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68 lines
1.4 KiB
JavaScript
68 lines
1.4 KiB
JavaScript
/*
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* Saturate an image with a value from 0 to 1
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*/
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module.exports = function Saturation(options,UI) {
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options = options || {};
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// Tell UI that a step has been set up
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UI.onSetup(options.step);
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var output;
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function draw(input,callback,progressObj) {
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progressObj.stop(true);
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progressObj.overrideFlag = true;
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// Tell UI that a step is being drawn
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UI.onDraw(options.step);
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var step = this;
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function changePixel(r, g, b, a) {
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var cR = 0.299;
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var cG = 0.587;
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var cB = 0.114;
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var p = Math.sqrt((cR * (r*r)) + (cG * (g*g)) + (cB * (g*g)));
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r = p+(r-p)*(options.saturation);
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g = p+(g-p)*(options.saturation);
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b = p+(b-p)*(options.saturation);
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return [Math.round(r), Math.round(g), Math.round(b), a];
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}
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function output(image,datauri,mimetype){
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// This output is accesible by Image Sequencer
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step.output = {src:datauri,format:mimetype};
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// This output is accessible by UI
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options.step.output = datauri;
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// Tell UI that step ahs been drawn
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UI.onComplete(options.step);
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}
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return require('../_nomodule/PixelManipulation.js')(input, {
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output: output,
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changePixel: changePixel,
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format: input.format,
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image: options.image,
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inBrowser: options.inBrowser,
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callback: callback
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});
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}
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return {
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options: options,
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//setup: setup, // optional
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draw: draw,
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output: output,
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UI: UI
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}
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}
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