PImage a; int[] aPixels; int direction = 1; boolean onetime = true; float signal; void setup() { size(200, 200); aPixels = new int[width*height]; noFill(); stroke(255); frameRate(30); a = loadImage("data/ystone08.jpg", null, function(){ for(int i=0; i width*height-1 || signal < 0) { direction = direction * -1; } if(mousePressed) { if(mouseY > height-1) { mouseY = height-1; } if(mouseY < 0) { mouseY = 0; } signal = mouseY*width+mouseX; } else { signal += (0.33*direction); } if(keyPressed) { image(a, 0, 0); /* loadPixels(); for (int i=0; i