[GCI] Experimental GIF Manipulation (#1404)

* wasmSuccess

* modules use wasmSuccess

* modules use wasmSuccess

* add the tooltip

* add GIF support

* fix imageDImensions function

* fix inputCoordinatesParser function

* show correct image dimensions

* show correct image dimensions

* don't allow save as PDF for GIFs

* fix QR module

* fix BlobAnalysis

* fix Blur

* fix Colorbar

* fix Crop

* fix crop defaults

* fix DrawRectangle

* fix EdgeDetect

* fix FlipImage

* fix Gradient

* fix Invert

* fix Overlay

* fix Resize

* fix Rotate

* fix TextOverlay

* fix parse input test

* make GIFs work in nodejs

* sample GIF test

* small change

* cleanup

* cleanup

* cleanup

* small fix

* small change

* handle errors

* proper error handling and fix tests

* cleanup

* try a fix

* try another fix

* fix module benchmarks

* try more fixes

* revert

* try fixing the tests

* fix overlay test

* add the gif tests

* remove unnecessary changes

* fix tests

* whoops

* add some docs

* inBrowser

* fix all module tests

Co-authored-by: Jeffrey Warren <jeff@unterbahn.com>
This commit is contained in:
Harsh Khandeparkar
2020-01-11 22:35:10 +05:30
committed by Jeffrey Warren
parent 61b2d75383
commit ea2069d7f6
50 changed files with 922 additions and 613 deletions

View File

@@ -1,59 +1,71 @@
const imagejs = require('imagejs'),
pixelSetter = require('../../util/pixelSetter'),
ndarray = require('ndarray');
/*
* Resize the image by given percentage value
*/
module.exports = function Resize(options, UI) {
var output;
let output;
function draw(input, callback, progressObj) {
var defaults = require('./../../util/getDefaults.js')(require('./info.json'));
const defaults = require('./../../util/getDefaults.js')(require('./info.json'));
options.resize = options.resize || defaults.resize;
progressObj.stop(true);
progressObj.overrideFlag = true;
var step = this;
var imagejs = require('imagejs');
function changePixel(r, g, b, a) {
return [r, g, b, a];
}
const step = this;
function extraManipulation(pixels) {
// value above 100% scales up, and below 100% scales down
var resize_value = parseInt(options.resize.slice(0, -1));
// Value above 100% scales up, and below 100% scales down
const resize_value = parseInt(options.resize.slice(0, -1));
var new_width,
new_height;
new_width = Math.round(pixels.shape[0] * (resize_value / 100));
new_height = Math.round(pixels.shape[1] * (resize_value / 100));
var bitmap = new imagejs.Bitmap({ width: pixels.shape[0], height: pixels.shape[1] });
bitmap._data.data = pixels.data;
if (resize_value == 100) return pixels;
var resized = bitmap.resize({
width: new_width, height: new_height,
const new_width = Math.round(pixels.shape[0] * (resize_value / 100)),
new_height = Math.round(pixels.shape[1] * (resize_value / 100));
const bitmap = new imagejs.Bitmap({ width: pixels.shape[0], height: pixels.shape[1] });
for (let x = 0; x < pixels.shape[0]; x++) {
for (let y = 0; y < pixels.shape[1]; y++) {
let r = pixels.get(x, y, 0),
g = pixels.get(x, y, 1),
b = pixels.get(x, y, 2),
a = pixels.get(x, y, 3);
bitmap.setPixel(x, y, r, g, b, a);
}
}
const resized = bitmap.resize({
width: new_width,
height: new_height,
algorithm: 'bicubicInterpolation'
});
pixels.data = resized._data.data;
pixels.shape = [new_width, new_height, 4];
pixels.stride[1] = 4 * new_width;
const newPix = new ndarray([], [new_width, new_height, 4]);
return pixels;
for (let x = 0; x < new_width; x++) {
for (let y = 0; y < new_height; y++) {
const {r, g, b, a} = resized.getPixel(x, y);
pixelSetter(x, y, [r, g, b, a], newPix);
}
}
return newPix;
}
function output(image, datauri, mimetype, wasmSuccess) {
step.output = { src: datauri, format: mimetype, wasmSuccess, useWasm: options.useWasm };
}
return require('../_nomodule/PixelManipulation.js')(input, {
output: output,
ui: options.step.ui,
changePixel: changePixel,
extraManipulation: extraManipulation,
format: input.format,
image: options.image,