Allows individual selection of a vertex to be shown on screen.

This commit is contained in:
Tats
2014-10-23 13:40:01 +00:00
parent e232976849
commit 07e1b26436
10 changed files with 133 additions and 79 deletions
+42 -21
View File
@@ -25,7 +25,7 @@
MapperGLCanvas::MapperGLCanvas(MainWindow* mainWindow, QWidget* parent, const QGLWidget * shareWidget)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent, shareWidget),
_mainWindow(mainWindow),
_mousePressedToDragVertex(false),
_mousePressedOnVertex(false),
_activeVertex(NO_VERTEX),
_shapeGrabbed(false), // comment out?
_shapeFirstGrab(false), // comment out?
@@ -103,7 +103,11 @@ void MapperGLCanvas::mousePressEvent(QMouseEvent* event)
int i;
int dist;
int minDistance;
const QPointF& mousePos = event->posF();
bool mousePressedOnSomething = false;
_mousePressedPosition = event->pos();
// Note: we compare with the square value for fastest computation of the distance
minDistance = MM::VERTEX_SELECT_RADIUS * MM::VERTEX_SELECT_RADIUS;
@@ -116,31 +120,37 @@ void MapperGLCanvas::mousePressEvent(QMouseEvent* event)
// find the ID of the nearest vertex: (from the selected shape)
for (i = 0; i < shape->nVertices(); i++)
{
dist = distSq(mousePos, shape->getVertex(i)); // squared distance
dist = distSq(_mousePressedPosition, shape->getVertex(i)); // squared distance
if (dist < minDistance)
{
_activeVertex = i;
minDistance = dist;
_mousePressedToDragVertex = true;
_mousePressedOnVertex = true;
mousePressedOnSomething = true;
}
}
if (_mousePressedToDragVertex) {
return;
}
}
}
if (mousePressedOnSomething)
return;
// Select a shape with a click.
if (event->buttons() & Qt::LeftButton)
{
// Select a shape with a click
Shape* orig = getCurrentShape();
MappingManager manager = getMainWindow()->getMappingManager();
QVector<Mapping::ptr> mappings = manager.getVisibleMappings();
for (QVector<Mapping::ptr>::const_iterator it = mappings.end() - 1; it >= mappings.begin(); --it)
{
Shape *shape = getShapeFromMappingId((*it)->getId());
if (shape && shape->includesPoint(mousePos))
// Mouse pressed on a shape.
if (shape && shape->includesPoint(_mousePressedPosition))
{
mousePressedOnSomething = true;
// Deselect vertices.
deselectVertices();
// Change mapping.
if (shape != orig)
{
getMainWindow()->setCurrentMapping((*it)->getId());
@@ -148,31 +158,36 @@ void MapperGLCanvas::mousePressEvent(QMouseEvent* event)
break;
}
}
}
// Drag the currently selected shape
if (event->buttons() & Qt::LeftButton)
{
Shape* shape = getCurrentShape();
if (shape && shape->includesPoint(mousePos))
// Grab the shape.
if (orig && orig->includesPoint(_mousePressedPosition))
{
_shapeGrabbed = true;
_shapeFirstGrab = true;
}
}
if (mousePressedOnSomething)
return;
// Deactivate.
deselectAll();
}
void MapperGLCanvas::mouseReleaseEvent(QMouseEvent* event)
{
Q_UNUSED(event);
// std::cout << "Mouse Release event " << std::endl;
_mousePressedToDragVertex = false;
// // Click on vertex ==> select the vertex.
// if ((event->buttons() & Qt::LeftButton) && _mousePressedOnVertex)
// {
// }
_mousePressedOnVertex = false;
_shapeGrabbed = false;
}
void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
{
if (_mousePressedToDragVertex)
if (_mousePressedOnVertex)
{
// std::cout << "Move event " << std::endl;
Shape* shape = getCurrentShape();
@@ -200,7 +215,7 @@ void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
if (shape)
{
if (!_shapeFirstGrab)
{
{
shape->translate(event->x() - prevMousePosition.x(), event->y() - prevMousePosition.y());
update();
emit shapeChanged(getCurrentShape());
@@ -311,10 +326,16 @@ void MapperGLCanvas::glueVertex(Shape *orig, QPointF *p)
}
}
void MapperGLCanvas::deselectAll()
void MapperGLCanvas::deselectVertices()
{
_activeVertex = NO_VERTEX;
_mousePressedOnVertex = false;
}
void MapperGLCanvas::deselectAll()
{
deselectVertices();
_shapeGrabbed = false;
_shapeFirstGrab = false;
_mousePressedToDragVertex = false;
}