/* * Facade.h * * (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com * (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "MappingManager.h" #include "MainWindow.h" /** * Facade to control the application. */ class Facade { public: Facade(MappingManager *manager, MainWindow *window); /** * Clears all mappings and paints. */ bool clearProject(); /** * Create an image paint. */ bool createImagePaint(const char *paint_id, const char *uri); /** * Sets the image file to use in an image paint. */ bool updateImagePaintUri(const char *paint_id, const char *uri); /** * Creates a textured mesh. */ bool createMeshTextureMapping(const char *mapping_id, const char *paint_id, int n_rows, int n_cols, const QList &src, const QList &dst); /** * Creates a textured triangle. */ bool createTriangleTextureMapping(const char *mapping_id, const char *paint_id, const QList &src, const QList &dst); /** * Quits the application. */ // bool quit(); // TODO: // bool loadProject(const char *project_file); // bool saveProject(const char *project_file); // bool deleteMapping(const char *mapping_id); // bool deletePaint(const char *paint_id); // bool listMappings(QList &result) const; // bool listPaints(QList &result) const; // bool setMappingPoints(const char *mapping_id, // const QList &src, const QList &dst); // bool getMapping(const char *mapping_id, Mapping &mapping); // bool getPaint(const char *paint_id, Paint &paint); private: MappingManager *_manager; MainWindow *_window; };