/* * DestinationGLCanvas.cpp * * (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com * (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "DestinationGLCanvas.h" #include "MainWindow.h" DestinationGLCanvas::DestinationGLCanvas(MainWindow* mainWindow, QWidget* parent, const QGLWidget * shareWidget) : MapperGLCanvas(mainWindow, parent, shareWidget) { } Shape* DestinationGLCanvas::getShapeFromMappingId(uid mappingId) { if (mappingId == NULL_UID) return NULL; else return getMainWindow()->getMappingManager().getMappingById(mappingId)->getShape().get(); } void DestinationGLCanvas::doDraw(QPainter* painter) { // // No sources = nothing to do. // if (Common::nImages() == 0) // return; // // // TODO: Ceci est un hack necessaire car tout est en fonction de la width/height de la texture. // // Il faut changer ca. // std::tr1::shared_ptr textureMapping = std::tr1::static_pointer_cast(Common::currentMapping); // Q_CHECK_PTR(textureMapping); // // std::tr1::shared_ptr texture = std::tr1::static_pointer_cast(textureMapping->getPaint()); // Q_CHECK_PTR(texture); // // for (int i=0; i < Common::nImages(); i++) // { // std::tr1::shared_ptr tex = std::tr1::static_pointer_cast(Common::mappings[i]->getPaint()); // Q_CHECK_PTR(tex); // // // FIXME: maybe the texture id is actually 0 and it's ok, no? // // we should use a boolean is_texture_loaded, or so // if (tex->getTextureId() == 0) // { // tex->loadTexture(); // } // } if (getMainWindow() == NULL) return; glPushMatrix(); MappingManager& mappingManager = getMainWindow()->getMappingManager(); QVector mappings = mappingManager.getVisibleMappings(); for (QVector::const_iterator it = mappings.begin(); it != mappings.end(); ++it) { Mapping::ptr mapping = (*it); // XXX: change : UGLY! if (mapping->getType().endsWith("_texture")) { std::tr1::shared_ptr textureMapping = std::tr1::static_pointer_cast(mapping); Q_CHECK_PTR(textureMapping); std::tr1::shared_ptr texture = std::tr1::static_pointer_cast(textureMapping->getPaint()); Q_CHECK_PTR(texture); if (texture->getTextureId() == 0) texture->loadTexture(); } // Draw the mappings. getMainWindow()->getMapperByMappingId(mapping->getId())->draw(painter); } // Draw the controls of current mapping. if (displayControls() && getMainWindow()->hasCurrentMapping() && getCurrentShape() != NULL) { getMainWindow()->getMapperByMappingId(getMainWindow()->getCurrentMappingId())->drawControls(painter); } glPopMatrix(); }