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https://github.com/mapmapteam/mapmap.git
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MapperGLCanvas: Add click and drag functionality
Pressing the left-mouse button close enough to a vertex makes that vertex the current / active one to operate on. If the button is not released, the vertex can be dragged on the canvas. If on the source canvas, updates on the destination canvas can be seen dynamically. The user needs to click within a specific distance around a vertex otherwise the click will have no effect in vertex selection. Distances of all vertices from the point clicked are calculated (manhattan distance, but other can be used) and the vertex with the smallest distance is declared as the new active one. An active vertex variable is also added in the Shape class. Both mouse and key events update the active vertex of a shape (tested only with quad so far). So the active vertex is no longer a static variable in the key event handler, but is common state shared by both mouse and key event handlers.
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+54
-5
@@ -20,7 +20,7 @@
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#include "MapperGLCanvas.h"
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MapperGLCanvas::MapperGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
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: QGLWidget(parent, shareWidget)
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: QGLWidget(parent, shareWidget), _mousepressed(false)
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{
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}
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@@ -93,10 +93,56 @@ void MapperGLCanvas::enterDraw()
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//// glLoadIdentity (); // FIXME? is this needed here?
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}
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void MapperGLCanvas::mousePressEvent(QMouseEvent* event)
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{
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int i, dist, maxdist, mindist;
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int xmouse = event->x();
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int ymouse = event->y();
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maxdist = mindist = 50;
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if (event->buttons() & Qt::LeftButton)
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{
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// std::cout << "Left Mouse key pressed" << std::endl;
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for (i = 0; i < 4; i++)
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{
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Quad& quad = getQuad();
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Point p = quad.getVertex(i);
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dist = abs(xmouse - p.x) + abs(ymouse - p.y);
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if (dist < maxdist && dist < mindist)
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{
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quad.setActiveVertex(i);
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mindist = dist;
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}
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}
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_mousepressed = true;
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}
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}
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void MapperGLCanvas::mouseReleaseEvent(QMouseEvent* event)
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{
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// std::cout << "Mouse Release event " << std::endl;
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_mousepressed = false;
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}
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void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
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{
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if (_mousepressed)
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{
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// std::cout << "Move event " << std::endl;
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Quad& quad = getQuad();
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Point p = quad.getVertex(quad.getActiveVertex());
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p.x = event->x();
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p.y = event->y();
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quad.setVertex(quad.getActiveVertex(), p);
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update();
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emit quadChanged();
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}
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}
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void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
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{
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std::cout << "Key pressed" << std::endl;
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static int current = 0;
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int xMove = 0;
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int yMove = 0;
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switch (event->key()) {
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@@ -107,7 +153,10 @@ void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
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emit quadSwitched();
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}
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else
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current = (current + 1) % 4;
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{
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Quad& quad = getQuad();
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quad.setActiveVertex((quad.getActiveVertex() + 1) % 4);
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}
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break;
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case Qt::Key_Up:
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yMove = -1;
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@@ -128,10 +177,10 @@ void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
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}
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Quad& quad = getQuad();
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Point p = quad.getVertex(current);
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Point p = quad.getVertex(quad.getActiveVertex());
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p.x += xMove;
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p.y += yMove;
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quad.setVertex(current, p);
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quad.setVertex(quad.getActiveVertex(), p);
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update();
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