/*
* Common.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "Common.h"
std::vector< std::tr1::shared_ptr > Common::mappings;
std::vector< std::tr1::shared_ptr > Common::mappers;
std::tr1::shared_ptr Common::currentMapping;
std::tr1::shared_ptr Common::currentMapper;
int Common::currentSourceIdx = 0;
Quad* Common::createQuadForTexture(Texture* texture, int frameWidth, int frameHeight)
{
return new Quad(
Point(texture->getX(), texture->getY()),
Point(texture->getX() + texture->getWidth(), texture->getY()),
Point(texture->getX() + texture->getWidth(), texture->getY() + texture->getHeight()),
Point(texture->getX(), texture->getY() + texture->getHeight())
);
}
void Common::addImage(const QString imagePath, int frameWidth, int frameHeight)
{
Image* img = new Image(imagePath);
img->setPosition( (frameWidth - img->getWidth() ) / 2.0f,
(frameHeight - img->getHeight()) / 2.0f );
TextureMapping* tm = new TextureMapping(
img,
// Destination.
createQuadForTexture(img, frameWidth, frameHeight),
// Input.
createQuadForTexture(img, frameWidth, frameHeight)
);
// Add to data structures.
mappings.push_back( std::tr1::shared_ptr(tm) );
mappers.push_back( std::tr1::shared_ptr(new QuadTextureMapper( tm )) );
}
void Common::initializeLibremapper(int frameWidth, int frameHeight)
{
addImage("example.png", frameWidth, frameHeight);
addImage("pnggrad8rgb.png", frameWidth, frameHeight);
currentMapping = mappings[currentSourceIdx];
currentMapper = mappers[currentSourceIdx];
}
void Common::switchImage(int imageId)
{
currentSourceIdx = imageId;
currentMapping = mappings[currentSourceIdx];
currentMapper = mappers[currentSourceIdx];
}
void Common::nextImage()
{
currentSourceIdx = (currentSourceIdx + 1) % mappings.size();
currentMapping = mappings[currentSourceIdx];
currentMapper = mappers[currentSourceIdx];
}