14 Commits

Author SHA1 Message Date
Tats
d756106398 Fixed bug on Mac OSX: crosshair did not appear on the right spot with 2nd screen. 2016-05-11 17:23:40 +00:00
Tats
2bb758b4c6 Moved display of test signal into OutputGLCanvas where it belongs. 2016-03-26 18:13:06 -04:00
Tats
d82cd5152f Fixed: The position of the mappings from a loaded project is never right (closes #194). 2016-03-26 13:27:18 -04:00
Tats
0726edbfa1 Cleanup. 2016-03-26 13:21:40 -04:00
baydam
b375367811 Integrate all code inside a namespace 2016-03-16 18:05:47 +00:00
Tats
84ebb9d3ad Moved the zoom toolbar into a separate widget class, added them in the right spots and made them correctly interoperate with the canvases. 2016-03-06 01:22:34 -05:00
Tats
28261033c6 Removed DestinationGLCanvas and SourceGLCanvas which were not doing much: integrated them directly in MapperGLCanvas. 2016-03-06 00:43:01 -05:00
baydam
4e3ccf45d4 Add "zoom in/out/reset and fit to content" buttons 2016-01-13 20:38:43 +00:00
baydam
a4384faf78 Center the test signal #97 2015-12-29 10:34:52 +00:00
baydam
ae81c60ca0 Center the Test signal, fixed bug #155 and #97 2015-12-11 11:25:03 +00:00
baydam
59513455db Fixed a bug #153 and #140 related to crosshair 2015-12-03 13:09:01 +00:00
Tats
775cf739c6 - Moved the control of shapes outside of the scene items
- Introduced a specialized range of classes to deal with the drawing of controls
2015-07-14 13:24:36 -06:00
Tats
d4facecb90 Disable scrollbars in output window. 2015-07-13 17:07:14 -06:00
Tats
8f13597451 Created a special class for output gl canvas to prevent some events (like zooming) to happen. 2015-07-13 16:44:41 -06:00