Files
image-sequencer/src/modules/PixelManipulation.js

62 lines
1.6 KiB
JavaScript

/*
* General purpose per-pixel manipulation
* accepting a changePixel() method to remix a pixel's channels
*/
module.exports = function PixelManipulation(image, options) {
options = options || {};
options.changePixel = options.changePixel || function changePixel(r, g, b, a) {
return [r, g, b, a];
}
options.format = options.format || "jpg";
var getPixels = require("get-pixels"),
savePixels = require("save-pixels"),
base64 = require('base64-stream');
getPixels(image.src, function(err, pixels) {
if(err) {
console.log("Bad image path")
return
}
// iterate through pixels;
// this could possibly be more efficient; see
// https://github.com/p-v-o-s/infragram-js/blob/master/public/infragram.js#L173-L181
for(var x = 1; x < pixels.shape[0]; x++) {
for(var y = 1; y < pixels.shape[1]; y++) {
pixel = options.changePixel(
pixels.get(x, y, 0),
pixels.get(x, y, 1),
pixels.get(x, y, 2),
pixels.get(x, y, 3)
);
pixels.set(x, y, 0, pixel[0]);
pixels.set(x, y, 1, pixel[1]);
pixels.set(x, y, 2, pixel[2]);
pixels.set(x, y, 3, pixel[3]);
}
}
// there may be a more efficient means to encode an image object,
// but node modules and their documentation are essentially arcane on this point
var buffer = base64.encode();
savePixels(pixels, options.format)
.on('end', function() {
var img = new Image();
img.src = 'data:image/' + options.format + ';base64,' + buffer.read().toString();
if (options.onComplete) options.onComplete(img);
}).pipe(buffer);
});
}