# Functions
- [Categories of functions](#categories)
- [Complete contents of functions](#contents)
## Categories
- [Audio](#audio)
- [Color](#color)
- [Geometry](#geometry)
- [Global variables](#global-variables)
- [Modulators](#modulators)
- [Operators](#operators)
- [Sources](#sources)
- [Parameter sequences](#parameter-sequences)
## Contents
- [Audio](#audio)
- [hide](#hide)
- [setBins](#setbins)
- [setCutoff](#setcutoff)
- [setScale](#setScale)
- [setSmooth](#setSmooth)
- [show](#show)
- [Color](#color)
- [contrast](#contrast)
- [color `vec4`](#color-vec4)
- [colorama](#colorama)
- [invert](#invert)
- [luma](#luma)
- [thresh](#thresh)
- [Geometry](#geometry)
- [kaleid](#kaleid)
- [pixelate](#pixelate)
- [rotate](#rotate)
- [scale](#scale)
- [scrollX](#scrollX)
- [scrollY](#scrollY)
- [Global variables](#global-variables)
- [mouse](#mouse)
- [time](#time)
- [Modulators](#modulators)
- [Operators](#operators)
- [Sources](#sources)
- [Parameter sequences](#parameter-sequences)
---
## Audio
Functions for manipulating audio signals.
- [hide](#hide)
- [setBins](#setbins)
- [setCutoff](#setcutoff)
- [setScale](#setScale)
- [setSmooth](#setSmooth)
- [show](#show)
### hide
`.hide()`
### setBins
`.setBins( bins )`
* `bins` :: integer (default `x`)
### setCutoff
`.setCutoff( frequency )`
* `frequency` :: float (default `x`)
### setScale
`.setScale( amount )`
* `amount` :: float (default `x`)
### setSmooth
`.setSmooth( amount )`
* `amount` :: float (default `x`)
### show
`.show()`
---
## Color
Functions for manipulating color.
- [contrast](#contrast)
- [color `vec4`](#color-vec4)
- [colorama](#colorama)
- [invert](#invert)
- [luma](#luma)
- [thresh](#thresh)
### contrast
`.contrast( amount )`
* `amount` :: float (default `1.6`)
Larger `amount` value makes higher contrast.
### color `vec4`
`.color( r, g, b )`
* `r` :: float
* `g` :: float
* `b` :: float
Colorize texture.
### colorama
`.colorama( amount )`
* `amount` :: float (default `0.005`)
Shift HSV values.
### invert
`.invert( amount )`
* `amount` :: float (default `1.0`)
Invert color.
### luma
`.luma( threshold, tolerance )`
* `threshold` :: float (default `0.5`)
* `tolerance` :: float (default `0.1`)
### thresh
`.thresh( threshold, tolerance )`
* `threshold` :: float (default `0.5`)
* `tolerance` :: float (default `0.04`)
---
## Geometry
Functions for manipulating geometry.
- [kaleid](#kaleid)
- [pixelate](#pixelate)
- [rotate](#rotate)
- [scale](#scale)
- [scrollX](#scrollX)
- [scrollY](#scrollY)
### kaleid
`.kaleid( nSides )`
* `nSides` :: float (default `4.0`)
Kaleidoscope effect with `nSides` repetition.
### pixelate
`.pixelate( x, y )`
* `pixelX` :: float (default `20.0`)
* `pixelY` :: float (default `20.0`)
Pixelate texture with `pixelX` segments and `pixelY` segments.
### rotate
`.rotate( angle, speed )`
* `angle` :: float (default `10.0`)
* `speed` :: float (default `0.0`)
Rotate texture.
### scale
`.scale( size, xMult, yMult )`
* `size` :: float (default `x`)
* `xMult` :: float (default `1.0`)
* `yMult` :: float (default `1.0`)
Scale texture.
### scrollX
`.scrollX( scrollX, speed )`
* `scrollX` :: float (default `0.5`)
* `speed` :: float (default `0.0`)
### scrollY
`.scrollY( scrollY, speed )`
* `scrollY` :: float (default `0.5`)
* `speed` :: float (default `0.0`)
---
## Global variables
Useful variables that are defined globally, and can be used within functions as a parameter.
- [mouse](#mouse)
- [time](#time)
### mouse
`mouse`
* `.x` :: x position of mouse
* `.y` :: y position of mouse
#### Example
Control the oscillator frequency with the mouse position:
```javascript
osc(() => mouse.x).out(o0)
```
### time
`time`
* `time` :: the current time
#### Example
Control the oscillator using a sine wave based on the current time:
```javascript
osc( ({time}) => Math.sin(time) )
.out(o0)
```
---
## Modulators
Functions for describing modulations of sources.
- [modulate](#modulate)
- [modulateHue](#modulateHue)
- [modulateKaleid](#modulateKaleid)
- [modulatePixelate](#modulatePixelate)
- [modulateRotate](#modulateRotate)
- [modulateScale](#modulateScale)
- [modulateScrollX](#modulateScrollX)
- [modulateScrollY](#modulateScrollY)
### modulate
`.modulate( texture, amount )`
* `texture`
* `color` :: `vec4`, see [color `vec4`](#color-vec4)
* `src` :: see [Sources](#sources)
* `shape` :: see [Sources](#sources)
* `amount` :: float (default `0.1`)
Modulate texture. More about modulation at:
### modulateHue
`.modulateHue( `color`, `amount` )`
* texture
* color :: vec4
* src
* shape
* amount :: float (default 1.0)
Changes coordinates based on hue of second input. Based on:
### modulateKaleid
`.modulateKaleid( `nSides` )`
* texture
* color :: vec4
* src
* shape
* nSides :: float (default 4.0)
### modulatePixelate
`.modulatePixelate( `multiple`, `offset` )`
* texture
* color :: vec4
* src
* shape
* multiple :: float (default 10.0)
* offset :: float (default 3.0)
### modulateRotate
`.modulateRotate( `multiple`, `offset` )`
* texture
* color :: vec4
* src
* shape
* multiple :: float (default 1.0)
* offset :: float (default 0.0)
### modulateScale
`.modulateScale( `multiple`, `offset` )`
* texture
* color :: vec4
* src
* shape
* multiple :: float (default 1.0)
* offset :: float (default 1.0)
### modulateScrollX
`.modulateScrollX( `multiple`, `scrollX`, `speed` )`
* texture
* color :: vec4
* src
* shape
* scrollX :: float (default 0.5)
* speed :: float (default 0.0)
### modulateScrollY
`.modulateScrollY( `multiple`, `scrollY`, `speed` )`
* texture
* color :: vec4
* src
* shape
* scrollY :: float (default 0.5)
* speed :: float (default 0.0)
---