Tats
195c426991
Removed the Point class and replace all instances by QPointF.
2014-02-09 01:02:13 -05:00
Tats
e91fe5d862
Statesaving of color paints / mappings
2014-01-23 22:01:21 -05:00
Tats
9219cee81c
Add save/load of meshes
2014-01-11 23:02:52 -05:00
Tats
2fb214060b
Reading and writing of triangle mappings
2014-01-11 21:56:18 -05:00
Tats
dbab46565c
Use UID allocators for Paint and Mapping
2014-01-11 18:55:26 -05:00
Vasilis Liaskovitis
5852cde869
Shape: Convert Point to QObject / QPointF
...
Also add one Q_PROPERTY for each coordinate (x and y) of a Point. This will
enable the controller to set and get these properties.
Since QObjects cannot be copied, we also need to change the Shape class to have
a vector of pointers to Points, instead of actual Point structs.
2013-12-24 13:50:20 +02:00
Alexandre Quessy
8c2b7fddd6
Load: 50% done. Fix shortcuts.
2013-12-09 17:33:35 -05:00
Alexandre Quessy
597df8ad2b
add the mappings and paints tags
2013-12-09 16:13:31 -05:00
Alexandre Quessy
b0763be6a0
paint have ids
2013-12-09 16:06:01 -05:00
Alexandre Quessy
dce8f0b35d
Saves an XML file.
2013-12-09 15:20:33 -05:00