float a = 0.0; float s = 0.0; void setup() { size(200,200); noStroke(); rectMode(CENTER); frameRate(30); } void draw() { background(102); a = a + 0.04; s = cos(a)*2; translate(width/2, height/2); scale(s); fill(51); rect(0, 0, 50, 50); translate(75, 0); fill(255); scale(s); rect(0, 0, 50, 50); }