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75 lines
1.7 KiB
JavaScript
75 lines
1.7 KiB
JavaScript
// dd_RandomDamage(antiGrav).js
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// anitgravityify if threshold met for frame
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let threshold = 98;
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// global variable holding forward motion vectors from previous frames
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var old_mvs = [ ];
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// a variable for gravity
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var rt = 0;
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var gravity = 0
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var orig_gravity = 5;
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var TRIGGERED = 0;
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var frameCount = 10;
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var count = 0;
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function glitch_frame(frame)
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{
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var do_or_not = Math.random() * 100;
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// only do the glitch if our random number crosses the threshold
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if(do_or_not > threshold | TRIGGERED == 1){
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if(TRIGGERED == 0){
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gravity = orig_gravity;
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TRIGGERED = 1;
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rt = 0;
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}
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// bail out if we have no motion vectors
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let mvs = frame["mv"];
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if ( !mvs )
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return;
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// bail out if we have no forward motion vectors
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let fwd_mvs = mvs["forward"];
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if ( !fwd_mvs )
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return;
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// buffer first set of vectors. . .
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if(rt == 0){
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let json_str = JSON.stringify(fwd_mvs);
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let deep_copy = JSON.parse(json_str);
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// push to the end of array
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old_mvs[0] = (deep_copy);
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rt = 1;
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}
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// clear horizontal element of all motion vectors
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for ( let i = 0; i < fwd_mvs.length; i++ )
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{
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// loop through all rows
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let row = fwd_mvs[i];
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let old_row = old_mvs[0][i];
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for ( let j = 0; j < row.length; j++ )
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{
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// loop through all macroblocks
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let mv = row[j];
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let omv = old_row[j];
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// THIS IS WHERE THE MAGIC HAPPENS
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mv[0] = mv[0];
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//if(mv[1] < 0){
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var nmv = mv[1];
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mv[1] = omv[1];
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omv[1] = nmv + omv[1] + gravity;
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//gravity++;
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//}else{
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// mv[1] = mv[1];
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//}
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}
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}
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count++;
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if(count >= frameCount){
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TRIGGERED = 0;
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count = 0;
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}
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}
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}
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