diff --git a/OutputGLCanvas.cpp b/OutputGLCanvas.cpp index e35e946..6bdb1a0 100644 --- a/OutputGLCanvas.cpp +++ b/OutputGLCanvas.cpp @@ -81,7 +81,7 @@ void OutputGLCanvas::drawForeground(QPainter *painter , const QRectF &rect) QRect mouseScreenGeometry = QApplication::desktop()->screen(mouseScreen)->geometry(); QPoint localCursorPos = globalCursorPos - mouseScreenGeometry.topLeft(); QPointF cursorPosition = mapToScene(localCursorPos); - qDebug() << "Cursor pos " << globalCursorPos << " " << cursorPosition << " " << localCursorPos << mouseScreen << endl; +// qDebug() << "Cursor pos " << globalCursorPos << " " << cursorPosition << " " << localCursorPos << mouseScreen << endl; if (rect.contains(cursorPosition) && getMainWindow()->getPreferredScreen() == mouseScreen) // qDebug() << "Cursor pos " << mapToScene(mapFromGlobal(QCursor::pos(QApplication::screens()[1]))); #else diff --git a/OutputGLWindow.cpp b/OutputGLWindow.cpp index 98efe5b..f78972f 100644 --- a/OutputGLWindow.cpp +++ b/OutputGLWindow.cpp @@ -82,7 +82,6 @@ void OutputGLWindow::setCanvasDisplayCrosshair(bool crosshair) { canvas->setDisplayCrosshair(crosshair); setCursor(crosshair || this->_isFullScreen ? Qt::BlankCursor : Qt::ArrowCursor); - qDebug() << "Crosshair " << crosshair; } void OutputGLWindow::setDisplayTestSignal(bool displayTestSignal)