/* * Mapper.cpp * * (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "Mapper.h" TextureMapper::TextureMapper(std::tr1::shared_ptr mapping) : Mapper(mapping) { _propertyBrowser = new QtTreePropertyBrowser; _variantManager = new QtVariantPropertyManager; _variantFactory = new QtVariantEditorFactory; _propertyBrowser->setFactoryForManager(_variantManager, _variantFactory); std::tr1::shared_ptr textureMapping = std::tr1::static_pointer_cast(mapping); Q_CHECK_PTR(textureMapping); std::tr1::shared_ptr texture = std::tr1::static_pointer_cast(textureMapping->getPaint()); Q_CHECK_PTR(texture); _topItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(), QObject::tr("Texture mapping")); // Input shape. _inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(), QObject::tr("Input shape")); _buildShapeProperty(_inputItem, textureMapping->getInputShape().get()); _topItem->addSubProperty(_inputItem); // Output shape. // Input shape. _outputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(), QObject::tr("Output shape")); _buildShapeProperty(_outputItem, textureMapping->getShape().get()); _topItem->addSubProperty(_outputItem); connect(_variantManager, SIGNAL(valueChanged(QtProperty*, const QVariant&)), this, SLOT(setValue(QtProperty*, const QVariant&))); _propertyBrowser->addProperty(_topItem); qDebug() << "Creating mapper" << endl; } void TextureMapper::setValue(QtProperty* property, const QVariant& value) { std::map >::iterator it = _propertyToVertex.find(property); if (it != _propertyToVertex.end()) { QPointF p = value.toPointF(); it->second.first->setVertex(it->second.second, Point(p.x(), p.y())); qDebug() << "Changing vertex: " << it->second.second << " to " << p.x() << "," << p.y() << endl; } emit valueChanged(); // qDebug() << "Property changed to " << property->propertyName() << " " << value.toPointF().x() << ", " << value.toPointF().y() << endl; } void TextureMapper::updateShape(Shape* shape) { std::tr1::shared_ptr textureMapping = std::tr1::static_pointer_cast(_mapping); Q_CHECK_PTR(textureMapping); std::tr1::shared_ptr texture = std::tr1::static_pointer_cast(textureMapping->getPaint()); Q_CHECK_PTR(texture); Shape* inputShape = textureMapping->getInputShape().get(); Shape* outputShape = textureMapping->getShape().get(); if (shape == inputShape) { _updateShapeProperty(_inputItem, inputShape); } else if (shape == outputShape) { _updateShapeProperty(_outputItem, outputShape); } } QWidget* TextureMapper::getPropertiesEditor() { return _propertyBrowser; } void TextureMapper::draw() { // FIXME: use typedefs, member of the class for type names that are too long to type: std::tr1::shared_ptr textureMapping = std::tr1::static_pointer_cast(_mapping); Q_CHECK_PTR(textureMapping); std::tr1::shared_ptr texture = std::tr1::static_pointer_cast(textureMapping->getPaint()); Q_CHECK_PTR(texture); std::tr1::shared_ptr outputShape = std::tr1::static_pointer_cast(textureMapping->getShape()); Q_CHECK_PTR(outputShape); std::tr1::shared_ptr inputShape = std::tr1::static_pointer_cast(textureMapping->getInputShape()); Q_CHECK_PTR(inputShape); // Only works for similar shapes. Q_ASSERT( outputShape->nVertices() == outputShape->nVertices()); printf("Texid: %d\n", texture->getTextureId()); // Project source texture and sent it to destination. glEnable (GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture->getTextureId()); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->getWidth(), texture->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, texture->getBits()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); if (inputShape->nVertices() == 4) glBegin(GL_QUADS); else if (inputShape->nVertices() == 3) glBegin(GL_TRIANGLES); else // TODO: untested glBegin(GL_POLYGON); { for (int i = 0; i < inputShape->nVertices(); i++) { Util::correctGlTexCoord( (inputShape->getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(), (inputShape->getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight()); glVertex2f( outputShape->getVertex(i).x, outputShape->getVertex(i).y ); } } glEnd(); glDisable(GL_TEXTURE_2D); } void TextureMapper::_buildShapeProperty(QtProperty* shapeItem, Shape* shape) { for (int i=0; inVertices(); i++) { // Add point. QtVariantProperty* pointItem = _variantManager->addProperty(QVariant::PointF, QObject::tr("Point %1").arg(i)); Point p = shape->getVertex(i); pointItem->setValue(QPointF(p.x, p.y)); shapeItem->addSubProperty(pointItem); _propertyToVertex[pointItem] = std::make_pair(shape, i); } } void TextureMapper::_updateShapeProperty(QtProperty* shapeItem, Shape* shape) { QList pointItems = shapeItem->subProperties(); for (int i=0; inVertices(); i++) { QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i]; Point p = shape->getVertex(i); pointItem->setValue(QPointF(p.x, p.y)); } }