/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #version 460 #pragma shader_stage(compute) #extension GL_EXT_scalar_block_layout : require #extension GL_EXT_shader_explicit_arithmetic_types : require #extension GL_GOOGLE_include_directive : require #define PB_UNALIGNED #include "common.glsl" layout (constant_id = 0) const int max_mbs_per_slice = 8; layout (constant_id = 1) const int chroma_factor = 0; layout (constant_id = 2) const int alpha_bits = 0; layout (constant_id = 3) const int num_planes = 0; layout (constant_id = 4) const int slices_per_picture = 0; layout (constant_id = 5) const int max_quant = 0; struct SliceData { uint32_t mbs_per_slice; int16_t coeffs[4][8 * 256]; }; struct SliceScore { ivec4 bits[16]; ivec4 score[16]; int total_bits[16]; int total_score[16]; int overquant; int buf_start; int quant; }; layout(push_constant, scalar) uniform EncodeSliceInfo { u8buf bytestream; u8vec2buf seek_table; }; layout (set = 0, binding = 0, scalar) readonly buffer SliceBuffer { SliceData slices[]; }; layout (set = 0, binding = 1, scalar) readonly buffer SliceScores { SliceScore scores[]; }; layout (set = 0, binding = 2, scalar) uniform ProresDataTables { int16_t qmat[128][64]; int16_t qmat_chroma[128][64]; }; #define CFACTOR_Y444 3 void encode_vlc_codeword(inout PutBitContext pb, uint codebook, int val) { /* number of prefix bits to switch between Rice and expGolomb */ uint switch_bits = (codebook & 3) + 1; uint rice_order = codebook >> 5; /* rice code order */ uint exp_order = (codebook >> 2) & 7; /* exp golomb code order */ uint switch_val = switch_bits << rice_order; if (val >= switch_val) { val -= int(switch_val - (1 << exp_order)); int exponent = findMSB(val); put_bits(pb, exponent - exp_order + switch_bits, 0); put_bits(pb, exponent + 1, val); } else { int exponent = val >> rice_order; if (exponent != 0) put_bits(pb, exponent, 0); put_bits(pb, 1, 1); if (rice_order != 0) put_bits(pb, rice_order, zero_extend(val, rice_order)); } } #define GET_SIGN(x) ((x) >> 31) #define MAKE_CODE(x) (((x) * 2) ^ GET_SIGN(x)) #define FIRST_DC_CB 0xB8 // rice_order = 5, exp_golomb_order = 6, switch_bits = 0 void encode_dcs(inout PutBitContext pb, bool is_chroma, int q) { const uint8_t dc_codebook[7] = { U8(0x04), U8(0x28), U8(0x28), U8(0x4D), U8(0x4D), U8(0x70), U8(0x70) }; uint slice = gl_GlobalInvocationID.x; uint plane = gl_GlobalInvocationID.y; uint blocks_per_mb = is_chroma && chroma_factor != CFACTOR_Y444 ? 2 : 4; uint blocks_per_slice = slices[slice].mbs_per_slice * blocks_per_mb; int codebook = 5; int scale = is_chroma ? qmat_chroma[q][0] : qmat[q][0]; int coeff = slices[slice].coeffs[plane][0]; int prev_dc = (coeff - 0x4000) / scale; encode_vlc_codeword(pb, FIRST_DC_CB, MAKE_CODE(prev_dc)); int sign = 0; for (int i = 1; i < blocks_per_slice; i++) { coeff = slices[slice].coeffs[plane][i]; int dc = (coeff - 0x4000) / scale; int delta = dc - prev_dc; int new_sign = GET_SIGN(delta); delta = (delta ^ sign) - sign; int code = MAKE_CODE(delta); encode_vlc_codeword(pb, dc_codebook[codebook], code); codebook = min(code, 6); sign = new_sign; prev_dc = dc; } } void encode_acs(inout PutBitContext pb, bool is_chroma, int q) { const uint8_t run_to_cb[16] = { U8(0x06), U8(0x06), U8(0x05), U8(0x05), U8(0x04), U8(0x29), U8(0x29), U8(0x29), U8(0x29), U8(0x28), U8(0x28), U8(0x28), U8(0x28), U8(0x28), U8(0x28), U8(0x4C) }; const uint8_t level_to_cb[10] = { U8(0x04), U8(0x0A), U8(0x05), U8(0x06), U8(0x04), U8(0x28), U8(0x28), U8(0x28), U8(0x28), U8(0x4C) }; uint slice = gl_GlobalInvocationID.x; uint plane = gl_GlobalInvocationID.y; uint blocks_per_mb = is_chroma && chroma_factor != CFACTOR_Y444 ? 2 : 4; uint blocks_per_slice = slices[slice].mbs_per_slice * blocks_per_mb; int prev_run = 4; int prev_level = 2; int run = 0; for (uint i = 1; i < 64; i++) { int quant = is_chroma ? qmat_chroma[q][i] : qmat[q][i]; for (uint j = 0; j < blocks_per_slice; j++) { uint idx = i * blocks_per_slice + j; int coeff = slices[slice].coeffs[plane][idx]; int level = coeff / quant; if (level != 0) { int abs_level = abs(level); encode_vlc_codeword(pb, run_to_cb[prev_run], run); encode_vlc_codeword(pb, level_to_cb[prev_level], abs_level - 1); put_bits(pb, 1, zero_extend(GET_SIGN(level), 1)); prev_run = min(run, 15); prev_level = min(abs_level, 9); run = 0; } else { run++; } } } } void encode_slice_plane(inout PutBitContext pb, int q) { uint plane = gl_GlobalInvocationID.y; bool is_chroma = plane == 1 || plane == 2; encode_dcs(pb, is_chroma, q); encode_acs(pb, is_chroma, q); } void put_alpha_diff(inout PutBitContext pb, int cur, int prev) { const int dbits = (alpha_bits == 8) ? 4 : 7; const int dsize = 1 << dbits - 1; int diff = cur - prev; diff = zero_extend(diff, alpha_bits); if (diff >= (1 << alpha_bits) - dsize) diff -= 1 << alpha_bits; if (diff < -dsize || diff > dsize || diff == 0) { put_bits(pb, 1, 1); put_bits(pb, alpha_bits, diff); } else { put_bits(pb, 1, 0); put_bits(pb, dbits - 1, abs(diff) - 1); put_bits(pb, 1, int(diff < 0)); } } void put_alpha_run(inout PutBitContext pb, int run) { if (run != 0) { put_bits(pb, 1, 0); if (run < 0x10) put_bits(pb, 4, run); else put_bits(pb, 15, run); } else { put_bits(pb, 1, 1); } } void encode_alpha_plane(inout PutBitContext pb) { uint slice = gl_GlobalInvocationID.x; const int mask = (1 << alpha_bits) - 1; const int num_coeffs = int(slices[slice].mbs_per_slice) * 256; int prev = mask, cur; int idx = 0; int run = 0; cur = slices[slice].coeffs[3][idx++]; put_alpha_diff(pb, cur, prev); prev = cur; do { cur = slices[slice].coeffs[3][idx++]; if (cur != prev) { put_alpha_run(pb, run); put_alpha_diff(pb, cur, prev); prev = cur; run = 0; } else { run++; } } while (idx < num_coeffs); put_alpha_run(pb, run); } u8vec2 byteswap16(int value) { return unpack8(uint16_t(value)).yx; } void main() { uint slice = gl_GlobalInvocationID.x; if (slice >= slices_per_picture) return; uint plane = gl_GlobalInvocationID.y; int q = scores[slice].quant; int q_idx = min(q, max_quant + 1); ivec4 bits = scores[slice].bits[q_idx]; int slice_hdr_size = 2 * num_planes; int slice_size = slice_hdr_size + ((bits.x + bits.y + bits.z + bits.w) / 8); int buf_start = scores[slice].buf_start; u8buf buf = OFFBUF(u8buf, bytestream, buf_start); /* Write slice header */ if (plane == 0) { buf[0].v = uint8_t(slice_hdr_size * 8); buf[1].v = uint8_t(q); u8vec2buf slice_hdr = OFFBUF(u8vec2buf, buf, 2); for (int i = 0; i < num_planes - 1; i++) { slice_hdr[i].v = byteswap16(bits[i] / 8); } seek_table[slice].v = byteswap16(slice_size); } int plane_offset = 0; for (int i = 0; i < plane; ++i) plane_offset += bits[i] / 8; /* Encode slice plane */ PutBitContext pb; init_put_bits(pb, OFFBUF(u8buf, buf, slice_hdr_size + plane_offset), 0); if (plane == 3) encode_alpha_plane(pb); else encode_slice_plane(pb, q); flush_put_bits(pb); }