/* * MappingManager.cpp * * (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com * (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "MappingManager.h" #include MM_BEGIN_NAMESPACE MappingManager::MappingManager() { // TODO Auto-generated constructor stub } QMap MappingManager::getPaintMappings(const Paint::ptr paint) const { QMap paintMappings; for (QVector::const_iterator it = mappingVector.begin(); it != mappingVector.end(); ++it) { if ((*it)->getPaint() == paint) paintMappings[(*it)->getId()] = *it; } return paintMappings; } QMap MappingManager::getPaintMappingsById(uid paintId) const { return getPaintMappings( paintMap[paintId] ); } uid MappingManager::addPaint(Paint::ptr paint ) { paintVector.push_back(paint); paintMap[paint->getId()] = paint; return paint->getId(); } bool MappingManager::removePaint(uid paintId) { // Make sure the paint to which this paint refers to exists in the manager. Paint::ptr paint = getPaintById(paintId); if (paint) { // Remove all mappings associated with paint. QMap paintMappings = getPaintMappings(paint); for (QMap::const_iterator it = paintMappings.constBegin(); it != paintMappings.constEnd(); ++it) removeMapping(it.key()); // Remove paint. int idx = paintVector.lastIndexOf(paint); Q_ASSERT( idx != -1 ); paintVector.remove(idx); paintMap.remove(paintId); return true; } return false; } bool MappingManager::replacePaintMappings(Paint::ptr oldpaint, Paint::ptr newpaint) { // Make sure the paint to which this paint refers to exists in the manager. if (oldpaint && newpaint) { QMap paintMappings = getPaintMappings(oldpaint); for (QMap::const_iterator it = paintMappings.constBegin(); it != paintMappings.constEnd(); ++it) { Mapping::ptr mapping = it.value(); mapping->setPaint(newpaint); } return true; } return false; } uid MappingManager::addMapping(Mapping::ptr mapping) { // Make sure the paint to which this mapping refers to exists in the manager. Q_ASSERT ( paintVector.contains(mapping->getPaint()) ); mappingVector.push_back(mapping); mappingMap[mapping->getId()] = mapping; return mapping->getId(); } bool MappingManager::removeMapping(uid mappingId) { // Make sure the paint to which this mapping refers to exists in the manager. Mapping::ptr mapping = getMappingById(mappingId); if (mapping) { int idx = mappingVector.lastIndexOf(mapping); Q_ASSERT( idx != -1 ); // Q_ASSERT(mappingVector.contains(mapping)); mappingVector.remove(idx); mappingMap.remove(mappingId); return true; } return false; } QVector MappingManager::getVisibleMappings() const { QVector visible; // First pass: check if one of the mappings is in solo mode. bool hasSolo = false; for (QVector::const_iterator it = mappingVector.begin(); it != mappingVector.end(); ++it) { if ((*it)->isSolo()) { hasSolo = true; break; } } // Second pass: fill the visible vector. for (QVector::const_iterator it = mappingVector.begin(); it != mappingVector.end(); ++it) { // Solo has priority over invisible (mute) if ( (hasSolo && (*it)->isSolo() && (*it)->isVisible()) || (!hasSolo && (*it)->isVisible()) ) visible.push_back(*it); } return visible; } /// Returns true iff the mapping is visible. bool MappingManager::mappingIsVisible(Mapping::ptr mapping) const { // Solo mappings are always visible. if (mapping->isSolo()) return true; // Non-solo invisible mappings are always invisible. else if (!mapping->isVisible()) return false; // Mapping is non-solo yet visible: check if another mapping is solo (which would thus make it invisible). else { for (QVector::const_iterator it = mappingVector.begin(); it != mappingVector.end(); ++it) { if ((*it)->isSolo()) return false; } // Mapping is non-solo yet visible and there are no solo mappings. return true; } } void MappingManager::reorderMappings(QVector mappingIds) { // Both vector needs to have the same size. Q_ASSERT( mappingIds.size() == mappingVector.size() ); mappingVector.clear(); int depth = 0; for (QVector::iterator it = mappingIds.begin(); it != mappingIds.end(); ++it) { // Uid should be a key of the mappingMap. Q_ASSERT( mappingMap.contains(*it) ); // Makes sure the uids are not repeated. Q_ASSERT( !mappingVector.contains(mappingMap[*it]) ); // Adds the mapping at the right place in the vector. Mapping::ptr mapping = mappingMap[*it]; mapping->setDepth(depth); mappingVector.push_back( mapping ); depth++; } } //bool MappingManager::removeMapping(Mapping::ptr mapping) //{ //} void MappingManager::clearAll() { paintVector.clear(); mappingVector.clear(); paintMap.clear(); mappingMap.clear(); } MM_END_NAMESPACE