/* * Util.cpp * * (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com * (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "Util.h" #include "unused.h" #include namespace Util { void correctGlTexCoord(GLfloat x, GLfloat y) { glTexCoord2f (x, 1.0f - y); } void setGlTexPoint(const Texture& texture, const QPointF& inputPoint, const QPointF& outputPoint) { // Set point in texture. correctGlTexCoord( (inputPoint.x() - texture.getX()) / (GLfloat) texture.getWidth(), (inputPoint.y() - texture.getY()) / (GLfloat) texture.getHeight()); // Add point in output. glVertex2f( outputPoint.x(), outputPoint.y() ); } /** * Convenience function to map a variable from one coordinate space * to another. * The result is clipped in the range [ostart, ostop] * Make sure ostop is bigger than ostart. * * To map a MIDI control value into the [0,1] range: * map(value, 0.0, 1.0, 0. 127.); * * Depends on: #include */ float map_float(float value, float istart, float istop, float ostart, float ostop) { float ret = ostart + (ostop - ostart) * ((value - istart) / (istop - istart)); // In Processing, they don't do the following: (clipping) return std::max(std::min(ret, ostop), ostart); } /** * See map_float */ int map_int(int value, int istart, int istop, int ostart, int ostop) { float ret = ostart + (ostop - ostart) * ((value - istart) / float(istop - istart)); //g_print("%f = %d + (%d-%d) * ((%d-%d) / (%d-%d))", ret, ostart, ostop, ostart, value, istart, istop, istart); // In Processing, they don't do the following: (clipping) return std::max(std::min(int(ret), ostop), ostart); } Mesh* createMeshForTexture(Texture* texture, int frameWidth, int frameHeight) { UNUSED(frameHeight); UNUSED(frameWidth); return new Mesh( QPointF(texture->getX(), texture->getY()), QPointF(texture->getX() + texture->getWidth(), texture->getY()), QPointF(texture->getX() + texture->getWidth(), texture->getY() + texture->getHeight()), QPointF(texture->getX(), texture->getY() + texture->getHeight()) ); } Triangle* createTriangleForTexture(Texture* texture, int frameWidth, int frameHeight) { UNUSED(frameHeight); UNUSED(frameWidth); return new Triangle( QPointF(texture->getX(), texture->getY() + texture->getHeight()), QPointF(texture->getX() + texture->getWidth(), texture->getY() + texture->getHeight()), QPointF(texture->getX() + texture->getWidth() / 2, texture->getY()) ); } Ellipse* createEllipseForTexture(Texture* texture, int frameWidth, int frameHeight) { UNUSED(frameHeight); UNUSED(frameWidth); qreal halfWidth = texture->getWidth() / 2; qreal halfHeight = texture->getHeight() / 2; return new Ellipse( QPointF(texture->getX(), texture->getY() + halfHeight), QPointF(texture->getX() + halfWidth, texture->getY()), QPointF(texture->getX() + texture->getWidth(), texture->getY() + halfHeight), QPointF(texture->getX() + halfWidth, texture->getY() + texture->getHeight()), true ); } Quad* createQuadForColor(int frameWidth, int frameHeight) { return new Quad( QPointF(frameWidth / 4, frameHeight / 4), QPointF(frameWidth * 3 / 4, frameHeight / 4), QPointF(frameWidth * 3 / 4, frameHeight * 3/ 4), QPointF(frameWidth / 4, frameHeight * 3 / 4) ); } Triangle* createTriangleForColor(int frameWidth, int frameHeight) { return new Triangle( QPointF(frameWidth / 4, frameHeight * 3 / 4), QPointF(frameWidth * 3 / 4, frameHeight * 3 / 4), QPointF(frameWidth / 2, frameHeight / 4) ); } Ellipse* createEllipseForColor(int frameWidth, int frameHeight) { return new Ellipse( QPointF(frameWidth / 4, frameHeight / 2), QPointF(frameWidth / 2, frameHeight / 4), QPointF(frameWidth * 3 / 4, frameHeight / 2), QPointF(frameWidth / 2, frameHeight * 3 / 4), false ); } } // end of namespace