/* * OutputGLWindow.cpp * * (c) 2014 Sofian Audry -- info(@)sofianaudry(.)com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "OutputGLWindow.h" #include "MainWindow.h" OutputGLWindow::OutputGLWindow(MainWindow* mainWindow, QWidget* parent, const QGLWidget * shareWidget) : QDialog(parent) { resize(MainWindow::OUTPUT_WINDOW_MINIMUM_WIDTH, MainWindow::OUTPUT_WINDOW_MINIMUM_HEIGHT); canvas = new DestinationGLCanvas(mainWindow, this, shareWidget); canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); canvas->setMinimumSize(MainWindow::OUTPUT_WINDOW_MINIMUM_WIDTH, MainWindow::OUTPUT_WINDOW_MINIMUM_HEIGHT); QLayout* layout = new QVBoxLayout; layout->setContentsMargins(0,0,0,0); // remove margin layout->addWidget(canvas); setLayout(layout); // Save window geometry. _geometry = saveGeometry(); _pointerIsVisible = true; } void OutputGLWindow::setCursorVisible(bool visible) { _pointerIsVisible = visible; if (_pointerIsVisible) { this->setCursor(Qt::ArrowCursor); _pointerIsVisible = true; } else { this->setCursor(Qt::BlankCursor); _pointerIsVisible = false; } } void OutputGLWindow::closeEvent(QCloseEvent *event) { emit closed(); event->accept(); } void OutputGLWindow::keyPressEvent(QKeyEvent *event) { // Escape from full screen mode. if (isFullScreen()) { if (event->key() == Qt::Key_Escape) { setFullScreen(false); emit fullScreenToggled(false); } else { setFullScreen(true); emit fullScreenToggled(true); } } else { QDialog::keyPressEvent(event); } } void OutputGLWindow::setFullScreen(bool fullscreen) { // Activate crosshair in fullscreen mode. setCursorVisible(!fullscreen); canvas->setDisplayCrosshair(fullscreen); // NOTE: The showFullScreen() method does not work well under Ubuntu Linux. The code below fixes the issue. // Notice that there might be problems with the fullscreen in other OS / window managers. If so, please add // the code to fix those issues here. // See: http://qt-project.org/doc/qt-4.8/qwidget.html#showFullScreen // Source: http://stackoverflow.com/questions/12645880/fullscreen-for-qdialog-from-within-mainwindow-only-working-sometimes #ifdef Q_OS_UNIX const QString session = QString(getenv("DESKTOP_SESSION")).toLower(); #endif if (fullscreen) { // Save window geometry. _geometry = saveGeometry(); //hide cursor this->setCursorVisible(false); // Move window to second screen before fullscreening it. if (QApplication::desktop()->screenCount() > 1) setGeometry(QApplication::desktop()->screenGeometry(1)); #ifdef Q_OS_UNIX // Special case for Unity. if (session == "ubuntu" || session == "gnome") { setWindowState( windowState() | Qt::WindowFullScreen | Qt::WindowMaximized); setWindowFlags(Qt::Dialog); show(); } else { showFullScreen(); } #else showFullScreen(); #endif } else { // Restore geometry of window to what it was before full screen call. restoreGeometry(_geometry); // Show cursor this->setCursorVisible(true); #ifdef Q_OS_UNIX // Special case for Unity. if (session == "ubuntu" || session == "gnome") { setWindowState( windowState() & ~Qt::WindowFullScreen); } else { showNormal(); } #else showNormal(); #endif } }