let mv = row[j];
|
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|
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// THIS IS WHERE THE MAGIC HAPPENS
|
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var this_mv = (mv[0] * mv[0])+(mv[1] * mv[1]);
|
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if (this_mv < (LARGEST * SOME_PERCENTAGE)){
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|
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mv[0] = mv[0] * MULTIPLE;
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mv[1] = mv[1] * MULTIPLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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37
Python Version/ffglitch/jscripts/Shear.js
Normal file
37
Python Version/ffglitch/jscripts/Shear.js
Normal file
@@ -0,0 +1,37 @@
|
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// dd_sheer.js
|
||||
|
||||
var ZOOM = -20;
|
||||
|
||||
function glitch_frame(frame)
|
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{
|
||||
// bail out if we have no motion vectors
|
||||
let mvs = frame["mv"];
|
||||
if ( !mvs )
|
||||
return;
|
||||
// bail out if we have no forward motion vectors
|
||||
let fwd_mvs = mvs["forward"];
|
||||
if ( !fwd_mvs )
|
||||
return;
|
||||
|
||||
var M_H = fwd_mvs.length/2;
|
||||
// clear horizontal element of all motion vectors
|
||||
for ( let i = 0; i < fwd_mvs.length; i++ )
|
||||
{
|
||||
|
||||
// loop through all rows
|
||||
|
||||
let row = fwd_mvs[i];
|
||||
var M_W = row.length/2;
|
||||
for ( let j = 0; j < row.length; j++ )
|
||||
{
|
||||
// loop through all macroblocks
|
||||
let mv = row[j];
|
||||
|
||||
// THIS IS WHERE THE MAGIC HAPPENS
|
||||
//if(i>M_W){
|
||||
mv[0] = mv[0] + ((i - M_W) / 100)*ZOOM;
|
||||
mv[1] = mv[1] + ((j - M_H) / 100)*ZOOM;
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Python Version/ffglitch/jscripts/Shift.js
Normal file
74
Python Version/ffglitch/jscripts/Shift.js
Normal file
@@ -0,0 +1,74 @@
|
||||
// dd_RandomDamage(antiGrav).js
|
||||
// anitgravityify if threshold met for frame
|
||||
|
||||
let threshold = 98;
|
||||
// global variable holding forward motion vectors from previous frames
|
||||
var old_mvs = [ ];
|
||||
// a variable for gravity
|
||||
var rt = 0;
|
||||
var gravity = 0
|
||||
var orig_gravity = 5;
|
||||
var TRIGGERED = 0;
|
||||
var frameCount = 10;
|
||||
var count = 0;
|
||||
|
||||
function glitch_frame(frame)
|
||||
{
|
||||
var do_or_not = Math.random() * 100;
|
||||
// only do the glitch if our random number crosses the threshold
|
||||
if(do_or_not > threshold | TRIGGERED == 1){
|
||||
if(TRIGGERED == 0){
|
||||
gravity = orig_gravity;
|
||||
TRIGGERED = 1;
|
||||
rt = 0;
|
||||
}
|
||||
// bail out if we have no motion vectors
|
||||
let mvs = frame["mv"];
|
||||
if ( !mvs )
|
||||
return;
|
||||
// bail out if we have no forward motion vectors
|
||||
let fwd_mvs = mvs["forward"];
|
||||
if ( !fwd_mvs )
|
||||
return;
|
||||
|
||||
// buffer first set of vectors. . .
|
||||
if(rt == 0){
|
||||
let json_str = JSON.stringify(fwd_mvs);
|
||||
let deep_copy = JSON.parse(json_str);
|
||||
// push to the end of array
|
||||
old_mvs[0] = (deep_copy);
|
||||
rt = 1;
|
||||
}
|
||||
|
||||
// clear horizontal element of all motion vectors
|
||||
for ( let i = 0; i < fwd_mvs.length; i++ )
|
||||
{
|
||||
// loop through all rows
|
||||
let row = fwd_mvs[i];
|
||||
let old_row = old_mvs[0][i];
|
||||
for ( let j = 0; j < row.length; j++ )
|
||||
{
|
||||
// loop through all macroblocks
|
||||
let mv = row[j];
|
||||
let omv = old_row[j];
|
||||
// THIS IS WHERE THE MAGIC HAPPENS
|
||||
|
||||
mv[0] = mv[0];
|
||||
//if(mv[1] < 0){
|
||||
var nmv = mv[1];
|
||||
mv[1] = omv[1];
|
||||
omv[1] = nmv + omv[1] + gravity;
|
||||
//gravity++;
|
||||
//}else{
|
||||
// mv[1] = mv[1];
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
||||
count++;
|
||||
if(count >= frameCount){
|
||||
TRIGGERED = 0;
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Python Version/ffglitch/jscripts/Sink.js
Normal file
38
Python Version/ffglitch/jscripts/Sink.js
Normal file
@@ -0,0 +1,38 @@
|
||||
// dd_zero.js
|
||||
// only fuck things up if mv > movement_threshold
|
||||
var movement_threshold = 3;
|
||||
function glitch_frame(frame)
|
||||
{
|
||||
// bail out if we have no motion vectors
|
||||
let mvs = frame["mv"];
|
||||
if ( !mvs )
|
||||
return;
|
||||
// bail out if we have no forward motion vectors
|
||||
let fwd_mvs = mvs["forward"];
|
||||
if ( !fwd_mvs )
|
||||
return;
|
||||
|
||||
// columns
|
||||
let W = fwd_mvs.length;
|
||||
for ( let i = 0; i < fwd_mvs.length; i++ )
|
||||
{
|
||||
|
||||
let row = fwd_mvs[i];
|
||||
|
||||
// rows
|
||||
let H = row.length;
|
||||
for ( let j = 0; j < row.length; j++ )
|
||||
{
|
||||
// loop through all macroblocks
|
||||
let mv = row[j];
|
||||
|
||||
// THIS IS WHERE THE MAGIC HAPPENS
|
||||
if ( (mv[0] * mv[0])+(mv[1] * mv[1]) > movement_threshold*movement_threshold){
|
||||
//mv[0] = Math.sin(i/W*Math.PI*2)*mv[0];
|
||||
//mv[1] = Math.cos(j/H*Math.PI*2)*mv[1];
|
||||
mv[0] = 0;//mv[0] * 10;
|
||||
mv[1] = 0;//mv[1] * 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
37
Python Version/ffglitch/jscripts/Slam Zoom.js
Normal file
37
Python Version/ffglitch/jscripts/Slam Zoom.js
Normal file
@@ -0,0 +1,37 @@
|
||||
// dd_slam_zoom_in.js
|
||||
|
||||
var ZOOM = 20;
|
||||
|
||||
function glitch_frame(frame)
|
||||
{
|
||||
// bail out if we have no motion vectors
|
||||
let mvs = frame["mv"];
|
||||
if ( !mvs )
|
||||
return;
|
||||
// bail out if we have no forward motion vectors
|
||||
let fwd_mvs = mvs["forward"];
|
||||
if ( !fwd_mvs )
|
||||
return;
|
||||
|
||||
var M_H = fwd_mvs.length/2;
|
||||
// clear horizontal element of all motion vectors
|
||||
for ( let i = 0; i < fwd_mvs.length; i++ )
|
||||
{
|
||||
|
||||
// loop through all rows
|
||||
|
||||
let row = fwd_mvs[i];
|
||||
var M_W = row.length/2;
|
||||
for ( let j = 0; j < row.length; j++ )
|
||||
{
|
||||
// loop through all macroblocks
|
||||
let mv = row[j];
|
||||
|
||||
// THIS IS WHERE THE MAGIC HAPPENS
|
||||
//if(i>M_W){
|
||||
mv[0] = ((M_W - j) / 100)*ZOOM;
|
||||
mv[1] = ((M_H - i) / 100)*ZOOM;
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Python Version/ffglitch/jscripts/Slice.js
Normal file
68
Python Version/ffglitch/jscripts/Slice.js
Normal file
@@ -0,0 +1,68 @@
|
||||
// dd_RandomDamage(progZoom).js
|
||||
// progressive Zoom x and y components of mv if threshold met for frame
|
||||
|
||||
let threshold = 95;
|
||||
|
||||
var ZOOM = 0;
|
||||
var doZOOM = 0;
|
||||
var TRIGGERED = 0;
|
||||
var nFrames = 5;
|
||||
var frameCount = 0;
|
||||
|
||||
function glitch_frame(frame)
|
||||
{
|
||||
|
||||
var do_or_not = Math.random() * 100;
|
||||
if(do_or_not > threshold){
|
||||
if(TRIGGERED > 0){
|
||||
|
||||
}else{
|
||||
TRIGGERED = 1;
|
||||
frameCount = 0;
|
||||
ZOOM = 0;
|
||||
}
|
||||
}
|
||||
// only do the glitch if our random number crosses the threshold
|
||||
if(TRIGGERED > 0 & frameCount <= nFrames){
|
||||
frameCount++;
|
||||
ZOOM+= 10
|
||||
|
||||
var do_dir = Math.random() * 100;
|
||||
if(do_dir > 50){
|
||||
doZOOM = 0 - ZOOM;
|
||||
}else{
|
||||
doZOOM = ZOOM
|
||||
}
|
||||
// bail out if we have no motion vectors
|
||||
let mvs = frame["mv"];
|
||||
if ( !mvs )
|
||||
return;
|
||||
// bail out if we have no forward motion vectors
|
||||
let fwd_mvs = mvs["forward"];
|
||||
if ( !fwd_mvs )
|
||||
return;
|
||||
|
||||
var M_H = fwd_mvs.length/2;
|
||||
// clear horizontal element of all motion vectors
|
||||
for ( let i = 0; i < fwd_mvs.length; i++ )
|
||||
{
|
||||
// loop through all rows
|
||||
let row = fwd_mvs[i];
|
||||
var M_W = row.length/2;
|
||||
|
||||
for ( let j = 0; j < row.length; j++ )
|
||||
{
|
||||
// loop through all macroblocks
|
||||
let mv = row[j];
|
||||
|
||||
// THIS IS WHERE THE MAGIC HAPPENS
|
||||
// ZOOM X & Y VECTORS
|
||||
mv[0] = mv[0] + ((M_W - j) / 10)*doZOOM;
|
||||
mv[1] = mv[1] + ((M_H - i) / 10)*doZOOM;
|
||||
|
||||
}
|
||||
}
|
||||
}else{
|
||||
TRIGGERED = 0;
|
||||
}
|
||||
}
|
||||
56
Python Version/ffglitch/jscripts/Stop.js
Normal file
56
Python Version/ffglitch/jscripts/Stop.js
Normal file
@@ -0,0 +1,56 @@
|
||||
// dd_RandomDamage(stopXY).js
|
||||
// stop x and y component of mv for n framesif threshold met for frame
|
||||
|
||||
let threshold = 95;
|
||||
var TRIGGERED = 0;
|
||||
var nFrames = 10;
|
||||
var frameCount = 0;
|
||||
|
||||
function glitch_frame(frame)
|
||||
{
|
||||
|
||||
var do_or_not = Math.random() * 100;
|
||||
if(do_or_not > threshold){
|
||||
if(TRIGGERED > 0){
|
||||
|
||||
}else{
|
||||
TRIGGERED = 1;
|
||||
frameCount = 0;
|
||||
}
|
||||
}
|
||||
// only do the glitch if our random number crosses the threshold
|
||||
if(TRIGGERED > 0 & frameCount <= nFrames){
|
||||
frameCount++;
|
||||
|
||||
// bail out if we have no motion vectors
|
||||
let mvs = frame["mv"];
|
||||
if ( !mvs )
|
||||
return;
|
||||
// bail out if we have no forward motion vectors
|
||||
let fwd_mvs = mvs["forward"];
|
||||
if ( !fwd_mvs )
|
||||
return;
|
||||
|
||||
var M_H = fwd_mvs.length/2;
|
||||
// clear horizontal element of all motion vectors
|
||||
for ( let i = 0; i < fwd_mvs.length; i++ )
|
||||
{
|
||||
// loop through all rows
|
||||
let row = fwd_mvs[i];
|
||||
var M_W = row.length/2;
|
||||
|
||||
for ( let j = 0; j < row.length; j++ )
|
||||
{
|
||||
// loop through all macroblocks
|
||||
let mv = row[j];
|
||||
|
||||
// THIS IS WHERE THE MAGIC HAPPENS
|
||||
// STOP XY
|
||||
mv[0] = 0;
|
||||
mv[1] = 0;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
TRIGGERED = 0;
|
||||
}
|
||||
}
|
||||
29
Python Version/ffglitch/jscripts/Vibrate.js
Normal file
29
Python Version/ffglitch/jscripts/Vibrate.js
Normal file
@@ -0,0 +1,29 @@
|
||||
var randomness = 10;
|
||||
var bias = (randomness/2);
|
||||
function glitch_frame(frame)
|
||||
{
|
||||
// bail out if we have no motion vectors
|
||||
let mvs = frame["mv"];
|
||||
if ( !mvs )
|
||||
return;
|
||||
// bail out if we have no forward motion vectors
|
||||
let fwd_mvs = mvs["forward"];
|
||||
if ( !fwd_mvs )
|
||||
return;
|
||||
|
||||
// clear horizontal element of all motion vectors
|
||||
for ( let i = 0; i < fwd_mvs.length; i++ )
|
||||
{
|
||||
// loop through all rows
|
||||
let row = fwd_mvs[i];
|
||||
for ( let j = 0; j < row.length; j++ )
|
||||
{
|
||||
// loop through all macroblocks
|
||||
let mv = row[j];
|
||||
|
||||
// THIS IS WHERE THE MAGIC HAPPENS
|
||||
mv[0] = mv[0] + (Math.floor((Math.random() * randomness) -bias));
|
||||
mv[1] = mv[1] + (Math.floor((Math.random() * randomness) -bias));
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Python Version/ffglitch/jscripts/Zoom.js
Normal file
38
Python Version/ffglitch/jscripts/Zoom.js
Normal file
@@ -0,0 +1,38 @@
|
||||
// dd_zoom_in.js
|
||||
|
||||
var ZOOM = 20;
|
||||
|
||||
function glitch_frame(frame)
|
||||
{
|
||||
// bail out if we have no motion vectors
|
||||
let mvs = frame["mv"];
|
||||
if ( !mvs )
|
||||
return;
|
||||
// bail out if we have no forward motion vectors
|
||||
let fwd_mvs = mvs["forward"];
|
||||
if ( !fwd_mvs )
|
||||
return;
|
||||
|
||||
var M_H = fwd_mvs.length/2;
|
||||
// clear horizontal element of all motion vectors
|
||||
for ( let i = 0; i < fwd_mvs.length; i++ )
|
||||
{
|
||||
|
||||
// loop through all rows
|
||||
|
||||
let row = fwd_mvs[i];
|
||||
var M_W = row.length/2;
|
||||
|
||||
for ( let j = 0; j < row.length; j++ )
|
||||
{
|
||||
// loop through all macroblocks
|
||||
let mv = row[j];
|
||||
|
||||
// THIS IS WHERE THE MAGIC HAPPENS
|
||||
//if(i>M_W){
|
||||
mv[0] = mv[0] + ((M_W - j) / 100)*ZOOM;
|
||||
mv[1] = mv[1] + ((M_H - i) / 100)*ZOOM;
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user