float x, y; float s = 40.0; void setup() { size(200,200); noStroke(); frameRate(30); } void draw() { background(102); x = x + 0.8; if (x > width + s) { x = -s; } translate(x, height/2-s/2); fill(255); rect(-s/2, -s/2, s, s); // Transforms accumulate. // Notice how this rect moves twice // as fast as the other, but it has // the same parameter for the x-axis value translate(x, s); fill(0); rect(-s/2, -s/2, s, s); }