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Dynamic fix as fun (#207)
getNeighborPixel(x, y) method for Dynamic module
This commit is contained in:
committed by
Jeffrey Warren
parent
0ceb36ffde
commit
fba80bb151
@@ -1,22 +1,22 @@
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module.exports = function Dynamic(options,UI) {
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options = options || {};
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options.title = "Dynamic";
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// Tell the UI that a step has been set up.
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UI.onSetup(options.step);
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var output;
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// This function is called on every draw.
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function draw(input,callback) {
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// Tell the UI that the step is being drawn
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UI.onDraw(options.step);
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var step = this;
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// start with monochrome, but if options.red, options.green, and options.blue are set, accept them too
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options.monochrome = options.monochrome || "(R+G+B)/3";
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function generator(expression) {
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var func = 'f = function (r, g, b, a) { var R = r, G = g, B = b, A = a;'
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func = func + 'return ';
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@@ -25,48 +25,65 @@ module.exports = function Dynamic(options,UI) {
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eval(func);
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return f;
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}
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var channels = ['red', 'green', 'blue', 'alpha'];
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channels.forEach(function(channel) {
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if (options.hasOwnProperty(channel)) options[channel + '_function'] = generator(options[channel]);
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else if (channel === 'alpha') options['alpha_function'] = function() { return 255; }
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else options[channel + '_function'] = generator(options.monochrome);
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});
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function changePixel(r, g, b, a) {
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/* neighbourpixels can be calculated by
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this.getNeighbourPixel.fun(x,y) or this.getNeighborPixel.fun(x,y)
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*/
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var combined = (r + g + b) / 3.000;
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return [
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options.red_function( r, g, b, a),
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options.red_function(r, g, b, a),
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options.green_function(r, g, b, a),
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options.blue_function( r, g, b, a),
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options.blue_function(r, g, b, a),
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options.alpha_function(r, g, b, a),
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];
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}
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/* Functions to get the neighbouring pixel by position (x,y) */
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function getNeighbourPixel(pixels,curX,curY,distX,distY){
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return [
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pixels.get(curX+distX,curY+distY,0)
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,pixels.get(curX+distX,curY+distY,1)
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,pixels.get(curX+distX,curY+distY,2)
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,pixels.get(curX+distX,curY+distY,3)
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]
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}
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function output(image,datauri,mimetype){
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// This output is accessible by Image Sequencer
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step.output = { src: datauri, format: mimetype };
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// This output is accessible by the UI
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options.step.output = datauri;
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// Tell the UI that the draw is complete
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UI.onComplete(options.step);
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}
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return require('../_nomodule/PixelManipulation.js')(input, {
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output: output,
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changePixel: changePixel,
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getNeighbourPixel: getNeighbourPixel,
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getNeighborPixel: getNeighbourPixel,
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format: input.format,
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image: options.image,
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inBrowser: options.inBrowser,
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callback: callback
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});
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}
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return {
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options: options,
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draw: draw,
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@@ -21,6 +21,12 @@ module.exports = function PixelManipulation(image, options) {
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console.log('Bad image path');
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return;
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}
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if(options.getNeighbourPixel){
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options.getNeighbourPixel.fun = function (distX,distY) {
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return options.getNeighbourPixel(pixels,x,y,distX,distY);
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};
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}
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// iterate through pixels;
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// this could possibly be more efficient; see
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@@ -31,13 +37,13 @@ module.exports = function PixelManipulation(image, options) {
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for(var x = 0; x < pixels.shape[0]; x++) {
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for(var y = 0; y < pixels.shape[1]; y++) {
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var pixel = options.changePixel(
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pixels.get(x, y, 0),
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pixels.get(x, y, 1),
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pixels.get(x, y, 2),
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pixels.get(x, y, 3)
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);
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pixels.get(x, y, 0),
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pixels.get(x, y, 1),
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pixels.get(x, y, 2),
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pixels.get(x, y, 3)
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);
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pixels.set(x, y, 0, pixel[0]);
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pixels.set(x, y, 1, pixel[1]);
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@@ -48,9 +54,9 @@ module.exports = function PixelManipulation(image, options) {
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pace.op()
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}
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}
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if(options.extraManipulation)
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pixels = options.extraManipulation(pixels)
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pixels = options.extraManipulation(pixels)
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// there may be a more efficient means to encode an image object,
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// but node modules and their documentation are essentially arcane on this point
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