From f5f8b36a1d0ba8df70409bc8578fe979e7c94c15 Mon Sep 17 00:00:00 2001 From: Tats Date: Sun, 8 Dec 2013 11:55:17 -0500 Subject: [PATCH] Small fix: was using mapping id instead of layer id in addLayerItem() call --- MainWindow.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/MainWindow.cpp b/MainWindow.cpp index 5fa9d93..e5d37e0 100644 --- a/MainWindow.cpp +++ b/MainWindow.cpp @@ -208,9 +208,9 @@ void MainWindow::addQuad() // Create texture mapping. Mapping::ptr mapping(new TextureMapping(paint, outputQuad, inputQuad)); - mappingManager->addLayer(mapping); + uint layerId = mappingManager->addLayer(mapping); - addLayerItem(mapping->getId()); + addLayerItem(layerId); } void MainWindow::addTriangle() @@ -230,9 +230,9 @@ void MainWindow::addTriangle() // Create texture mapping. Mapping::ptr mapping(new TextureMapping(paint, inputTriangle, outputTriangle)); - mappingManager->addLayer(mapping); + uint layerId = mappingManager->addLayer(mapping); - addLayerItem(mapping->getId()); + addLayerItem(layerId); } void MainWindow::about()