/* * Copyright (c) 2021 Wu Jianhua * Copyright (c) 2026 Lynne * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #pragma shader_stage(compute) #extension GL_EXT_shader_image_load_formatted : require #extension GL_EXT_scalar_block_layout : require #extension GL_EXT_nonuniform_qualifier : require layout (local_size_x_id = 253, local_size_y_id = 254, local_size_z_id = 255) in; layout (set = 0, binding = 0) uniform readonly image2D input_img[]; layout (set = 0, binding = 1) uniform writeonly image2D output_img[]; #define TRANSPOSE_CCLOCK_FLIP 0 #define TRANSPOSE_CLOCK 1 #define TRANSPOSE_CCLOCK 2 #define TRANSPOSE_CLOCK_FLIP 3 #define TRANSPOSE_REVERSAL 4 #define TRANSPOSE_HFLIP 5 #define TRANSPOSE_VFLIP 6 layout (push_constant, scalar) uniform pushConstants { int dir; }; void main() { ivec2 pos = ivec2(gl_GlobalInvocationID.xy); if (dir == TRANSPOSE_CCLOCK || dir == TRANSPOSE_CLOCK || dir == TRANSPOSE_CLOCK_FLIP) pos = pos.yx; ivec2 size = imageSize(input_img[nonuniformEXT(gl_LocalInvocationID.z)]); if (any(greaterThanEqual(pos, size))) return; ivec2 dst; switch (dir) { case TRANSPOSE_CCLOCK: dst = ivec2(size.y - pos.y, pos.x); break; case TRANSPOSE_CLOCK: pos = ivec2(pos.x, size.y - pos.y); /* fall */ case TRANSPOSE_CLOCK_FLIP: dst = ivec2(size.yx - pos.yx); break; default: dst = pos.yx; break; } vec4 res = imageLoad(input_img[nonuniformEXT(gl_LocalInvocationID.z)], pos); imageStore(output_img[nonuniformEXT(gl_LocalInvocationID.z)], dst, res); }