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117 lines
3.4 KiB
C++
117 lines
3.4 KiB
C++
/*
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* MappingManager.h
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MAPPINGMANAGER_H_
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#define MAPPINGMANAGER_H_
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#include <QVector>
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#include <QMap>
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#include "Paint.h"
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#include "Mapping.h"
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MM_BEGIN_NAMESPACE
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/**
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* This is a container class for all the paints and mappings ie. the main model object that allows
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* CRUD over paints and mappings.
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*/
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class MappingManager
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{
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public:
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/// Constructor.
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MappingManager();
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private:
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// Model elements.
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/// Container for all paints.
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QVector<Paint::ptr> paintVector;
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/// Maps from uids to paints.
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QMap<uid, Paint::ptr> paintMap;
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/// Container for all mappings (ordered from bottom layer to top layer).
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QVector<Mapping::ptr> mappingVector;
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/// Maps from uids to mappings.
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QMap<uid, Mapping::ptr> mappingMap;
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public:
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/// Returns the list of mappings associated with given paint.
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QMap<uid, Mapping::ptr> getPaintMappings(const Paint::ptr paint) const;
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/// Returns the list of mappings associated with given paint uid.
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QMap<uid, Mapping::ptr> getPaintMappingsById(uid paintId) const;
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/// Adds a paint and returns its uid.
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uid addPaint(Paint::ptr paint);
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/// Returns the uid of a paint.
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uid getPaintId(Paint::ptr paint) const { return paintMap.key(paint); }
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/// Removes a paint of given uid.
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bool removePaint(uid paintId);
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/// DEPRECATED.
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bool replacePaintMappings(Paint::ptr oldpaint, Paint::ptr newpaint);
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/// Returns the number of paints.
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int nPaints() const { return paintVector.size(); }
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/// Returns the i-th paint in the vector. Good for iterating over all paints.
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Paint::ptr getPaint(int i) { return paintVector[i]; }
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/// Returns paint with given uid.
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Paint::ptr getPaintById(uid id) { return paintMap[id]; }
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/// Adds a mapping and returns its uid.
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uid addMapping(Mapping::ptr mapping);
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/// Removes a mapping of given uid.
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bool removeMapping(uid mappingId);
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/// Returns the number of mappings.
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int nMappings() const { return mappingVector.size(); }
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/**
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* Returns the i-th mapping in the vector. Good for iterating over all mappings. Vector is
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* ordered from bottom to top layer.
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*/
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Mapping::ptr getMapping(int i) { return mappingVector[i]; }
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/// Returns mapping with given uid.
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Mapping::ptr getMappingById(uid id) { return mappingMap[id]; }
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/// Reorders the mappings according to given list of uids. QVector needs to
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void reorderMappings(QVector<uid> mappingIds);
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/// Returns the ordered list of visible mappings, using both the "visible" and "solo" properties.
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QVector<Mapping::ptr> getVisibleMappings() const;
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/// Returns true iff the mapping is visible.
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bool mappingIsVisible(Mapping::ptr mapping) const;
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void clearAll();
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};
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MM_END_NAMESPACE
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#endif /* MAPPINGMANAGER_H_ */
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