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Moved base read/write functions to Serializable class (to give functionality to MShape).
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@@ -0,0 +1,110 @@
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/*
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* Serializable.cpp
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*
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* (c) 2016 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Serializable.h"
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void Serializable::read(const QDomElement& obj)
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{
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QList<QString> attributeNames = _propertiesAttributes();
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// Fill up properties.
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int count = metaObject()->propertyCount();
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for (int i=0; i<count; ++i) {
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// Get property/tag.
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QMetaProperty property = metaObject()->property(i);
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// If property is writable, try to find it and rewrite it.
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if (property.isWritable())
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{
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// Name of property.
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const char* propertyName = property.name();
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// Always ignore objectName default property.
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if (QString(propertyName) == QString("objectName"))
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continue;
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// Check in attributes.
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else if (attributeNames.contains(propertyName))
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{
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if (obj.hasAttribute(propertyName))
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setProperty(propertyName, obj.attribute(propertyName));
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}
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// Check in children.
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else
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{
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// Find element.
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QDomElement propertyElem = obj.firstChildElement(propertyName);
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if (!propertyElem.isNull())
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{
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// Set property.
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setProperty(propertyName, propertyElem.text());
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}
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}
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}
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}
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}
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void Serializable::write(QDomElement& obj)
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{
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QList<QString> attributeNames = _propertiesAttributes();
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// Write up classname.
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obj.setAttribute("className", metaObject()->className());
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// Fill up properties.
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int count = metaObject()->propertyCount();
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for (int i=0; i<count; ++i) {
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// Get property/tag.
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QMetaProperty property = metaObject()->property(i);
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// Don't save unstored properties.
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if (!property.isStored(this))
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continue;
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// If property is writable, try to find it and rewrite it.
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if (property.isWritable() && property.isReadable())
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{
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// Name of property.
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const char* propertyName = property.name();
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qDebug() << "Read " << propertyName << " : " << property.read(this) << endl;
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QString propertyValue = property.read(this).toString();
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// Always ignore objectName default property.
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if (QString(propertyName) == QString("objectName"))
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continue;
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// Add to attributes.
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if (attributeNames.contains(propertyName))
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{
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obj.setAttribute(propertyName, propertyValue);
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}
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// Add to children.
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else
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{
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QDomElement propertyNode = obj.ownerDocument().createElement(propertyName);
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QDomText text = obj.ownerDocument().createTextNode(propertyValue);
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propertyNode.appendChild(text);
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obj.appendChild(propertyNode);
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}
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}
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}
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}
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