/* * DestinationGLCanvas.cpp * * (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com * (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "DestinationGLCanvas.h" #include "MainWindow.h" DestinationGLCanvas::DestinationGLCanvas(QWidget* parent, const QGLWidget * shareWidget) : MapperGLCanvas(parent, shareWidget) { } Shape* DestinationGLCanvas::getShapeFromMappingId(int mappingId) { if (mappingId >= 0) return MainWindow::getInstance().getMappingManager().getMapping(mappingId)->getShape().get(); else return NULL; } void DestinationGLCanvas::doDraw() { // // No sources = nothing to do. // if (Common::nImages() == 0) // return; // // // TODO: Ceci est un hack necessaire car tout est en fonction de la width/height de la texture. // // Il faut changer ca. // std::tr1::shared_ptr textureMapping = std::tr1::static_pointer_cast(Common::currentMapping); // Q_CHECK_PTR(textureMapping); // // std::tr1::shared_ptr texture = std::tr1::static_pointer_cast(textureMapping->getPaint()); // Q_CHECK_PTR(texture); // // for (int i=0; i < Common::nImages(); i++) // { // std::tr1::shared_ptr tex = std::tr1::static_pointer_cast(Common::mappings[i]->getPaint()); // Q_CHECK_PTR(tex); // // // FIXME: maybe the texture id is actually 0 and it's ok, no? // // we should use a boolean is_texture_loaded, or so // if (tex->getTextureId() == 0) // { // tex->loadTexture(); // } // } glPushMatrix(); MappingManager& mappingManager = MainWindow::getInstance().getMappingManager(); std::vector mappings = mappingManager.getVisibleMappings(); for (std::vector::const_iterator it = mappings.begin(); it != mappings.end(); ++it) { Mapping::ptr mapping = (*it); std::tr1::shared_ptr textureMapping = std::tr1::static_pointer_cast(mapping); Q_CHECK_PTR(textureMapping); std::tr1::shared_ptr texture = std::tr1::static_pointer_cast(textureMapping->getPaint()); Q_CHECK_PTR(texture); if (texture->getTextureId() == 0) texture->loadTexture(); // Draw the mappings. MainWindow::getInstance().getMapperByMappingId(mapping->getId())->draw(); } // Draw the controls of current mapping. if (MainWindow::getInstance().hasCurrentMapping() && getCurrentShape() != NULL) { MainWindow::getInstance().getMapperByMappingId(MainWindow::getInstance().getCurrentMappingId())->drawControls(); } glPopMatrix(); }