baydam
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d01dd4d356
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Allow to finely choose on which display to output
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2016-04-22 17:00:55 +00:00 |
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Alexandre Quessy
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0ec61b193f
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Hide cursor when canvas controls are not shown
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2016-04-19 12:23:46 -04:00 |
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Tats
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61dcef5db1
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Automatically move output screen to secondary screen (untested).
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2016-03-26 19:47:05 -04:00 |
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Tats
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6d7d5c8b55
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Removed unused close event management.
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2016-03-26 19:41:26 -04:00 |
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Tats
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eca2e881d9
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Manage properly fullscreen in OutputGLWindow: it was possible to have the window without the fullscreen, which caused issues in some circumstances.
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2016-03-26 18:17:57 -04:00 |
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Tats
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fcf4c51193
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Moved crosshair check into OutputGLWindow.
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2016-03-26 18:15:18 -04:00 |
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Tats
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2bb758b4c6
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Moved display of test signal into OutputGLCanvas where it belongs.
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2016-03-26 18:13:06 -04:00 |
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baydam
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b375367811
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Integrate all code inside a namespace
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2016-03-16 18:05:47 +00:00 |
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Tats
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28261033c6
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Removed DestinationGLCanvas and SourceGLCanvas which were not doing much: integrated them directly in MapperGLCanvas.
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2016-03-06 00:43:01 -05:00 |
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baydam
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d889a6c616
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Output window is fullscreen only if a video projector is connected or not visible
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2016-02-05 18:17:47 +00:00 |
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Tats
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1847881b04
|
Major cleanup and documenting of classes.
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2015-12-02 21:29:46 -05:00 |
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Tats
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46d7523160
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Bug fix: upon quitting the output window prevented the app to actually quit.
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2015-07-17 14:36:33 -06:00 |
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Tats
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8f13597451
|
Created a special class for output gl canvas to prevent some events (like zooming) to happen.
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2015-07-13 16:44:41 -06:00 |
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Tats
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7e85ab493c
|
Merge branch 'spike-qgraphicsview-zoom-and-scroll' into spike-qgraphicsview-zoom-and-scroll-merge-develop
Conflicts:
DestinationGLCanvas.cpp
DestinationGLCanvas.h
MainWindow.cpp
MainWindow.h
MapperGLCanvas.cpp
MapperGLCanvas.h
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2015-07-06 20:38:51 -06:00 |
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Tats
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e22075d6ad
|
Base working integration of destination and output window (with crosshair working in fullscreen).
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2015-02-15 17:46:54 -05:00 |
|
baydam
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ed9cca4ded
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Definitively resolve the bug with ESC
|
2014-10-29 21:06:58 +00:00 |
|
Alexandre Quessy
|
afc84bb692
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Fix logic in setCursorVisible + make it visible if controls are
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2014-10-21 01:52:03 -04:00 |
|
Alexandre Quessy
|
af84795c78
|
Try to hide cursor in output window, when desired
|
2014-10-20 17:13:37 -04:00 |
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Tats
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df73b0b631
|
Fixed problem with full screen in Linux
|
2014-04-29 16:45:03 -04:00 |
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Tats
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5f9b7a6327
|
Added missing slots keyword
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2014-04-28 19:29:05 -04:00 |
|
Alexandre Quessy
|
26873722c9
|
towards a fullscreen output window
|
2014-04-26 20:06:29 +01:00 |
|
Tats
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695c351400
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Removed useless comment
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2014-04-10 17:39:48 -04:00 |
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Tats
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419834b0ee
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Removed MainWindow singleton, replacing it with much more appropriate member pointers in custom widgets
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2014-04-10 17:39:37 -04:00 |
|
Tats
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b313edc553
|
Manage close event (unchecks the menu item in main window)
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2014-03-15 23:55:29 -04:00 |
|
Tats
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14f35c640c
|
Synchronization of GL in destination and ouptut window
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2014-03-15 23:37:36 -04:00 |
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Tats
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81e519d366
|
Added an output GL window that reproduces the destination (refresh still not working).
Window can be toggled on/off.
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2014-03-15 23:01:37 -04:00 |
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