/* * MapperGLCanvas.h * * (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MAPPERGLCANVAS_H_ #define MAPPERGLCANVAS_H_ #include #include #include #include #include "UidAllocator.h" #include "Shape.h" class MainWindow; /** * Mother class for OpenGL canvases that allow the display and controls of shapes and vertices. * Provides common functionality to both main sublasses: SourceGLCanvas and DestinationGLCanvas. */ class MapperGLCanvas: public QGLWidget { Q_OBJECT public: /// Constructor. MapperGLCanvas(MainWindow* mainWindow, QWidget* parent = 0, const QGLWidget* shareWidget = 0); virtual ~MapperGLCanvas() {} /// Returns shape associated with mapping id. virtual Shape* getShapeFromMappingId(uid mappingId) = 0; // QSize sizeHint() const; // QSize minimumSizeHint() const; /// Returns current shape. Shape* getCurrentShape(); /** * Stick vertex p of Shape orig to another Shape's vertex, if the 2 vertices are * close enough. The distance per coordinate is currently set in dist_stick * variable. */ // TODO: Perhaps the sticky-sensitivity should be configurable through GUI void glueVertex(Shape *, QPointF *); /// Returns pointer to main window. MainWindow* getMainWindow() const { return _mainWindow; } /// Returns true iff we should display the controls. bool displayControls() const { return _displayControls; } /// Returns true iff we should display the test signal bool displayTestSignal() const { return _displayTestSignal; } /// Returns true iff we want vertices to stick to each other. bool stickyVertices() const { return _stickyVertices; } /// Returns true iff one of the vertices is currently active. bool hasActiveVertex() const { return _activeVertex != NO_VERTEX; } /// Returns the currently active (ie. selected) vertex, or NO_VERTEX if none is currently active. int getActiveVertexIndex() const { return _activeVertex; } /// Set the currently active vertex void setActiveVertexIndex(int activeVertex) { _activeVertex = activeVertex; } protected: void initializeGL(); void resizeGL(int width, int height); void paintGL(); void keyPressEvent(QKeyEvent* event); void mousePressEvent(QMouseEvent* event); void mouseMoveEvent(QMouseEvent* event); void mouseReleaseEvent(QMouseEvent* event); void paintEvent(QPaintEvent* event); protected: /** * Draws the shapes and controls over the canvas. This method calls: * * enterDraw(painter); * doDraw(painter); * exitDraw(painter); * */ void draw(QPainter* painter); /// Performs initalizations before drawing. void enterDraw(QPainter* painter); /// Performs the drawing (implemented by subclasses). virtual void doDraw(QPainter* painter) = 0; /// Performs last drawing actions before exiting draw(QPainter*). void exitDraw(QPainter* painter); private: // Pointer to main window. MainWindow* _mainWindow; // Last point pressed. QPoint _mousePressedPosition; // Mouse currently pressed inside a vertex. bool _mousePressedOnVertex; // Index of currently active vertex. int _activeVertex; // True iff current shape is grabbed. bool _shapeGrabbed; // True iff current shape is grabbed (first step). bool _shapeFirstGrab; // True iff we are displaying the controls. bool _displayControls; // True iff we are displaying the test signal (grid) bool _displayTestSignal; // True iff we want vertices to stick to each other. bool _stickyVertices; signals: void shapeChanged(Shape*); void imageChanged(); public slots: void updateCanvas(); void enableDisplayControls(bool display); void enableStickyVertices(bool display); void enableTestSignal(bool enable); void deselectVertices(); void deselectAll(); public: static const int NO_VERTEX = -1; }; #endif /* MAPPERGLCANVAS_H_ */