mirror of
https://github.com/hydra-synth/hydra.git
synced 2025-12-05 14:30:03 +01:00
removed docs section
This commit is contained in:
Binary file not shown.
1199
docs/funcs.md
1199
docs/funcs.md
File diff suppressed because it is too large
Load Diff
@@ -1,42 +0,0 @@
|
||||
## Audio
|
||||
|
||||
Functions for manipulating audio signals.
|
||||
|
||||
- [hide](#hide)
|
||||
- [setBins](#setbins)
|
||||
- [setCutoff](#setcutoff)
|
||||
- [setScale](#setScale)
|
||||
- [setSmooth](#setSmooth)
|
||||
- [show](#show)
|
||||
|
||||
### hide
|
||||
|
||||
`.hide()`
|
||||
|
||||
### setBins
|
||||
|
||||
`.setBins( bins )`
|
||||
|
||||
* `bins` :: integer (default `x`)
|
||||
|
||||
### setCutoff
|
||||
|
||||
`.setCutoff( frequency )`
|
||||
|
||||
* `frequency` :: float (default `x`)
|
||||
|
||||
### setScale
|
||||
|
||||
`.setScale( amount )`
|
||||
|
||||
* `amount` :: float (default `x`)
|
||||
|
||||
### setSmooth
|
||||
|
||||
`.setSmooth( amount )`
|
||||
|
||||
* `amount` :: float (default `x`)
|
||||
|
||||
### show
|
||||
|
||||
`.show()`
|
||||
@@ -1,180 +0,0 @@
|
||||
## Color
|
||||
|
||||
Functions for manipulating color.
|
||||
|
||||
- [brightness](#brightness)
|
||||
- [contrast](#contrast)
|
||||
- [color `vec4`](#color-vec4)
|
||||
- [colorama](#colorama)
|
||||
- [invert](#invert)
|
||||
- [luma](#luma)
|
||||
- [posterize](#posterize)
|
||||
- [saturate](#saturate)
|
||||
- [shift](#shift)
|
||||
- [thresh](#thresh)
|
||||
|
||||
### brightness
|
||||
|
||||
`.brightness( amount )`
|
||||
|
||||
* `amount` :: float (default `0.4`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
osc(20,0,2)
|
||||
.brightness( ({time}) => Math.sin(time) )
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### contrast
|
||||
|
||||
`.contrast( amount )`
|
||||
|
||||
* `amount` :: float (default `1.6`)
|
||||
|
||||
Larger `amount` value makes higher contrast.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// 20Hz oscillator with contrast interpolating between 0.0-5.0
|
||||
osc(20).contrast( ({time}) => Math.sin(time) * 5 ).out(o0)
|
||||
```
|
||||
|
||||
### color `vec4`
|
||||
|
||||
`.color( r, g, b )`
|
||||
|
||||
* `r` :: float
|
||||
* `g` :: float
|
||||
* `b` :: float
|
||||
|
||||
Colorize texture.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// 20Hz oscillator source
|
||||
// color sequence of Red, Green, Blue, White, Black
|
||||
// output to buffer o0
|
||||
osc(20).color([1,0,0,1,0],[0,1,0,1,0],[0,0,1,1,0]).out(o0)
|
||||
```
|
||||
|
||||
### colorama
|
||||
|
||||
`.colorama( amount )`
|
||||
|
||||
* `amount` :: float (default `0.005`)
|
||||
|
||||
Shift HSV values.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// 20Hz oscillator source
|
||||
// color sequence of Red, Green, Blue, White, Black
|
||||
// colorama sequence of 0.005, 0.5, 1.0 at 1/8 speed
|
||||
// output to buffer o0
|
||||
osc(20)
|
||||
.color([1,0,0,1,0],[0,1,0,1,0],[0,0,1,1,0])
|
||||
.colorama([0.005,0.33,0.66,1.0].fast(0.125))
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
```javascript
|
||||
//
|
||||
noise(3,0.1).colorama( ({time}) => Math.sin(time/5) ).out(o0)
|
||||
```
|
||||
|
||||
### invert
|
||||
|
||||
`.invert( amount )`
|
||||
|
||||
* `amount` :: float (default `1.0`)
|
||||
|
||||
Invert color.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
solid(1,1,1).invert([0,1]).out(o0)
|
||||
```
|
||||
|
||||
### luma
|
||||
|
||||
`.luma( threshold, tolerance )`
|
||||
|
||||
* `threshold` :: float (default `0.5`)
|
||||
* `tolerance` :: float (default `0.1`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
osc(10,0,1).luma(0.5,0.1).out(o0)
|
||||
|
||||
osc(10,0,[0,0.5,1,2]).luma([0.1,0.25,0.75,1].fast(0.25),0.1).out(o0)
|
||||
```
|
||||
|
||||
### posterize
|
||||
|
||||
`.posterize( bins, gamma )`
|
||||
|
||||
* `bins` :: float (default `3.0`)
|
||||
* `gamma` :: float (default `0.6`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// static gradient posterized, varying bins
|
||||
gradient(0).posterize( [1, 5, 15, 30] , 0.5 ).out(o0)
|
||||
|
||||
// static gradient posterized, varying gamma
|
||||
gradient(0).posterize( 3, [0.1, 0.5, 1.0, 2.0] ).out(o0)
|
||||
```
|
||||
|
||||
### saturate
|
||||
|
||||
`.saturate( amount )`
|
||||
|
||||
* `amount` :: float (default `2.0`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
osc(10,0,1).saturate( ({time}) => Math.sin(time) * 10 ).out()
|
||||
```
|
||||
|
||||
### shift
|
||||
|
||||
`.shift( r, g, b, a )`
|
||||
|
||||
* `r` :: float (default `0.5`)
|
||||
* `g` :: float (default `0.5`)
|
||||
* `b` :: float (default `0.5`)
|
||||
* `a` :: float (default `0.5`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
|
||||
```
|
||||
|
||||
### thresh
|
||||
|
||||
`.thresh( threshold, tolerance )`
|
||||
|
||||
* `threshold` :: float (default `0.5`)
|
||||
* `tolerance` :: float (default `0.04`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
noise(3,0.1).thresh(0.5,0.04).out(o0)
|
||||
|
||||
noise(3,0.1)
|
||||
.thresh( ({time})=>Math.sin(time/2) , [0.04,0.25,0.75,1].fast(0.25) )
|
||||
.out(o0)
|
||||
```
|
||||
@@ -1,211 +0,0 @@
|
||||
## Geometry
|
||||
|
||||
Functions for manipulating geometry.
|
||||
|
||||
- [kaleid](#kaleid)
|
||||
- [pixelate](#pixelate)
|
||||
- [repeat](#repeat)
|
||||
- [repeatX](#repeatX)
|
||||
- [repeatY](#repeatY)
|
||||
- [rotate](#rotate)
|
||||
- [scale](#scale)
|
||||
- [scrollX](#scrollX)
|
||||
- [scrollY](#scrollY)
|
||||
|
||||
### kaleid
|
||||
|
||||
`.kaleid( nSides )`
|
||||
|
||||
* `nSides` :: float (default `4.0`)
|
||||
|
||||
Kaleidoscope effect with `nSides` repetition.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
osc(25,-0.1,0.5).kaleid(50).out(o0)
|
||||
```
|
||||
|
||||
### pixelate
|
||||
|
||||
`.pixelate( x, y )`
|
||||
|
||||
* `pixelX` :: float (default `20.0`)
|
||||
* `pixelY` :: float (default `20.0`)
|
||||
|
||||
Pixelate texture with `pixelX` segments and `pixelY` segments.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
noise().pixelate(20,20).out(o0)
|
||||
|
||||
noise()
|
||||
.mult(osc(10,0.25,1))
|
||||
.scrollY(1,0.25)
|
||||
.pixelate([100,40,20,70].fast(0.25))
|
||||
.modulateRotate(src(o0).scale(0.5),0.125)
|
||||
.diff(src(o0).rotate([-0.05,0.05].fast(0.125)))
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### repeat
|
||||
|
||||
`.repeat( repeatX, repeatY, offsetX, offsetY )`
|
||||
|
||||
* `repeatX` :: float (default `3.0`)
|
||||
* `repeatY` :: float (default `3.0`)
|
||||
* `offsetX` :: float (default `0.0`)
|
||||
* `offsetY` :: float (default `0.0`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
shape().repeat(3.0, 3.0, 0.0, 0.0).out()
|
||||
|
||||
// dogtooth factory
|
||||
shape(1.25,0.5,0.25)
|
||||
.repeat(3, 3)
|
||||
.scale(2)
|
||||
.repeat(5, 5, ({time}) => Math.sin(time), ({time}) => Math.sin(time/2))
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### repeatX
|
||||
|
||||
`.repeatX( reps, offset )`
|
||||
|
||||
* `reps` :: float (default `3.0`)
|
||||
* `offset` :: float (default `0.0`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
shape().repeatX(3.0, 0.0).out()
|
||||
|
||||
osc(5,0,1)
|
||||
.rotate(1.57)
|
||||
.repeatX([1,2,5,10], ({time}) => Math.sin(time))
|
||||
.out()
|
||||
```
|
||||
|
||||
### repeatY
|
||||
|
||||
`.repeatY( reps, offset )`
|
||||
|
||||
* `reps` :: float (default `3.0`)
|
||||
* `offset` :: float (default `0.0`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
shape().repeatY(3.0, 0.0).out()
|
||||
|
||||
osc(5,0,1)
|
||||
.repeatY([1,2,5,10], ({time}) => Math.sin(time))
|
||||
.out()
|
||||
```
|
||||
|
||||
### rotate
|
||||
|
||||
`.rotate( angle, speed )`
|
||||
|
||||
* `angle` :: float (default `10.0`)
|
||||
* `speed` :: float (default `0.0`)
|
||||
|
||||
Rotate texture.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
osc(50).rotate( ({time}) => time%360 ).out(o0)
|
||||
|
||||
osc(10,1,1)
|
||||
.rotate( ({time}) => time%360, ({time}) => Math.sin(time*0.1)*0.05 )
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### scale
|
||||
|
||||
`.scale( size, xMult, yMult )`
|
||||
|
||||
* `size` :: float (default `1.5`)
|
||||
* `xMult` :: float (default `1.0`)
|
||||
* `yMult` :: float (default `1.0`)
|
||||
|
||||
Scale texture.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
shape().scale(1.5,1,1).out()
|
||||
|
||||
shape().scale(1.5,[0.25,0.5,0.75,1].fast(0.25),[3,2,1])
|
||||
.invert([0,1].fast(0.25))
|
||||
.kaleid(5)
|
||||
.kaleid(12)
|
||||
.scale( ({time})=>Math.sin(time/5)*0.5 )
|
||||
.rotate(1,1)
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### scrollX
|
||||
|
||||
`.scrollX( scrollX, speed )`
|
||||
|
||||
* `scrollX` :: float (default `0.5`)
|
||||
* `speed` :: float (default `0.0`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
osc(10,0,1).scrollX(0.5,0).out()
|
||||
|
||||
// x position
|
||||
osc(10,0,1).scrollX([0,0.25,0.5,0.75,1].fast(4),0).out()
|
||||
|
||||
// scroll speed
|
||||
gradient(1).scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 ).out()
|
||||
|
||||
gradient(0.125)
|
||||
.scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 )
|
||||
.scrollY(0, ({time}) => Math.sin(time*0.01)*-0.07 )
|
||||
.pixelate([5,2,10],[15,8])
|
||||
.scale(0.15)
|
||||
.modulate(noise(1,0.25))
|
||||
.out()
|
||||
```
|
||||
|
||||
### scrollY
|
||||
|
||||
`.scrollY( scrollY, speed )`
|
||||
|
||||
* `scrollY` :: float (default `0.5`)
|
||||
* `speed` :: float (default `0.0`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
osc(10,0,1).scrollY(0.5,0).out()
|
||||
|
||||
// y position
|
||||
osc(10,0,1).scrollY([0,0.25,0.5,0.75,1].fast(4),0).out()
|
||||
|
||||
// scroll speed
|
||||
gradient(1).scrollY(0, ({time}) => Math.sin(time*0.05)*0.05 ).out()
|
||||
|
||||
gradient(0.125)
|
||||
.scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 )
|
||||
.scrollY(0, ({time}) => Math.sin(time*0.01)*-0.07 )
|
||||
.pixelate([5,2,10],[15,8])
|
||||
.scale(0.15)
|
||||
.modulate(noise(1,0.25))
|
||||
.out()
|
||||
```
|
||||
@@ -1,35 +0,0 @@
|
||||
## Global variables
|
||||
|
||||
Useful variables that are defined globally, and can be used within functions as a parameter.
|
||||
|
||||
- [mouse](#mouse)
|
||||
- [time](#time)
|
||||
|
||||
### mouse
|
||||
|
||||
`mouse`
|
||||
|
||||
* `.x` :: x position of mouse
|
||||
* `.y` :: y position of mouse
|
||||
|
||||
#### Example
|
||||
|
||||
Control the oscillator frequency with the mouse position:
|
||||
|
||||
```javascript
|
||||
osc(() => mouse.x).out(o0)
|
||||
```
|
||||
|
||||
### time
|
||||
|
||||
`time`
|
||||
|
||||
* `time` :: the current time
|
||||
|
||||
#### Example
|
||||
|
||||
Control the oscillator using a sine wave based on the current time:
|
||||
|
||||
```javascript
|
||||
osc( ({time}) => Math.sin(time) ).out(o0)
|
||||
```
|
||||
@@ -1,273 +0,0 @@
|
||||
## Modulators
|
||||
|
||||
Functions for describing modulations of sources.
|
||||
|
||||
- [modulate](#modulate)
|
||||
- [modulateHue](#modulateHue)
|
||||
- [modulateKaleid](#modulateKaleid)
|
||||
- [modulatePixelate](#modulatePixelate)
|
||||
- [modulateRepeat](#modulateRepeat)
|
||||
- [modulateRepeatX](#modulateRepeatX)
|
||||
- [modulateRepeatY](#modulateRepeatY)
|
||||
- [modulateRotate](#modulateRotate)
|
||||
- [modulateScale](#modulateScale)
|
||||
- [modulateScrollX](#modulateScrollX)
|
||||
- [modulateScrollY](#modulateScrollY)
|
||||
|
||||
### modulate
|
||||
|
||||
`.modulate( texture, amount )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `amount` :: float (default `0.1`)
|
||||
|
||||
Modulate texture.
|
||||
More about modulation at: https://lumen-app.com/guide/modulation/
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// chocolate whirlpool
|
||||
voronoi()
|
||||
.color(0.9,0.25,0.15)
|
||||
.rotate(({time})=>(time%360)/2)
|
||||
.modulate(osc(25,0.1,0.5)
|
||||
.kaleid(50)
|
||||
.scale(({time})=>Math.sin(time*1)*0.5+1)
|
||||
.modulate(noise(0.6,0.5)),
|
||||
0.5)
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### modulateHue
|
||||
|
||||
`.modulateHue( color, amount )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `amount` :: float (default `1.0`)
|
||||
|
||||
Changes coordinates based on hue of second input.
|
||||
Based on:https://www.shadertoy.com/view/XtcSWM
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
|
||||
```
|
||||
|
||||
### modulateKaleid
|
||||
|
||||
`.modulateKaleid( nSides )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `nSides` :: float (default `4.0`)
|
||||
|
||||
See also: [`kaleid`](#kaleid).
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
osc(9,-0.1,0.1)
|
||||
.modulateKaleid(osc(11,0.5,0),50)
|
||||
.scale(0.1,0.3)
|
||||
.modulate(noise(5,0.1))
|
||||
.mult(solid(1,1,0.3))
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### modulatePixelate
|
||||
|
||||
`.modulatePixelate( multiple, offset )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `multiple` :: float (default `10.0`)
|
||||
* `offset` :: float (default `3.0`)
|
||||
|
||||
See also: [`pixelate`](#pixelate)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// what lies beneath
|
||||
voronoi(10,1,5).brightness(()=>Math.random()*0.15)
|
||||
.modulatePixelate(noise(25,0.5),100)
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### modulateRepeat
|
||||
|
||||
`.modulateRepeat( texture, repeatX, repeatY, offsetX, offsetY )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `repeatX` :: float (default `3.0`)
|
||||
* `repeatY` :: float (default `3.0`)
|
||||
* `offsetX` :: float (default `0.5`)
|
||||
* `offsetY` :: float (default `0.5`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
shape(4,0.9)
|
||||
.mult(osc(3,0.5,1))
|
||||
.modulateRepeat(osc(10), 3.0, 3.0, 0.5, 0.5)
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### modulateRepeatX
|
||||
|
||||
`.modulateRepeatX( texture, reps, offset )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `reps` :: float (default `3.0`)
|
||||
* `offset` :: float (default `0.5`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// straight lines illusion
|
||||
shape(4,0.9)
|
||||
.mult(osc(4,0.25,1))
|
||||
.modulateRepeatX(osc(10), 5.0, ({time}) => Math.sin(time) * 5)
|
||||
.scale(1,0.5,0.05)
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### modulateRepeatY
|
||||
|
||||
`.modulateRepeatY( texture, reps, offset )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `reps` :: float (default `3.0`)
|
||||
* `offset` :: float (default `0.5`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// morphing grid
|
||||
shape(4,0.9)
|
||||
.mult(osc(4,0.25,1))
|
||||
.modulateRepeatY(osc(10), 5.0, ({time}) => Math.sin(time) * 5)
|
||||
.scale(1,0.5,0.05)
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### modulateRotate
|
||||
|
||||
`.modulateRotate( texture, multiple, offset )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `multiple` :: float (default `1.0`)
|
||||
* `offset` :: float (default `0.0`)
|
||||
|
||||
See also: [`rotate`](#rotate)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// wormhole
|
||||
voronoi(100,3,5)
|
||||
.modulateRotate(osc(1,0.5,0).kaleid(50).scale(0.5),15,0)
|
||||
.mult(osc(50,-0.1,8).kaleid(9))
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### modulateScale
|
||||
|
||||
`.modulateScale( multiple, offset )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `multiple` :: float (default `1.0`)
|
||||
* `offset` :: float (default `1.0`)
|
||||
|
||||
See also: [`scale`](#scale)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// cosmic radiation
|
||||
gradient(5).repeat(50,50).kaleid([3,5,7,9].fast(0.5))
|
||||
.modulateScale(osc(4,-0.5,0).kaleid(50).scale(0.5),15,0)
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### modulateScrollX
|
||||
|
||||
`.modulateScrollX( multiple, scrollX, speed )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `scrollX` :: float (default `0.5`)
|
||||
* `speed` :: float (default `0.0`)
|
||||
|
||||
See also: [`scrollX`](#scrollx)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
voronoi(25,0,0)
|
||||
.modulateScrollX(osc(10),0.5,0)
|
||||
.out(o0)
|
||||
|
||||
// different scroll and speed
|
||||
voronoi(25,0,0)
|
||||
.modulateScrollX(osc(10),0.5,0.25)
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### modulateScrollY
|
||||
|
||||
`.modulateScrollY( multiple, scrollX, speed )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `scrollY` :: float (default `0.5`)
|
||||
* `speed` :: float (default `0.0`)
|
||||
|
||||
See also: [`scrollY`](#scrollY)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
voronoi(25,0,0)
|
||||
.modulateScrollY(osc(10),0.5,0)
|
||||
.out(o0)
|
||||
|
||||
// different scroll and speed
|
||||
voronoi(25,0,0)
|
||||
.modulateScrollY(osc(10),0.5,0.25)
|
||||
.out(o0)
|
||||
```
|
||||
@@ -1,135 +0,0 @@
|
||||
## Operators
|
||||
|
||||
Functions for performing operations on sources.
|
||||
|
||||
- [add](#add)
|
||||
- [blend](#blend)
|
||||
- [diff](#diff)
|
||||
- [layer](#layer)
|
||||
- [mask](#mask)
|
||||
- [mult](#mult)
|
||||
|
||||
### add
|
||||
|
||||
`.add( texture, amount )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `amount` :: float (default `0.5`)
|
||||
|
||||
Add textures.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
shape().scale(0.5).add(shape(4),[0,0.25,0.5,0.75,1]).out()
|
||||
|
||||
osc(9,0.1,1).add(osc(13,0.5,5)).out()
|
||||
```
|
||||
|
||||
### blend
|
||||
|
||||
`.blend( texture, amount )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `amount` :: float (default `0.5`)
|
||||
|
||||
Blend textures.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
shape().scale(0.5).blend(shape(4),[0,0.25,0.5,0.75,1]).out()
|
||||
|
||||
osc(9,0.1,1).blend(osc(13,0.5,5)).out()
|
||||
```
|
||||
|
||||
### diff
|
||||
|
||||
`.diff( texture )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
|
||||
Return difference of textures.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
osc(9,0.1,1).diff(osc(13,0.5,5)).out()
|
||||
|
||||
osc(1,1,2)
|
||||
.diff(shape(6,1.1,0.01)
|
||||
.scale(({time})=>Math.sin(time)*0.05 + 0.9)
|
||||
.kaleid(15)
|
||||
.rotate(({time})=>time%360))
|
||||
.out()
|
||||
```
|
||||
|
||||
### layer
|
||||
|
||||
`.layer( texture )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
|
||||
Overlay texture based on alpha value.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
solid(1,0,0,1).layer(shape(4).color(0,1,0,({time})=>Math.sin(time*2))).out()
|
||||
```
|
||||
|
||||
### mask
|
||||
|
||||
`.mask( texture, reps, offset )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `reps` :: float (default `3.0`)
|
||||
* `offset` :: float (default `0.5`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
gradient(5).mask(voronoi(),3,0.5).invert([0,1]).out()
|
||||
|
||||
// algae pulse
|
||||
osc(10,-0.25,1).color(0,0,1).saturate(2).kaleid(50)
|
||||
.mask(noise(25,2).modulateScale(noise(0.25,0.05)))
|
||||
.modulateScale(osc(6,-0.5,2).kaleid(50))
|
||||
.mult(osc(3,-0.25,2).kaleid(50))
|
||||
.scale(0.5,0.5,0.75)
|
||||
.out()
|
||||
```
|
||||
|
||||
### mult
|
||||
|
||||
`.mult( texture, amount )`
|
||||
|
||||
* `texture`
|
||||
* `color` :: see [color `vec4`](#color-vec4)
|
||||
* `src` :: see [`src`](#src)
|
||||
* `shape` :: see [`shape`](#shape)
|
||||
* `amount` :: float (default `1.0`)
|
||||
|
||||
Multiply images and blend with the texture by `amount`.
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
osc(9,0.1,2).mult(osc(13,0.5,5)).out()
|
||||
```
|
||||
@@ -1,186 +0,0 @@
|
||||
## Sources
|
||||
|
||||
Sources are elementary generators that output different types of visual content.
|
||||
|
||||
- [gradient](#gradient)
|
||||
- [noise](#noise)
|
||||
- [osc](#osc)
|
||||
- [out](#out)
|
||||
- [render](#render)
|
||||
- [shape](#shape)
|
||||
- [solid](#solid)
|
||||
- [src](#src)
|
||||
- [voronoi](#voronoi)
|
||||
|
||||
### gradient
|
||||
|
||||
`gradient( speed )`
|
||||
|
||||
* `speed` :: float (default `x`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// gradient sequence at speeds of 1, 2 & 4
|
||||
gradient([1,2,4]).out(o0)
|
||||
```
|
||||
|
||||
### noise
|
||||
|
||||
`noise( scale, offset )`
|
||||
|
||||
* `scale` :: int (default `10.0`)
|
||||
* `offset` :: float (default `0.1`)
|
||||
|
||||
Generate [Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise).
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// noise interpolating between different scales and offsets
|
||||
noise( ({time}) => Math.sin(time/10)*50 , ({time}) => Math.sin(time/2)/500 )
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### osc
|
||||
|
||||
`osc( frequency, sync, offset )`
|
||||
|
||||
* `frequency` :: float (default `60.0`)
|
||||
* `sync` :: float (default `0.1`)
|
||||
* `offset` :: float (default `0.0`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// frequency
|
||||
osc( [1,10,50,100,250,500].fast(2) ).out(o0)
|
||||
|
||||
// frequency 2
|
||||
osc( ({time}) => Math.sin(time/10) * 100 ).out(o0)
|
||||
|
||||
// sync
|
||||
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).out(o0)
|
||||
|
||||
// offset
|
||||
osc(10,0.1, ({time}) => Math.sin(time/10) * 100 ).out(o0)
|
||||
```
|
||||
|
||||
### out
|
||||
|
||||
`.out( buffer )`
|
||||
|
||||
* `buffer`
|
||||
* `osc`: `o0`, `o1`, `o2`, `o3`
|
||||
* `src`: `s0`, `s1`, `s2`, `s3`
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// output four oscillators to different buffers
|
||||
// and then modulate them together
|
||||
osc( [1,10,50,100,250,500].fast(2) ).out(o0) // frequency
|
||||
osc( ({time}) => Math.sin(time/10) * 100 ).out(o1) // frequency 2
|
||||
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).out(o2) // sync
|
||||
osc(10,0.1, ({time}) => Math.sin(time/10) * 100 ) // offset
|
||||
.modulate(o1,0.05)
|
||||
.modulate(o2,0.05)
|
||||
.modulate(o3,0.05)
|
||||
.out(o3)
|
||||
render(o3)
|
||||
```
|
||||
|
||||
### render
|
||||
|
||||
`render( buffer )`
|
||||
|
||||
* `buffer`: buffer (default `o0`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
osc( [1,10,50,100,250,500].fast(2) ).out(o0) // frequency
|
||||
osc( ({time}) => Math.sin(time/10) * 100 ).out(o1) // frequency 2
|
||||
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).out(o2) // sync
|
||||
osc(10,0.1, ({time}) => Math.sin(time/10) * 100 ).out(o3) // offset
|
||||
|
||||
render(o0) // change to o1, o2, or o3
|
||||
```
|
||||
|
||||
```javascript
|
||||
// see all four buffers at once
|
||||
osc( [1,10,50,100,250,500].fast(2) ).out(o0) // frequency
|
||||
osc( ({time}) => Math.sin(time/10) * 100 ).out(o1) // frequency 2
|
||||
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).out(o2) // sync
|
||||
osc(10,0.1, ({time}) => Math.sin(time/10) * 100 ).out(o3) // offset
|
||||
render()
|
||||
```
|
||||
|
||||
### shape
|
||||
|
||||
`shape( sides, radius, smoothing)`
|
||||
|
||||
* `sides` :: int (default `3.0`)
|
||||
* `radius` :: float (default `0.3`)
|
||||
* `smoothing` :: float (default `0.01`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// inverting blurry circle
|
||||
shape(100,0.01,1).invert(({time})=>Math.sin(time)*2).out(o0)
|
||||
|
||||
// a... rainbow ball?
|
||||
shape(5,0.5,0.1).repeat(19,19)
|
||||
.mult(osc(10,1,2))
|
||||
.rotate( ({time}) => time%360 )
|
||||
.scrollX(1,-0.25)
|
||||
.mult(shape(15,0.3,0.01)
|
||||
.rotate( ({time}) => time%360 )
|
||||
.scrollX(1,-0.25))
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### solid
|
||||
|
||||
`solid( r, g, b, a )`
|
||||
|
||||
* `r` :: float (default `0.0`)
|
||||
* `g` :: float (default `0.0`)
|
||||
* `b` :: float (default `0.0`)
|
||||
* `a` :: float (default `1.0`)
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// cycling through red, green and blue
|
||||
solid([1,0,0],[0,1,0],[0,0,1],1).out(o0)
|
||||
```
|
||||
|
||||
### src
|
||||
|
||||
`src( input )`
|
||||
|
||||
* `input` :: input (examples: `o0`, `s1`)
|
||||
|
||||
See `hydra-examples` repository
|
||||
|
||||
### voronoi
|
||||
|
||||
`voronoi( scale, speed, blending )`
|
||||
|
||||
* `scale` :: float (default `5`)
|
||||
* `speed` :: float (default `0.3`)
|
||||
* `blending` :: float (default `0.3`)
|
||||
|
||||
Generate [voronoi shapes](https://en.wikipedia.org/wiki/Voronoi_diagram).
|
||||
|
||||
#### Example
|
||||
|
||||
```javascript
|
||||
// default
|
||||
voronoi(5,0.3,0.3).out(o0)
|
||||
|
||||
// fireflies
|
||||
voronoi(25,2,10).color(1,1,0).brightness(0.15).out(o0)
|
||||
```
|
||||
@@ -1,29 +0,0 @@
|
||||
## Parameter sequences
|
||||
|
||||
- [Lists as parameter sequences](#lists-as-parameter-sequences)
|
||||
- [Functions on parameter sequences](#functions-on-parameter-sequences)
|
||||
- [fast](#fast)
|
||||
|
||||
### Lists as parameter sequences
|
||||
|
||||
```
|
||||
osc(
|
||||
[80, 100, 200, 50], 1 )
|
||||
)
|
||||
.out(o0)
|
||||
```
|
||||
|
||||
### Functions on parameter sequences
|
||||
|
||||
#### fast
|
||||
|
||||
`fast ( amount) `
|
||||
|
||||
* `amount` :: float (default `x`)
|
||||
|
||||
```
|
||||
osc(
|
||||
[80, 100, 200, 50].fast(0.2), 1 )
|
||||
)
|
||||
.out(o0)
|
||||
```
|
||||
56
docs/midi.md
56
docs/midi.md
@@ -1,56 +0,0 @@
|
||||
### Web MIDI
|
||||
|
||||
#### Experimental!
|
||||
|
||||
Hydra can be used with [Web MIDI](https://webaudio.github.io/web-midi-api/) for an extra layer of control to your visuals. At this time this requires some running of code on the
|
||||
browser console (Press F12 in Chrome to access). This page only considers MIDI Continuous Controllers (CC) but other types of data may be accessible.
|
||||
|
||||
This is a generic script that doesn't care what Midi Channel you're broadcasting on and maps a normalized value 0.0-1.0 into an array named cc.
|
||||
|
||||
### Console Script
|
||||
This portion should be ran in the console & will register Web MIDI & map the incoming CC data to a set of parameters. For simplicity, these
|
||||
parameters are named to match the CC number. The CC values are normally in a range from 0-127, but we've also normalized them to be in a range of 0.0-1.0.
|
||||
|
||||
```
|
||||
// register WebMIDI
|
||||
navigator.requestMIDIAccess()
|
||||
.then(onMIDISuccess, onMIDIFailure);
|
||||
|
||||
function onMIDISuccess(midiAccess) {
|
||||
console.log(midiAccess);
|
||||
var inputs = midiAccess.inputs;
|
||||
var outputs = midiAccess.outputs;
|
||||
for (var input of midiAccess.inputs.values()){
|
||||
input.onmidimessage = getMIDIMessage;
|
||||
}
|
||||
}
|
||||
|
||||
function onMIDIFailure() {
|
||||
console.log('Could not access your MIDI devices.');
|
||||
}
|
||||
|
||||
//create an array to hold our cc values and init to a normalized value
|
||||
var cc=Array(128).fill(0.5)
|
||||
|
||||
getMIDIMessage = function(midiMessage) {
|
||||
var arr = midiMessage.data
|
||||
var index = arr[1]
|
||||
//console.log('Midi received on cc#' + index + ' value:' + arr[2]) // uncomment to monitor incoming Midi
|
||||
var val = (arr[2]+1)/128.0 // normalize CC values to 0.0 - 1.0
|
||||
cc[index]=val
|
||||
}
|
||||
```
|
||||
|
||||
### Hydra script
|
||||
Now that these controls have been assigned to the cc[] array, we can start using them in Hydra. As we've normalized the values 0-1 we can use
|
||||
as-is with most functions or quickly remap them with various math.
|
||||
```
|
||||
// example midi mappings - Korg NanoKontrol2 CCs
|
||||
|
||||
// color controls with first three knobs
|
||||
noise(4).color( ()=>cc[16], ()=>cc[17], ()=>cc[18] ).out()
|
||||
|
||||
// rotate & scale with first two faders
|
||||
osc(10,0.2,0.5).rotate( ()=>(cc[0]*6.28)-3.14 ).scale( ()=>(cc[1]) ).out()
|
||||
|
||||
```
|
||||
Reference in New Issue
Block a user