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Re-enable toggle of display controls.
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@@ -91,7 +91,7 @@ void OutputGLWindow::setFullScreen(bool fullscreen)
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emit fullScreenToggled(fullscreen);
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// Activate crosshair in fullscreen mode.
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// should be only drawn if the controls should be shown
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canvas->setDisplayCrosshair(fullscreen && this->canvas->displayControls());
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canvas->setDisplayCrosshair(fullscreen && canvas->getMainWindow()->displayControls());
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// NOTE: The showFullScreen() method does not work well under Ubuntu Linux. The code below fixes the issue.
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// Notice that there might be problems with the fullscreen in other OS / window managers. If so, please add
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