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* Make progress bars on UI true Signed-off-by: tech4GT <varun.gupta1798@gmail.com> * update docs Signed-off-by: tech4GT <varun.gupta1798@gmail.com> * fix typo Signed-off-by: tech4GT <varun.gupta1798@gmail.com>
67 lines
2.1 KiB
JavaScript
67 lines
2.1 KiB
JavaScript
/*
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* Detect Edges in an Image
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*/
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module.exports = function edgeDetect(options, UI) {
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var defaults = require('./../../util/getDefaults.js')(require('./info.json'));
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options.blur = options.blur || defaults.blur;
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options.highThresholdRatio = options.highThresholdRatio || defaults.highThresholdRatio;
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options.lowThresholdRatio = options.lowThresholdRatio || defaults.lowThresholdRatio;
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options.hysteresis = options.hysteresis || defaults.hysteresis;
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var output;
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// The function which is called on every draw.
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function draw(input, callback, progressObj) {
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progressObj.stop(true);
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progressObj.overrideFlag = true;
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var step = this;
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// Blur the image
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const internalSequencer = ImageSequencer({ inBrowser: false, ui: false });
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return internalSequencer.loadImage(input.src, function() {
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internalSequencer.importJSON([{ 'name': 'blur', 'options': { blur: options.blur } }]);
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return internalSequencer.run(function onCallback(internalOutput) {
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require('get-pixels')(internalOutput, function(err, blurPixels) {
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if (err) {
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return;
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}
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// Extra Manipulation function used as an enveloper for applying gaussian blur and Convolution
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function changePixel(r, g, b, a) {
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return [(r + g + b) / 3, (r + g + b) / 3, (r + g + b) / 3, a];
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}
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function extraManipulation() {
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return require('./EdgeUtils')(blurPixels, options.highThresholdRatio, options.lowThresholdRatio, options.hysteresis);
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}
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function output(image, datauri, mimetype) {
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step.output = { src: datauri, format: mimetype };
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}
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return require('../_nomodule/PixelManipulation.js')(input, {
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output: output,
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ui: options.step.ui,
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changePixel: changePixel,
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extraManipulation: extraManipulation,
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format: input.format,
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image: options.image,
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inBrowser: options.inBrowser,
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callback: callback
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});
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});
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});
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});
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}
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return {
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options: options,
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draw: draw,
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output: output,
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UI: UI
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};
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};
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