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Dynamic fix as fun (#207)
getNeighborPixel(x, y) method for Dynamic module
This commit is contained in:
committed by
Jeffrey Warren
parent
0ceb36ffde
commit
fba80bb151
@@ -35,15 +35,30 @@ module.exports = function Dynamic(options,UI) {
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});
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});
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function changePixel(r, g, b, a) {
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function changePixel(r, g, b, a) {
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/* neighbourpixels can be calculated by
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this.getNeighbourPixel.fun(x,y) or this.getNeighborPixel.fun(x,y)
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*/
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var combined = (r + g + b) / 3.000;
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var combined = (r + g + b) / 3.000;
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return [
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return [
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options.red_function( r, g, b, a),
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options.red_function(r, g, b, a),
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options.green_function(r, g, b, a),
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options.green_function(r, g, b, a),
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options.blue_function( r, g, b, a),
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options.blue_function(r, g, b, a),
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options.alpha_function(r, g, b, a),
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options.alpha_function(r, g, b, a),
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];
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];
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}
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}
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/* Functions to get the neighbouring pixel by position (x,y) */
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function getNeighbourPixel(pixels,curX,curY,distX,distY){
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return [
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pixels.get(curX+distX,curY+distY,0)
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,pixels.get(curX+distX,curY+distY,1)
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,pixels.get(curX+distX,curY+distY,2)
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,pixels.get(curX+distX,curY+distY,3)
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]
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}
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function output(image,datauri,mimetype){
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function output(image,datauri,mimetype){
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// This output is accessible by Image Sequencer
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// This output is accessible by Image Sequencer
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@@ -59,6 +74,8 @@ module.exports = function Dynamic(options,UI) {
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return require('../_nomodule/PixelManipulation.js')(input, {
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return require('../_nomodule/PixelManipulation.js')(input, {
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output: output,
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output: output,
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changePixel: changePixel,
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changePixel: changePixel,
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getNeighbourPixel: getNeighbourPixel,
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getNeighborPixel: getNeighbourPixel,
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format: input.format,
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format: input.format,
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image: options.image,
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image: options.image,
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inBrowser: options.inBrowser,
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inBrowser: options.inBrowser,
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@@ -22,6 +22,12 @@ module.exports = function PixelManipulation(image, options) {
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return;
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return;
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}
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}
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if(options.getNeighbourPixel){
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options.getNeighbourPixel.fun = function (distX,distY) {
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return options.getNeighbourPixel(pixels,x,y,distX,distY);
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};
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}
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// iterate through pixels;
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// iterate through pixels;
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// this could possibly be more efficient; see
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// this could possibly be more efficient; see
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// https://github.com/p-v-o-s/infragram-js/blob/master/public/infragram.js#L173-L181
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// https://github.com/p-v-o-s/infragram-js/blob/master/public/infragram.js#L173-L181
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@@ -33,11 +39,11 @@ module.exports = function PixelManipulation(image, options) {
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for(var y = 0; y < pixels.shape[1]; y++) {
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for(var y = 0; y < pixels.shape[1]; y++) {
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var pixel = options.changePixel(
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var pixel = options.changePixel(
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pixels.get(x, y, 0),
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pixels.get(x, y, 0),
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pixels.get(x, y, 1),
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pixels.get(x, y, 1),
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pixels.get(x, y, 2),
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pixels.get(x, y, 2),
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pixels.get(x, y, 3)
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pixels.get(x, y, 3)
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);
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);
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pixels.set(x, y, 0, pixel[0]);
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pixels.set(x, y, 0, pixel[0]);
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pixels.set(x, y, 1, pixel[1]);
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pixels.set(x, y, 1, pixel[1]);
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@@ -50,7 +56,7 @@ module.exports = function PixelManipulation(image, options) {
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}
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}
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if(options.extraManipulation)
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if(options.extraManipulation)
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pixels = options.extraManipulation(pixels)
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pixels = options.extraManipulation(pixels)
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// there may be a more efficient means to encode an image object,
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// there may be a more efficient means to encode an image object,
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// but node modules and their documentation are essentially arcane on this point
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// but node modules and their documentation are essentially arcane on this point
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