void setup() { size(200,200); noStroke(); fill(255); frameRate(30); } float angle; float cosine; float jitter; void draw() { background(102); if(second()%2 == 0){ jitter = (random(-0.1, 0.1)); } angle = angle + jitter; cosine = cos(angle); translate(width/2, height/2); rotate(cosine); rectMode(CENTER); rect(0, 0, 115, 115); }