diff --git a/MainWindow.cpp b/MainWindow.cpp index 42af841..d9c7f26 100644 --- a/MainWindow.cpp +++ b/MainWindow.cpp @@ -1860,25 +1860,25 @@ void MainWindow::createActions() // Perspectives // Main perspective (Source + destination) - mainViewAction = new QAction(tr("Main Perspective"), this); + mainViewAction = new QAction(tr("Main Layout"), this); mainViewAction->setCheckable(true); mainViewAction->setChecked(true); - mainViewAction->setShortcut(Qt::CTRL + Qt::ALT + Qt::Key_1); - mainViewAction->setToolTip(tr("Switch to the Main perspective.")); + mainViewAction->setShortcut(Qt::CTRL + Qt::Key_1); + mainViewAction->setToolTip(tr("Switch to the Main layout.")); connect(mainViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(0), SLOT(setVisible(bool))); connect(mainViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(1), SLOT(setVisible(bool))); // Source Only - sourceViewAction = new QAction(tr("Source Perspective"), this); + sourceViewAction = new QAction(tr("Source Layout"), this); sourceViewAction->setCheckable(true); - sourceViewAction->setShortcut(Qt::CTRL + Qt::ALT + Qt::Key_2); - sourceViewAction->setToolTip(tr("Switch to the Source perspective.")); + sourceViewAction->setShortcut(Qt::CTRL + Qt::Key_2); + sourceViewAction->setToolTip(tr("Switch to the Source layout.")); connect(sourceViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(0), SLOT(setVisible(bool))); connect(sourceViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(1), SLOT(setHidden(bool))); // Destination Only - destViewAction = new QAction(tr("Destination Perspective"), this); + destViewAction = new QAction(tr("Destination Layout"), this); destViewAction->setCheckable(true); - destViewAction->setShortcut(Qt::CTRL + Qt::ALT + Qt::Key_3); - destViewAction->setToolTip(tr("Switch to the Destination perspective.")); + destViewAction->setShortcut(Qt::CTRL + Qt::Key_3); + destViewAction->setToolTip(tr("Switch to the Destination layout.")); connect(destViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(0), SLOT(setHidden(bool))); connect(destViewAction, SIGNAL(triggered(bool)), canvasSplitter->widget(1), SLOT(setVisible(bool))); // Groups all actions