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Fixed issue Adjust position of vertices using arrow keys not working on output display #77
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@@ -79,6 +79,9 @@ public:
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/// Returns the currently active (ie. selected) vertex, or NO_VERTEX if none is currently active.
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int getActiveVertexIndex() const { return _activeVertex; }
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/// Set the currently active vertex
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void setActiveVertexIndex(int activeVertex) { _activeVertex = activeVertex; }
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protected:
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void initializeGL();
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void resizeGL(int width, int height);
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