Removed dynamic cast type checking in Mapper and used subclasses of TextureMapper instead

This commit is contained in:
Tats
2013-12-16 00:50:31 -05:00
parent 6b864b64ed
commit 3f99dbdebf
3 changed files with 168 additions and 146 deletions
+110 -97
View File
@@ -22,30 +22,29 @@
TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: Mapper(mapping)
{
// Assign members pointers.
textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
outputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getShape());
Q_CHECK_PTR(outputShape);
inputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getInputShape());
Q_CHECK_PTR(inputShape);
// Create editor.
_propertyBrowser = new QtTreePropertyBrowser;
_variantManager = new QtVariantPropertyManager;
_variantFactory = new QtVariantEditorFactory;
_propertyBrowser->setFactoryForManager(_variantManager, _variantFactory);
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(mapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
_topItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Texture mapping"));
if (std::tr1::dynamic_pointer_cast<Mesh>(textureMapping->getShape()))
{
Mesh* mesh = (Mesh*)textureMapping->getShape().get();
_meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
_meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
_topItem->addSubProperty(_meshItem);
}
else
_meshItem = 0;
_propertyBrowser->setFactoryForManager(_variantManager, _variantFactory);
// Input shape.
_inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
@@ -76,23 +75,14 @@ void TextureMapper::setValue(QtProperty* property, const QVariant& value)
if (it != _propertyToVertex.end())
{
QPointF p = value.toPointF();
it->second.first->setVertex(it->second.second, Point(p.x(), p.y()));
//qDebug() << "Changing vertex: " << it->second.second << " to " << p.x() << "," << p.y() << endl;
Shape* shape = it->second.first;
int v = it->second.second;
if (shape->getVertex(v).toQPointF() != p)
{
shape->setVertex(v, Point(p));
emit valueChanged();
}
}
else if (property == _meshItem)
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
Mesh* outputMesh = static_cast<Mesh*>(textureMapping->getShape().get());
Mesh* inputMesh = static_cast<Mesh*>(textureMapping->getInputShape().get());
QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
outputMesh->resize(size.width(), size.height());
inputMesh->resize(size.width(), size.height());
}
emit valueChanged();
// qDebug() << "Property changed to " << property->propertyName() << " " << value.toPointF().x() << ", " << value.toPointF().y() << endl;
}
void TextureMapper::updateShape(Shape* shape)
@@ -123,19 +113,6 @@ QWidget* TextureMapper::getPropertiesEditor()
void TextureMapper::draw()
{
// FIXME: use typedefs, member of the class for type names that are too long to type:
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
std::tr1::shared_ptr<Shape> outputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getShape());
Q_CHECK_PTR(outputShape);
std::tr1::shared_ptr<Shape> inputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getInputShape());
Q_CHECK_PTR(inputShape);
// Only works for similar shapes.
Q_ASSERT( outputShape->nVertices() == outputShape->nVertices());
@@ -154,57 +131,9 @@ void TextureMapper::draw()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (std::tr1::dynamic_pointer_cast<Mesh>(outputShape))
{
std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
std::vector<std::vector<Quad> > outputQuads = outputMesh->getQuads2d();
std::vector<std::vector<Quad> > inputQuads = inputMesh->getQuads2d();
for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
{
for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
{
Quad& outputQuad = outputQuads[x][y];
Quad& inputQuad = inputQuads[x][y];
glBegin(GL_QUADS);
for (int i = 0; i < 4; i++)
{
Util::correctGlTexCoord(
(inputQuad.getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
(inputQuad.getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
glVertex2f(
outputQuad.getVertex(i).x,
outputQuad.getVertex(i).y
);
}
glEnd();
}
}
}
else
{
if (std::tr1::dynamic_pointer_cast<Quad>(outputShape))
glBegin(GL_QUADS);
else if (std::tr1::dynamic_pointer_cast<Triangle>(outputShape))
glBegin(GL_TRIANGLES);
else
// TODO: untested
glBegin(GL_POLYGON);
{
for (int i = 0; i < inputShape->nVertices(); i++)
{
Util::correctGlTexCoord(
(inputShape->getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
(inputShape->getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
glVertex2f(
outputShape->getVertex(i).x,
outputShape->getVertex(i).y
);
}
}
glEnd();
}
// Perform the actual mapping (done by subclasses).
_doDraw();
glDisable(GL_TEXTURE_2D);
}
@@ -232,7 +161,7 @@ void TextureMapper::_updateShapeProperty(QtProperty* shapeItem, Shape* shape)
for (int i=0; i<shape->nVertices(); i++)
{
// XXX mesh control points are not added to properties
if (dynamic_cast<Mesh*>(shape) == 0 && i < pointItems.size())
if (i < pointItems.size())
{
QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
Point p = shape->getVertex(i);
@@ -241,3 +170,87 @@ void TextureMapper::_updateShapeProperty(QtProperty* shapeItem, Shape* shape)
}
}
TriangleTextureMapper::TriangleTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: TextureMapper(mapping)
{
}
void TriangleTextureMapper::_doDraw()
{
glBegin(GL_TRIANGLES);
{
for (int i = 0; i < inputShape->nVertices(); i++)
{
Util::correctGlTexCoord(
(inputShape->getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
(inputShape->getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
glVertex2f(
outputShape->getVertex(i).x,
outputShape->getVertex(i).y
);
}
}
glEnd();
}
MeshTextureMapper::MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: TextureMapper(mapping)
{
// Add mesh sub property.
Mesh* mesh = (Mesh*)textureMapping->getShape().get();
_meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
_meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
_topItem->insertSubProperty(_meshItem, 0); // insert at the beginning
}
void MeshTextureMapper::setValue(QtProperty* property, const QVariant& value)
{
if (property == _meshItem)
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
Mesh* outputMesh = static_cast<Mesh*>(textureMapping->getShape().get());
Mesh* inputMesh = static_cast<Mesh*>(textureMapping->getInputShape().get());
QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
if (outputMesh->nColumns() != size.width() || outputMesh->nRows() != size.height() ||
inputMesh->nColumns() != size.width() || inputMesh->nRows() != size.height())
{
outputMesh->resize(size.width(), size.height());
inputMesh->resize(size.width(), size.height());
emit valueChanged();
}
}
else
TextureMapper::setValue(property, value);
}
void MeshTextureMapper::_doDraw()
{
std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
std::vector<std::vector<Quad> > outputQuads = outputMesh->getQuads2d();
std::vector<std::vector<Quad> > inputQuads = inputMesh->getQuads2d();
for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
{
for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
{
Quad& outputQuad = outputQuads[x][y];
Quad& inputQuad = inputQuads[x][y];
glBegin(GL_QUADS);
for (int i = 0; i < 4; i++)
{
Util::correctGlTexCoord(
(inputQuad.getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
(inputQuad.getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
glVertex2f(
outputQuad.getVertex(i).x,
outputQuad.getVertex(i).y
);
}
glEnd();
}
}
}