Files
image-sequencer/src/modules/Saturation/Module.js
Jeffrey Warren 2abf0fae09 Code cleanup, re-organizing and tidying (#226)
* initial cleanup

* build

* additions and build
2018-04-29 12:16:11 -04:00

68 lines
1.4 KiB
JavaScript

/*
* Saturate an image with a value from 0 to 1
*/
module.exports = function Saturation(options,UI) {
options = options || {};
// Tell UI that a step has been set up
UI.onSetup(options.step);
var output;
function draw(input,callback,progressObj) {
progressObj.stop(true);
progressObj.overrideFlag = true;
// Tell UI that a step is being drawn
UI.onDraw(options.step);
var step = this;
function changePixel(r, g, b, a) {
var cR = 0.299;
var cG = 0.587;
var cB = 0.114;
var p = Math.sqrt((cR * (r*r)) + (cG * (g*g)) + (cB * (g*g)));
r = p+(r-p)*(options.saturation);
g = p+(g-p)*(options.saturation);
b = p+(b-p)*(options.saturation);
return [Math.round(r), Math.round(g), Math.round(b), a];
}
function output(image,datauri,mimetype){
// This output is accesible by Image Sequencer
step.output = {src:datauri,format:mimetype};
// This output is accessible by UI
options.step.output = datauri;
// Tell UI that step ahs been drawn
UI.onComplete(options.step);
}
return require('../_nomodule/PixelManipulation.js')(input, {
output: output,
changePixel: changePixel,
format: input.format,
image: options.image,
inBrowser: options.inBrowser,
callback: callback
});
}
return {
options: options,
//setup: setup, // optional
draw: draw,
output: output,
UI: UI
}
}