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start to average module (#249)
* start to average module * completed average module * added average module, version bump
This commit is contained in:
86
src/modules/Average/Module.js
Executable file
86
src/modules/Average/Module.js
Executable file
@@ -0,0 +1,86 @@
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/*
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* Average all pixel colors
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*/
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module.exports = function Average(options, UI){
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options = options || {};
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options.blur = options.blur || 2
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//Tell the UI that a step has been set up
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UI.onSetup(options.step);
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var output;
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options.step.metadata = options.step.metadata || {};
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function draw(input,callback,progressObj){
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progressObj.stop(true);
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progressObj.overrideFlag = true;
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// Tell the UI that a step is being drawn
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UI.onDraw(options.step);
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var step = this;
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function changePixel(r, g, b, a){
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return [r,g,b,a]
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}
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// do the averaging
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function extraManipulation(pixels){
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var sum = [0,0,0,0];
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for (var i = 0; i < pixels.data.length; i += 4) {
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sum[0] += pixels.data[i + 0];
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sum[1] += pixels.data[i + 1];
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sum[2] += pixels.data[i + 2];
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sum[3] += pixels.data[i + 3];
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}
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sum[0] = parseInt(sum[0] / (pixels.data.length / 4));
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sum[1] = parseInt(sum[1] / (pixels.data.length / 4));
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sum[2] = parseInt(sum[2] / (pixels.data.length / 4));
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sum[3] = parseInt(sum[3] / (pixels.data.length / 4));
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for (var i = 0; i < pixels.data.length; i += 4) {
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pixels.data[i + 0] = sum[0];
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pixels.data[i + 1] = sum[1];
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pixels.data[i + 2] = sum[2];
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pixels.data[i + 3] = sum[3];
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}
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// report back and store average in metadata:
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options.step.metadata.averages = sum;
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console.log("average: ", sum);
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return pixels;
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}
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function output(image, datauri, mimetype){
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// This output is accessible by Image Sequencer
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step.output = {
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src: datauri,
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format: mimetype
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};
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// This output is accessible by UI
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options.step.output = datauri;
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// Tell UI that step has been drawn.
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UI.onComplete(options.step);
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}
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return require('../_nomodule/PixelManipulation.js')(input, {
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output: output,
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changePixel: changePixel,
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extraManipulation: extraManipulation,
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format: input.format,
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image: options.image,
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callback: callback
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});
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}
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return {
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options: options,
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draw: draw,
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output: output,
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UI: UI
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}
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}
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