mirror of
https://github.com/publiclab/image-sequencer.git
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231 lines
6.2 KiB
JavaScript
231 lines
6.2 KiB
JavaScript
/*
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* Resolves Fisheye Effect
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*/
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module.exports = function DoNothing(options, UI) {
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var defaults = require('./../../util/getDefaults.js')(require('./info.json'));
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var output;
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var fx = require('glfx');
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var dataURItoBlob = function dataURItoBlob(dataURI) {
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// convert base64/URLEncoded data component to raw binary data held in a string
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var byteString;
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if (dataURI.split(',')[0].indexOf('base64') >= 0)
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byteString = atob(dataURI.split(',')[1]);
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else
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byteString = unescape(dataURI.split(',')[1]);
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// separate out the mime component
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var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];
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// write the bytes of the string to a typed array
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var ia = new Uint8Array(byteString.length);
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for (var i = 0; i < byteString.length; i++) {
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ia[i] = byteString.charCodeAt(i);
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}
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return new Blob([ia], { type: mimeString });
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};
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var canvasToBlobUrl = function canvasToBlobUrl(canvas) {
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var blob = dataURItoBlob(canvas.toDataURL('image/png'));
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return window.URL.createObjectURL(blob);
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};
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var warpWebGl = function warpWebGl(id, matrix1, matrix2, download) {
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// try to create a WebGL canvas (will fail if WebGL isn't supported)
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try {
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var canvas = fx.canvas(1500, 1500);
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} catch (e) {
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alert(e);
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return;
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}
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// convert the image to a texture
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var imageEl = document.getElementById(id);
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var image = new Image();
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image.onload = function() {
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var texture = canvas.texture(image);
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// var bbox1 = {
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// nw: {
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// x: matrix1[0],
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// y: matrix1[1]
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// },
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// ne: {
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// x: matrix1[2],
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// y: matrix1[3]
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// },
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// se: {
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// x: matrix1[4],
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// y: matrix1[5]
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// },
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// sw: {
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// x: matrix1[6],
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// y: matrix1[7]
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// }
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// },
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// bbox2 = {
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// nw: {
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// x: matrix2[0],
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// y: matrix2[1]
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// },
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// ne: {
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// x: matrix2[2],
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// y: matrix2[3]
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// },
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// se: {
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// x: matrix2[4],
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// y: matrix2[5]
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// },
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// sw: {
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// x: matrix2[6],
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// y: matrix2[7]
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// }
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// };
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var matrix1Xs = [],
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matrix1Ys = [];
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for (let i = 0; i < matrix1.length; i += 2) {
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matrix1Xs.push(matrix1[i]);
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}
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for (let i = 1; i < matrix1.length; i += 2) {
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matrix1Ys.push(matrix1[i]);
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}
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var matrix1northmost = Math.min.apply(null, matrix1Ys);
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matrix1southmost = Math.max.apply(null, matrix1Ys);
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matrix1westmost = Math.min.apply(null, matrix1Xs);
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matrix1eastmost = Math.max.apply(null, matrix1Xs);
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var matrix2Xs = [],
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matrix2Ys = [];
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for (let i = 0; i < matrix2.length; i += 2) {
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matrix2Xs.push(matrix2[i]);
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}
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for (let i = 1; i < matrix2.length; i += 2) {
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matrix2Ys.push(matrix2[i]);
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}
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var matrix2northmost = Math.min.apply(null, matrix2Ys);
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matrix2southmost = Math.max.apply(null, matrix2Ys);
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matrix2westmost = Math.min.apply(null, matrix2Xs);
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matrix2eastmost = Math.max.apply(null, matrix2Xs);
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var offsetX = matrix2westmost - matrix1westmost;
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var offsetY = matrix2northmost - matrix1northmost;
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canvas.draw(texture,
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image.width, // * ratio,
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image.height// * ratio
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);
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var ratioY = (matrix2southmost - matrix2northmost)
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/ (matrix1southmost - matrix1northmost);
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var ratioX = (matrix2eastmost - matrix2westmost)
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/ (matrix1eastmost - matrix1westmost);
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var ratio = Math.max(ratioX, ratioY);
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// stretch output matrix x to fix:
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for (var i = 0; i < matrix2.length; i += 2) {
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matrix2[i] -= offsetX;
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matrix2[i] /= ratio;
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}
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// stretch output matrix y to fix:
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for (let i = 1; i < matrix2.length; i += 2) {
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matrix2[i] -= offsetY;
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matrix2[i] /= ratio;
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}
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canvas.perspective(matrix1, matrix2).update();
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// replace the image with the canvas
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// image.parentNode.insertBefore(canvas, image);
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// image.parentNode.removeChild(image);
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var burl = canvasToBlobUrl(canvas);
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if (download) {
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window.open(burl);
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} else { // replace the image
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// keep non-blob version in case we have to fall back:
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// image.src = canvas.toDataURL('image/png');
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// window.location = canvas.toDataURL('image/png');
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imageEl.src = burl;
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}
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};
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image.src = imageEl.src;
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};
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function draw(input, callback) {
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var step = this;
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options.nw = options.nw || defaults.nw;
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options.ne = options.ne || defaults.ne;
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options.se = options.se || defaults.se;
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options.sw = options.sw || defaults.sw;
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var parseDistortCoordinates = require('../../util/parseDistortCoordinates.js');
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var cornerCoordinates = parseDistortCoordinates(options);
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if (!options.inBrowser) {
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// this.output = input;
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// callback();
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require('../_nomodule/gl-context')(input, callback, step, options);
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}
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else {
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var image = document.createElement('img');
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image.onload = () => {
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warpWebGl(
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'img',
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[0, 0, image.naturalWidth, 0, image.naturalWidth, image.naturalHeight, 0, image.naturalHeight], // matrix 1 (before) corner coordinates, NW, NE, SE, SW
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// [0, 100, 1023, -50, 1223, 867, 100, 767] // matrix 2 (after) corner coordinates
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cornerCoordinates
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);
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image.onload = () => {
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var canvas = document.createElement('canvas');
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canvas.width = image.naturalWidth; // or 'width' if you want a special/scaled size
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canvas.height = image.naturalHeight; // or 'height' if you want a special/scaled size
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canvas.getContext('2d').drawImage(image, 0, 0);
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step.output = { src: canvas.toDataURL('image/png'), format: 'png' };
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image.remove();
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callback();
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};
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};
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image.src = input.src;
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image.id = 'img';
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document.body.appendChild(image);
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}
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}
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return {
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options: options,
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draw: draw,
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output: output,
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UI: UI
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};
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};
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