/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #version 460 #pragma shader_stage(compute) #extension GL_EXT_scalar_block_layout : require #extension GL_EXT_shared_memory_block : require #extension GL_GOOGLE_include_directive : require #include "common.glsl" #include "dct.glsl" layout (constant_id = 0) const int max_mbs_per_slice = 8; layout (constant_id = 1) const int blocks_per_mb = 0; layout (constant_id = 2) const int width_in_mb = 0; layout (constant_id = 3) const int pictures_per_frame = 0; layout(push_constant, scalar) uniform SliceDataInfo { int plane; int line_add; int bits_per_sample; }; struct SliceData { uint32_t mbs_per_slice; i16vec4 rows[4][8 * 32][2]; }; layout (set = 0, binding = 0, scalar) writeonly buffer SliceBuffer { SliceData slices[]; }; layout (set = 0, binding = 1) uniform readonly iimage2D planes[3]; /* Table of possible edge slice configurations */ const uvec3 edge_mps_table[8] = uvec3[]( uvec3(0, 0, 0), uvec3(1, 0, 0), uvec3(2, 0, 0), uvec3(2, 1, 0), uvec3(4, 0, 0), uvec3(4, 1, 0), uvec3(4, 2, 0), uvec3(4, 2, 1) ); const u8vec2 progressive_scan[64] = { u8vec2(0, 0), u8vec2(1, 0), u8vec2(0, 1), u8vec2(1, 1), u8vec2(2, 0), u8vec2(3, 0), u8vec2(2, 1), u8vec2(3, 1), u8vec2(0, 2), u8vec2(1, 2), u8vec2(0, 3), u8vec2(1, 3), u8vec2(2, 2), u8vec2(3, 2), u8vec2(2, 3), u8vec2(3, 3), u8vec2(4, 0), u8vec2(5, 0), u8vec2(4, 1), u8vec2(4, 2), u8vec2(5, 1), u8vec2(6, 0), u8vec2(7, 0), u8vec2(6, 1), u8vec2(5, 2), u8vec2(4, 3), u8vec2(5, 3), u8vec2(6, 2), u8vec2(7, 1), u8vec2(7, 2), u8vec2(6, 3), u8vec2(7, 3), u8vec2(0, 4), u8vec2(1, 4), u8vec2(0, 5), u8vec2(0, 6), u8vec2(1, 5), u8vec2(2, 4), u8vec2(3, 4), u8vec2(2, 5), u8vec2(1, 6), u8vec2(0, 7), u8vec2(1, 7), u8vec2(2, 6), u8vec2(3, 5), u8vec2(4, 4), u8vec2(5, 4), u8vec2(4, 5), u8vec2(3, 6), u8vec2(2, 7), u8vec2(3, 7), u8vec2(4, 6), u8vec2(5, 5), u8vec2(6, 4), u8vec2(7, 4), u8vec2(6, 5), u8vec2(5, 6), u8vec2(4, 7), u8vec2(5, 7), u8vec2(6, 6), u8vec2(7, 5), u8vec2(7, 6), u8vec2(6, 7), u8vec2(7, 7), }; const u8vec2 interlaced_scan[64] = { u8vec2(0, 0), u8vec2(0, 1), u8vec2(1, 0), u8vec2(1, 1), u8vec2(0, 2), u8vec2(0, 3), u8vec2(1, 2), u8vec2(1, 3), u8vec2(2, 0), u8vec2(2, 1), u8vec2(3, 0), u8vec2(3, 1), u8vec2(2, 2), u8vec2(2, 3), u8vec2(3, 2), u8vec2(3, 3), u8vec2(0, 4), u8vec2(0, 5), u8vec2(1, 4), u8vec2(2, 4), u8vec2(1, 5), u8vec2(0, 6), u8vec2(0, 7), u8vec2(1, 6), u8vec2(2, 5), u8vec2(3, 4), u8vec2(3, 5), u8vec2(2, 6), u8vec2(1, 7), u8vec2(2, 7), u8vec2(3, 6), u8vec2(3, 7), u8vec2(4, 0), u8vec2(4, 1), u8vec2(5, 0), u8vec2(6, 0), u8vec2(5, 1), u8vec2(4, 2), u8vec2(4, 3), u8vec2(5, 2), u8vec2(6, 1), u8vec2(7, 0), u8vec2(7, 1), u8vec2(6, 2), u8vec2(5, 3), u8vec2(4, 4), u8vec2(4, 5), u8vec2(5, 4), u8vec2(6, 3), u8vec2(7, 2), u8vec2(7, 3), u8vec2(6, 4), u8vec2(5, 5), u8vec2(4, 6), u8vec2(4, 7), u8vec2(5, 6), u8vec2(6, 5), u8vec2(7, 4), u8vec2(7, 5), u8vec2(6, 6), u8vec2(5, 7), u8vec2(6, 7), u8vec2(7, 6), u8vec2(7, 7), }; #define DCTSIZE 8 int16_t get_swizzled_coeff(uint blocks_per_slice, uint slice_row, uint idx) { uint coeff = slice_row * DCTSIZE + idx; u8vec2 coord = pictures_per_frame == 1 ? progressive_scan[coeff / blocks_per_slice] : interlaced_scan[coeff / blocks_per_slice]; uint block = coeff % blocks_per_slice; float v = blocks[block][coord.y * 9 + coord.x]; return int16_t(v * float(1 << 11)); } void main() { uint row = gl_LocalInvocationID.x; uint block = gl_LocalInvocationID.y; uint macroblock = gl_LocalInvocationID.z; uint slice_x = gl_WorkGroupID.x; uint slice_block = macroblock * blocks_per_mb + block; uint slice = gl_WorkGroupID.y * gl_NumWorkGroups.x + slice_x; /* Calculate the current thread coordinate in input plane */ uint mbs_per_slice = max_mbs_per_slice; uint mb_width = 4u * blocks_per_mb; uint slices_width = width_in_mb / max_mbs_per_slice; uvec2 slice_base = gl_WorkGroupID.xy * uvec2(max_mbs_per_slice * mb_width, DCTSIZE * 2u); /* Handle slice macroblock size reduction on edge slices */ if (slice_x >= slices_width) { uint edge_slice = slice_x - slices_width; uvec3 table = edge_mps_table[width_in_mb - slices_width * max_mbs_per_slice]; uvec3 base = uvec3(0u, table.x, table.x + table.y); slice_base.x = (max_mbs_per_slice * slices_width + base[edge_slice]) * mb_width; mbs_per_slice = table[edge_slice]; } uvec2 mb_base = slice_base + uvec2(macroblock * mb_width, 0u); uvec2 block_coord = plane != 0 ? uvec2(block >> 1u, block & 1u) : uvec2(block & 1u, block >> 1u); ivec2 coord = ivec2(mb_base + block_coord * DCTSIZE + uvec2(0u, row)); coord.y = coord.y * pictures_per_frame + line_add; coord = min(coord, imageSize(planes[plane]) - ivec2(1)); /* Load and normalize coefficients to [-1, 1] for increased precision during the DCT. */ [[unroll]] for (int i = 0; i < 8; i++) { int c = imageLoad(planes[plane], coord + ivec2(i, 0)).x; blocks[slice_block][row * 9 + i] = float(c) / (1 << (bits_per_sample - 1)); } /* Row-wise DCT */ fdct8(slice_block, row, 9); barrier(); /* Column-wise DCT */ fdct8(slice_block, row*9, 1); barrier(); uint slice_row = slice_block * DCTSIZE + row; uint blocks_per_slice = mbs_per_slice * blocks_per_mb; /** * Swizzle coefficients in morton order before storing to output buffer. * This allows for more cache friendly and coalesced coefficient loads. */ i16vec4 dst_low; dst_low.x = get_swizzled_coeff(blocks_per_slice, slice_row, 0); dst_low.y = get_swizzled_coeff(blocks_per_slice, slice_row, 1); dst_low.z = get_swizzled_coeff(blocks_per_slice, slice_row, 2); dst_low.w = get_swizzled_coeff(blocks_per_slice, slice_row, 3); i16vec4 dst_hi; dst_hi.x = get_swizzled_coeff(blocks_per_slice, slice_row, 4); dst_hi.y = get_swizzled_coeff(blocks_per_slice, slice_row, 5); dst_hi.z = get_swizzled_coeff(blocks_per_slice, slice_row, 6); dst_hi.w = get_swizzled_coeff(blocks_per_slice, slice_row, 7); /* Store DCT result to slice buffer */ slices[slice].mbs_per_slice = mbs_per_slice; slices[slice].rows[plane][slice_row][0] = dst_low; slices[slice].rows[plane][slice_row][1] = dst_hi; }