float x; float y; float targetX, targetY; float easing = 0.05; void setup() { size(200, 200); smooth(); noStroke(); } void draw() { background( 51 ); targetX = mouseX; float dx = mouseX - x; if(abs(dx) > 1) { x += dx * easing; } targetY = mouseY; float dy = mouseY - y; if(abs(dy) > 1) { y += dy * easing; } ellipse(x, y, 33, 33); }