mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-06-16 12:33:19 +02:00
Removed dynamic cast type checking in Mapper and used subclasses of TextureMapper instead
This commit is contained in:
+110
-97
@@ -22,30 +22,29 @@
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TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
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: Mapper(mapping)
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{
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// Assign members pointers.
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textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
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Q_CHECK_PTR(textureMapping);
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texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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Q_CHECK_PTR(texture);
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outputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getShape());
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Q_CHECK_PTR(outputShape);
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inputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getInputShape());
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Q_CHECK_PTR(inputShape);
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// Create editor.
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_propertyBrowser = new QtTreePropertyBrowser;
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_variantManager = new QtVariantPropertyManager;
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_variantFactory = new QtVariantEditorFactory;
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_propertyBrowser->setFactoryForManager(_variantManager, _variantFactory);
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(mapping);
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Q_CHECK_PTR(textureMapping);
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std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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Q_CHECK_PTR(texture);
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_topItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
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QObject::tr("Texture mapping"));
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if (std::tr1::dynamic_pointer_cast<Mesh>(textureMapping->getShape()))
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{
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Mesh* mesh = (Mesh*)textureMapping->getShape().get();
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_meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
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_meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
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_topItem->addSubProperty(_meshItem);
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}
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else
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_meshItem = 0;
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_propertyBrowser->setFactoryForManager(_variantManager, _variantFactory);
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// Input shape.
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_inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
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@@ -76,23 +75,14 @@ void TextureMapper::setValue(QtProperty* property, const QVariant& value)
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if (it != _propertyToVertex.end())
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{
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QPointF p = value.toPointF();
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it->second.first->setVertex(it->second.second, Point(p.x(), p.y()));
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//qDebug() << "Changing vertex: " << it->second.second << " to " << p.x() << "," << p.y() << endl;
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Shape* shape = it->second.first;
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int v = it->second.second;
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if (shape->getVertex(v).toQPointF() != p)
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{
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shape->setVertex(v, Point(p));
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emit valueChanged();
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}
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}
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else if (property == _meshItem)
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{
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
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Q_CHECK_PTR(textureMapping);
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Mesh* outputMesh = static_cast<Mesh*>(textureMapping->getShape().get());
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Mesh* inputMesh = static_cast<Mesh*>(textureMapping->getInputShape().get());
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QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
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outputMesh->resize(size.width(), size.height());
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inputMesh->resize(size.width(), size.height());
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}
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emit valueChanged();
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// qDebug() << "Property changed to " << property->propertyName() << " " << value.toPointF().x() << ", " << value.toPointF().y() << endl;
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}
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void TextureMapper::updateShape(Shape* shape)
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@@ -123,19 +113,6 @@ QWidget* TextureMapper::getPropertiesEditor()
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void TextureMapper::draw()
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{
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// FIXME: use typedefs, member of the class for type names that are too long to type:
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
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Q_CHECK_PTR(textureMapping);
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std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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Q_CHECK_PTR(texture);
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std::tr1::shared_ptr<Shape> outputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getShape());
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Q_CHECK_PTR(outputShape);
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std::tr1::shared_ptr<Shape> inputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getInputShape());
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Q_CHECK_PTR(inputShape);
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// Only works for similar shapes.
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Q_ASSERT( outputShape->nVertices() == outputShape->nVertices());
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@@ -154,57 +131,9 @@ void TextureMapper::draw()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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if (std::tr1::dynamic_pointer_cast<Mesh>(outputShape))
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{
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std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
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std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
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std::vector<std::vector<Quad> > outputQuads = outputMesh->getQuads2d();
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std::vector<std::vector<Quad> > inputQuads = inputMesh->getQuads2d();
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for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
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{
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for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
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{
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Quad& outputQuad = outputQuads[x][y];
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Quad& inputQuad = inputQuads[x][y];
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glBegin(GL_QUADS);
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for (int i = 0; i < 4; i++)
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{
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Util::correctGlTexCoord(
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(inputQuad.getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
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(inputQuad.getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
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glVertex2f(
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outputQuad.getVertex(i).x,
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outputQuad.getVertex(i).y
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);
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}
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glEnd();
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}
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}
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}
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else
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{
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if (std::tr1::dynamic_pointer_cast<Quad>(outputShape))
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glBegin(GL_QUADS);
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else if (std::tr1::dynamic_pointer_cast<Triangle>(outputShape))
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glBegin(GL_TRIANGLES);
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else
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// TODO: untested
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glBegin(GL_POLYGON);
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{
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for (int i = 0; i < inputShape->nVertices(); i++)
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{
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Util::correctGlTexCoord(
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(inputShape->getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
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(inputShape->getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
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glVertex2f(
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outputShape->getVertex(i).x,
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outputShape->getVertex(i).y
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);
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}
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}
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glEnd();
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}
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// Perform the actual mapping (done by subclasses).
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_doDraw();
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glDisable(GL_TEXTURE_2D);
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}
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@@ -232,7 +161,7 @@ void TextureMapper::_updateShapeProperty(QtProperty* shapeItem, Shape* shape)
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for (int i=0; i<shape->nVertices(); i++)
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{
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// XXX mesh control points are not added to properties
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if (dynamic_cast<Mesh*>(shape) == 0 && i < pointItems.size())
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if (i < pointItems.size())
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{
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QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
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Point p = shape->getVertex(i);
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@@ -241,3 +170,87 @@ void TextureMapper::_updateShapeProperty(QtProperty* shapeItem, Shape* shape)
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}
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}
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TriangleTextureMapper::TriangleTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
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: TextureMapper(mapping)
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{
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}
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void TriangleTextureMapper::_doDraw()
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{
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glBegin(GL_TRIANGLES);
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{
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for (int i = 0; i < inputShape->nVertices(); i++)
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{
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Util::correctGlTexCoord(
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(inputShape->getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
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(inputShape->getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
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glVertex2f(
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outputShape->getVertex(i).x,
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outputShape->getVertex(i).y
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);
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}
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}
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glEnd();
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}
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MeshTextureMapper::MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
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: TextureMapper(mapping)
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{
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// Add mesh sub property.
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Mesh* mesh = (Mesh*)textureMapping->getShape().get();
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_meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
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_meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
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_topItem->insertSubProperty(_meshItem, 0); // insert at the beginning
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}
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void MeshTextureMapper::setValue(QtProperty* property, const QVariant& value)
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{
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if (property == _meshItem)
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{
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
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Q_CHECK_PTR(textureMapping);
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Mesh* outputMesh = static_cast<Mesh*>(textureMapping->getShape().get());
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Mesh* inputMesh = static_cast<Mesh*>(textureMapping->getInputShape().get());
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QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
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if (outputMesh->nColumns() != size.width() || outputMesh->nRows() != size.height() ||
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inputMesh->nColumns() != size.width() || inputMesh->nRows() != size.height())
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{
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outputMesh->resize(size.width(), size.height());
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inputMesh->resize(size.width(), size.height());
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emit valueChanged();
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}
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}
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else
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TextureMapper::setValue(property, value);
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}
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void MeshTextureMapper::_doDraw()
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{
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std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
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std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
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std::vector<std::vector<Quad> > outputQuads = outputMesh->getQuads2d();
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std::vector<std::vector<Quad> > inputQuads = inputMesh->getQuads2d();
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for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
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{
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for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
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{
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Quad& outputQuad = outputQuads[x][y];
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Quad& inputQuad = inputQuads[x][y];
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glBegin(GL_QUADS);
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for (int i = 0; i < 4; i++)
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{
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Util::correctGlTexCoord(
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(inputQuad.getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
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(inputQuad.getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
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glVertex2f(
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outputQuad.getVertex(i).x,
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outputQuad.getVertex(i).y
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);
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}
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glEnd();
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}
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}
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}
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