Fixed bug: Adding and reducing rows/columns in meshes disordered the internal representation resulting in weird behavior when moving vertices.

This commit is contained in:
Tats
2015-07-30 19:32:41 -04:00
parent 9b6f49e9cc
commit a236cf1a22
+8 -2
View File
@@ -411,8 +411,11 @@ void Mesh::removeColumn(int columnId)
vertices = newVertices;
_vertices2d = newVertices2d;
// Increment number of columns.
// Decrement number of columns.
_nColumns--;
// Reorder.
_reorderVertices();
}
void Mesh::removeRow(int rowId)
@@ -468,8 +471,11 @@ void Mesh::removeRow(int rowId)
vertices = newVertices;
_vertices2d = newVertices2d;
// Increment number of columns.
// Decrement number of rows.
_nRows--;
// Reorder.
_reorderVertices();
}