Files
image-sequencer/src/modules/Brightness/Module.js
Slytherin 30659d4656 Using wasm to accelerate PixelManipulation.js (#1093)
* Add wasm code

* First working model

* Add PixelManipulation web assembly code to browser and node

* Tests corrected for modules

* Corrected test script

* Add wasm bechmarks

* Update Readme

* Applies toggling functionality and refactored PixelManipulation code

* Added documentation and corrected wasm toggling

* change noise reduction module to use wasm code

* Corrected formatting  and removed extra comments

* Add default wasm option and made README changes

* Fixed negative test timings

* combined benchmarks file

* Update benchmark.js

* Removed copies of wasm file and corrected test format

* Update package.json

Co-Authored-By: Jeffrey Warren <jeff@unterbahn.com>

* Added wasm file and removed redundant code

* Removed earlier benchmarks

* move test/core/sequencer/benchmark.js to its own test command, not passing to tape-spec

* Solves memory leaks and blank lines

* Solves memory leaks and blank lines

* Added handler for node code

* Modify test script

* Modify test script

* Correct doc and removed pace fuctionality
2019-06-21 10:54:56 -04:00

60 lines
1.4 KiB
JavaScript

/*
* Changes the Image Brightness
*/
module.exports = function Brightness(options, UI) {
var defaults = require('./../../util/getDefaults.js')(require('./info.json'));
var output;
function draw(input, callback, progressObj) {
options.brightness = options.brightness || defaults.brightness;
progressObj.stop(true);
progressObj.overrideFlag = true;
/*
In this case progress is handled by changepixel internally otherwise progressObj
needs to be overriden and used
For eg. progressObj = new SomeProgressModule()
*/
var step = this, val = (options.brightness) / 100.0;
function changePixel(r, g, b, a) {
r = Math.min(val * r, 255);
g = Math.min(val * g, 255);
b = Math.min(val * b, 255);
return [r, g, b, a];
}
function output(image, datauri, mimetype) {
// This output is accessible by Image Sequencer
step.output = { src: datauri, format: mimetype };
}
return require('../_nomodule/PixelManipulation.js')(input, {
output: output,
ui: options.step.ui, //don't pass this in if you don't want your module to support progress bars
changePixel: changePixel,
format: input.format,
image: options.image,
inBrowser: options.inBrowser,
callback: callback,
useWasm:options.useWasm
});
}
return {
options: options,
draw: draw,
output: output,
UI: UI
};
};