/*
* Polygon.cpp
*
* (c) 2016 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "Polygon.h"
MM_BEGIN_NAMESPACE
void Polygon::setVertex(int i, const QPointF& v)
{
// Constrain vertex.
QPointF realV = v;
_constrainVertex(toPolygon(), i, realV);
// Really set the vertex.
_rawSetVertex(i, realV);
}
void Polygon::_constrainVertex(const QPolygonF& polygon, int i, QPointF& v)
{
// Weird, but nothing to do.
if (polygon.size() <= 3)
return;
// Look at the two adjunct segments to vertex i and see if they
// intersect with any non-adjacent segments.
// Construct the list of segments (with the new candidate vertex).
QVector segments = _getSegments(polygon);
int prev = wrapAround(i - 1, segments.size());
int next = wrapAround(i + 1, segments.size());
segments[prev] = QLineF(polygon.at(prev), v);
segments[i] = QLineF(v, polygon.at(next));
// We now stretch segments a little bit to cope with approximation errors.
for (QVector::Iterator it = segments.begin(); it != segments.end(); ++it)
{
QLineF& seg = *it;
QPointF p1 = seg.p1();
QPointF p2 = seg.p2();
seg.setP1( p1 + (p1 - p2) * 0.35f);
seg.setP2( p2 + (p2 - p1) * 0.35f);
}
// For each adjunct segment.
for (int adj=0; adj<2; adj++)
{
int idx = wrapAround(i + adj - 1, segments.size());
for (int j=0; j Polygon::_getSegments() const
{
return _getSegments(toPolygon());
}
QVector Polygon::_getSegments(const QPolygonF& polygon)
{
QVector segments;
for (int i=0; i::const_iterator it = vertices.begin() ;
it != vertices.end(); ++it)
{
polygon.append(*it);
}
return polygon;
}
MM_END_NAMESPACE