/* * Common.cpp * * (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "Common.h" std::vector< std::tr1::shared_ptr > Common::mappings; std::vector< std::tr1::shared_ptr > Common::mappers; std::tr1::shared_ptr Common::currentMapping; std::tr1::shared_ptr Common::currentMapper; int Common::currentSourceIdx = 0; Quad* Common::createQuadForTexture(Texture* texture, int frameWidth, int frameHeight) { return new Quad( Point(texture->getX(), texture->getY()), Point(texture->getX() + texture->getWidth(), texture->getY()), Point(texture->getX() + texture->getWidth(), texture->getY() + texture->getHeight()), Point(texture->getX(), texture->getY() + texture->getHeight()) ); } void Common::addImage(const QString imagePath, int frameWidth, int frameHeight) { Image* img = new Image(imagePath); img->setPosition( (frameWidth - img->getWidth() ) / 2.0f, (frameHeight - img->getHeight()) / 2.0f ); TextureMapping* tm = new TextureMapping( img, // Destination. createQuadForTexture(img, frameWidth, frameHeight), // Input. createQuadForTexture(img, frameWidth, frameHeight) ); // Add to data structures. mappings.push_back( std::tr1::shared_ptr(tm) ); mappers.push_back( std::tr1::shared_ptr(new QuadTextureMapper( tm )) ); } void Common::initializeLibremapper(int frameWidth, int frameHeight) { addImage("example.png", frameWidth, frameHeight); addImage("pnggrad8rgb.png", frameWidth, frameHeight); currentMapping = mappings[currentSourceIdx]; currentMapper = mappers[currentSourceIdx]; } void Common::switchImage(int imageId) { currentSourceIdx = imageId; currentMapping = mappings[currentSourceIdx]; currentMapper = mappers[currentSourceIdx]; } void Common::nextImage() { currentSourceIdx = (currentSourceIdx + 1) % mappings.size(); currentMapping = mappings[currentSourceIdx]; currentMapper = mappers[currentSourceIdx]; }